Healing power of War Bonds

Question about how healing power per WB is calculated.

5 inf @ 60.8/75 HP

HP to heal = 14.2 at a cost of 2125 WB

Cost = 150 WB per HP

2 inf @ 22/30 HP

HP to heal = 8 at a cost of 850 WB

Cost = 106 WB per HP

(All level 1 units)

What is the extra mechanic causing a discrepancy here?

4 Replies

Btw did u forget that 60.8/75 is 81% approx and 22/30 is about 73%?

Idk how warbonds work though

No, I looked at percentage too but didn't find any clues there. But it comes to the same thing, an inconsistent calculation for how many War Bonds it takes to heal 1 HP of infantry. I assume there is a reason but for the life of me can't imagine what it is.

polixenes wrote:

Question about how healing power per WB is calculated.

5 inf @ 60.8/75 HP

HP to heal = 14.2 at a cost of 2125 WB

Cost = 150 WB per HP

2 inf @ 22/30 HP

HP to heal = 8 at a cost of 850 WB

Cost = 106 WB per HP

(All level 1 units)

What is the extra mechanic causing a discrepancy here? snake game mod apk no death

The discrepancy in healing power per WB could be due to several factors related to unit mechanics, such as:

  1. Unit Level and Stats : Different units may have varying base stats or scaling that affect healing efficiency.
  2. Healing Mechanism : The healing mechanics could differ between unit types, such as flat healing vs. percentage-based healing.
  3. Healing Over Time : If the healing is applied over multiple turns, this might influence the effective cost per HP healed.
  4. Diminishing Returns : There may be diminishing returns on healing effectiveness based on the number of units or total HP available.
To understand the exact mechanics, consider looking into unit abilities or modifiers that might affect healing calculations.

polixenes wrote:

When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded.
- Alexander Suvorov.

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