According to freezy, embargoing before war doesn't help your popularity. link:[Add 'delay' option to declaring war]
How long to embargo before declaring war? And does declaring war on AI that's given you share map decrease repuation by a lot.
Just wondering if there's a strict amount of hours you should embargo someone before declaring war. Also I was planning to declare war on an AI that gave me ROW, which later turned to shared map, does declaring war on them give me even worse reputation than normal? Playing arms race game and don't want these AIs declaring war on me.
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Ah, I've been playing on and off for a few years so that's probs why I was thinking that. THanks for the info. It seems like declaring war on a nation that you had good relations with isn't penalized, so I guess there's that.
It's not your relations with the country you declare on, but the popularity of that country with other countries. If you attack a country that is very popular you will get a big penalty. If you attack a country that is very unpopular your popularity can increase. That's why it's a good idea to attack countries on the "Most dreaded Nations" list, if you are concerned about your popularity dropping.TheeGreenBean wrote:
It seems like declaring war on a nation that you had good relations with isn't penalized
I donβt believe this is accurate. I remember Freezy clarifying that there is no difference between declaring war and surprise attacking, but he was clear itβs still important to put an embargo on the country. The farther in advance the better.DxC wrote:
According to freezy, embargoing before war doesn't help your popularity: Add 'delay' option to declaring war
From Freezy's post I linked above: "Also this "embargo 24h before" thing or "having troops on bordering provinces" is not in the game to my knowledge."
6thDragon wrote:
I donβt believe this is accurate. I remember Freezy clarifying that there is no difference between declaring war and surprise attacking, but he was clear itβs still important to put an embargo on the country. The farther in advance the better.DxC wrote:
According to freezy, embargoing before war doesn't help your popularity: Add 'delay' option to declaring war
DxC wrote:
From Freezy's post I linked above: "Also this "embargo 24h before" thing or "having troops on bordering provinces" is not in the game to my knowledge."
I swear you needed to embargo-
Jesus christ, have I been living my life upside down or something?
Please can someone 100% clarify this? I could swear that embargoing 24 hours before declaring war was essential in reducing the negative popularity decrease.
_Pyth0n_ wrote:
I swear you needed to embargo-Jesus christ, have I been living my life upside down or something?
Please can someone 100% clarify this? I could swear that embargoing 24 hours before declaring war was essential in reducing the negative popularity decrease.
That used to be true. But it is no longer true.
Now, it doesn't matter if you go through all the levels of diplomacy and take a week to declare, or if you just waltz into the opponent's capital. Same end result.
Strange...I remember seeing Freezy respond in the earlier post, but I didn't catch the part about the trade embargo having no impact.DxC wrote:
From Freezy's post I linked above: "Also this "embargo 24h before" thing or "having troops on bordering provinces" is not in the game to my knowledge."
Honestly I thought it was embargo 24 hrs, Man I feel stupid
Itβs pretty refreshing that you donβt have to justify war goals before declaring! It all ends up the sameβ¦
Exactly
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If you're doing relations well though and you become a popular nation, would you embargoing that nation beforehand then decrease their rep which would then mitigate rep loss when declaring war? I might be going too deep into this...
Maybe but it wouldnβt really effect things enough. Plus I think it just ends up the same either way unless you wait too long. It just isnβt worth it IMO.TheeGreenBean wrote:
If you're doing relations well though and you become a popular nation, would you embargoing that nation beforehand then decrease their rep which would then mitigate rep loss when declaring war? I might be going too deep into this...
The game gives huge benefits from expanding faster, looting, building a defensive buffer, getting morale bonuses from capitals. This is far more important than micro-managing AI relations. Harvest them all, and their feelings towards you won't matter.
Who needs friendship when you can sack their cities?z00mz00m wrote:
The game gives huge benefits from expanding faster, looting, building a defensive buffer, getting morale bonuses from capitals. This is far more important than micro-managing AI relations. Harvest them all, and their feelings towards you won't matter.
Well in arms race all the AIs get big armies and 80% of the player base becomes AI. Acting like this means you get invade prematurely, and when AI armies are so big, defending actually becomes difficult if your land is spread out. I dont want to get invaded by multiple AIs with 200+ units each.
Agreed. AI are not a challenge if you manage your expansion intelligently. Itβs more important to expand quickly while building your industry. You need resources from expansion to do that coupled with morale boosts from taking capitals.z00mz00m wrote:
The game gives huge benefits from expanding faster, looting, building a defensive buffer, getting morale bonuses from capitals. This is far more important than micro-managing AI relations. Harvest them all, and their feelings towards you won't matter.
Have you guys just not played this game mode or what. Expanding fast isn't really an option unless all your neighbours are killing each other and wasting their troops. And if they play intelligently and centre their defense around their lv5 forts I don't see how you're going to expand fast.
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