How good are Commandos?

So, in one of my recent matches I have been producing lots of Commando Regiments to deploy. I saw their stats and I was like Wow! Those are some awesome stats! So, I made lots of Commandos, Most of them died in their first engagement against L1 Infantry and L1 Militia. The Light Tanks supporting them survived, but escaped at VERY low health. Does anyone know why this is? They have 10 Attack and 8 Defend, So why did they die almost instantly in an engagement? Oh, Yes Montana I understand they are commandos and that's not their job to do large offensives.

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The system has parameters that are governed by some database, I'm sure. But testing out the statistics requires sampling and I don't know if the staff have an automated way of checking. However, coincidentally, my ideas about using a standard deviation formula for the 'X' factor could also be used to create an easy-to-track sampling of the effectiveness of the existing 'X' factor based on the actual numbers of each round of combat for some one-on-one battles. Then, by those numbers, a standard deviation chart can be constructed to help us all visualize just how typical the current 'X' factor trends.

However, in order to put together that, we'd need a fairly good representation of a sample size for the same single unit type vs. another single unit type....neither of which should be changed to other unit types between samples. Once a fair-sized list of data has been collected, then the variance factor can be calculated and the standard deviation created to give us a statistical likelihood of the mean value of the 'X' factor in combat. Then, that value can be assumed and extrapolated to give us an idea of multi-unit combat odds based on the special case of 1 v. 1 combat....deriving the general case from the specific.

Thankfully, as part of my Math minor in college, I chose to take an advanced statistics class. And, in the seven years since taking that class, I haven't had a single instance where I needed to use what I learned in that class. So, this could be a fun opportunity for me.

(Yes, math can be fun.)

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

There is also an overwhelm (attacking hit points to defending hit points) ratio which Freezy mentioned in one of the other threads. That ratio can be from .3 (for 1 or less:1) to 1 (for 20 or more:1) x the total hit points. So in general, with a higher overwhelm ratio, you will tend to better. So a larger diversified stack tends to average better damage.

:00010164: :00002178:

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