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How do you rebuild your army after losing alot of units? (1.5)

So I have been playing as the USSR and Poland has invaded me and when I countered the invasion, I use to have 93 units, but now I have 69 units. So I lost 24 units ):

Well since my coalition members (germany and France) have grown armies into 120s even up to 130. Meanwhile Italy already has more units than I do. I feel like the sick man of Europe. My armies are low health and Iran and Mongolia have stepped up their influence in my territories.

Update: I defeated Poland, But now Japan and Turkey are ruining my army/

8 Replies

Planes. Make planes and they should be able stop enemy advance. Also build forts and make infantry and anti tank to stop enemy advances or force them to lose tons of units.

Get an ally that shares a border with you. 2 big reasons why

1) If your allied with someone and have share map then you can move all the troops on that border and use them for other stuff like defeating Turkey and Japan

2) Also that ally can send his/her own troops to help you defend.

If you got a world power like Japan and a medium power like Turkey invading you, your pretty much doomed unless you start building forts and hopefully get an ally. (As said above make sure you keep air supremacy)

โ€œIf nature doesnโ€™t kill us in the next few decades we will take matters into our own handsโ€ -Habo778 (me)

Since he said he had 93 units before poland attacked and killed 24, it is still early game. turkey at early game is not a "power", Japan not good at land, but still a way stronger on sovjet far east.

Sovjet uion has 200k+ t. ressources / as day encome. Turkey + Japan together less than this.

Also weakest point is reaserched level of units. But: SU in early game doesn't need high level weaponery. Also level 2 artillery, lvl 1 or lvl 2 AA, lvl 2 militia and lvl 1 infantry and level 2 armored cars are enough for land units. while airforces lvl 3 as soon as possible for ASF and lvl 2 for TB's. still japanian invasion must be stoped without own airforces, wasting ressources for airfields for whole huge country in early game is deadly. SU can and must be able fight without ASF against small airforces. and Japan cant have strong airforces in early game.

For sure SU need some NAP's. fighting more then 4 wars in early game is for SU deadly. (by eqaul online time and skills of players).

Lose of 24 units va poland show me that thread opener either good onliner nor good skilled one. Advises can be helpfull, but may be already too late, runned war is mostly decided within 24 hours or even less.

P.S. good news for him: if Germany and france are active, he can be careless on his west and west north borders. Turkey could not have more then 40 units (without gold), may be less than 20. Defeat of turkey and concentrate on japan. I would even offer peace on japan after vladivostok's fall. Because at this point its undefendeble any more. Japan has one of strongest fleet.

Last Warrior wrote:

Since he said he had 93 units before poland attacked and killed 24, it is still early game. turkey at early game is not a "power", Japan not good at land, but still a way stronger on sovjet far east.

Sovjet uion has 200k+ t. ressources / as day encome. Turkey + Japan together less than this.

Also weakest point is reaserched level of units. But: SU in early game doesn't need high level weaponery. Also level 2 artillery, lvl 1 or lvl 2 AA, lvl 2 militia and lvl 1 infantry and level 2 armored cars are enough for land units. while airforces lvl 3 as soon as possible for ASF and lvl 2 for TB's. still japanian invasion must be stoped without own airforces, wasting ressources for airfields for whole huge country in early game is deadly. SU can and must be able fight without ASF against small airforces. and Japan cant have strong airforces in early game.

For sure SU need some NAP's. fighting more then 4 wars in early game is for SU deadly. (by eqaul online time and skills of players).

Lose of 24 units va poland show me that thread opener either good onliner nor good skilled one. Advises can be helpfull, but may be already too late, runned war is mostly decided within 24 hours or even less.

P.S. good news for him: if Germany and france are active, he can be careless on his west and west north borders. Turkey could not have more then 40 units (without gold), may be less than 20. Defeat of turkey and concentrate on japan. I would even offer peace on japan after vladivostok's fall. Because at this point its undefendeble any more. Japan has one of strongest fleet.

Actually I now defeated Warsaw and I am pushing Turkey out and I have started a counter attack on Japan via attacking Korea and Japan's north.

Keep it up, push them back if you survived this long then you definitely have a chance. Make sure to take full advantage of captured ICs.

โ€œIf nature doesnโ€™t kill us in the next few decades we will take matters into our own handsโ€ -Habo778 (me)

Habo778 wrote:

Keep it up, push them back if you survived this long then you definitely have a chance. Make sure to take full advantage of captured ICs.
yeah captured IC's in Version 1.5. good advice... :wallbash :wallbash :wallbash

Oh shoot sorry is it 1.5 cause if it is take advantage of captured cities.

โ€œIf nature doesnโ€™t kill us in the next few decades we will take matters into our own handsโ€ -Habo778 (me)

You probably used to many direct attack units to do your fighting. Using ranged units like artillery and rocket artillery can save casualties. You can use them to clear out entire enemy armies if you have enough and suffer 0 lost units that way. If you want to be faster in conquering an enemy just combine them with good direct attacking units.

So that means, sp artillery and sp rocket artillery with tanks + motorised infantry in front. Have the sp's open up fire and then attack with the tanks and motorised infantry. Add sp anti-air if needed.

DO NOT USE UNITS FOR DIRECT ATTACKING IF THEY HAVE HIGHER NUMBERS ON THE DEFENCE THEN THEY DO ON THE ATTACK. If you are one of the players that uses infantry to invade large enemy divisions, losses are to be expected.

Saving casualties means that you sustain a bigger army and can use the units you save to fight when you need them to. Or to defend as you grow.

Good luck!

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