How to attack with submarines?

I spotted a convoy from US on 10 player map. i declared war and sent the sub to attack. Still waiting, it appears I will still catch some of them disembarking. My question is this, will my subs auto attack future US convoys they see now that I am at war (like artillery) or will I have to manually watch for convoys and then manually attack them?

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

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F. Marion wrote:

read, and committed to memory the article on SBDE
I'll assume you mean this one :) SBDE equations

And this one

SBDE -- New Feature

for the less math minded.

I do have to say I have been lurking on your thread though. It is definitely driving how I build army and navy groups. With that data and the insight of combined arms and different tech level units, we are getting pretty close to knowing how to put together "perfect" stacks.

Next will be the "rock, paper, scissors" aspect of what kind of stack counters what kind of stack.

I also am looking for someone to delve into the mechanics of who is the attacker and who is the defender.

F. Marion wrote:

who is the attacker and who is the defender
Under what circumstances is this not clear to you?

My understanding is that once it has been established for a battle, it remains that way, regardless of any additional forces that join the battle.

I have this on heresay but have not seen an exhaustive investigation or 'white paper' on it.

I have noticed on at least two separate occasions where my stack was involved in a battle, and if memory serves I was the defender. I selected and split out 1 armored type unit and ordered it to attack. In both instances the units attacking me were evaporated.

To partially answer your earlier question, I believe many ignore the naval aspect as the first two maps you play on (22 & 10) are land based, unless you happen to draw a US or Canadian start. If not the only compelling reason you have to research naval is if 1. A North American player is active & 2. You have a desire to impede his landing in Africa or Europe assuming you are not in an arms race with another European/African power. I did in fact throw a US player out of Spain on a 10 player map, which is what started this thread.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

F. Marion wrote:

MontanaBB wrote:

F. Marion wrote:

Likely 'cause they don't realize there are submarines in those waters. I am often amazed at the general lack of interest in the naval combat side of this game.
That's because naval combat does not give that many major advantages, one of them: making the enemy know that naval invasion is worthless.

and it can give major flaws as well, some of them: weaker land forces/less land forces

but yeah, you can completely destroy your enemies, if they didn't face an submarine swarm before

This player may have been reactivated in October 27th 2017

F. Marion wrote:

Likely 'cause they don't realize there are submarines in those waters. I am often amazed at the general lack of interest in the naval combat side of this game.
In my last 50-player Pacific map game, there were four North American allies who were challenging the Asians and Australians. The four North American players were all Level 50 and above in terms of their experience, and should have known better, but they repeatedly over a 2-week period sent unescorted convoys of high-value ground units into harm's way, including attempted invasions of Australia, Siberia and Japan. During that two week period, my submarines massacred over 175 ground units in unescorted convoys. It's one thing when you think you can get away with it because it's early in the game and no-one has large numbers of submarines, strategically located around the map, but it's quite another thing when someone has already suffered a massacre of a large unescorted convoy and it was reported in the newspaper. In the first case, you're taking a calculated risk; in the second instance, you're just being willfully stupid.

Perhaps they were not literate?

Reading is hard, especially if it has more than 128 characters.

128?

The length of a Tweet.

F. Marion wrote:

The length of a Tweet.
= 140 characters (maximum)

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