Very interesting to know!
Just to be clear, I seem to read in your post that this "overwhelm factor" is calculated WITHOUT SBDE, just the plain addition of combat damages... can you confirm that?
How do I beat the enemy-army of 9 Medium tanks, 10 AA, six infanteri, All gathered in one. They are approaching me fast. I have 24 TB's and 3 strategic bombers and 5 rocketfighters
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Very interesting to know!
Just to be clear, I seem to read in your post that this "overwhelm factor" is calculated WITHOUT SBDE, just the plain addition of combat damages... can you confirm that?
I sadly cannot confirm or deny that as further code digging would be required
The devs are too busy for digging in combat code right now though, which is very complex and intertwined with many different things. Maybe you want to test it yourself if you are curious.
But I guess it is not too important, just know that it exists and how generally it is supposed to work. And as I said, please don't take my above explanation literally as it is only a simplification and there are still other factors involved. The whole way how hitpoints are deducted is for example different than one might expect. One probably expects it to work that way: Add damage values together, subtract SBDE/overwhelm factors, multiply with x-factor and then subtract that value from the enemy HP. But under the hood it is actually not really working that way and more complex, using chance at the core level of the calculations, with the different factors influencing this chance.
We may review the whole combat mechanic again at one point in the future, for proper documentation/fixing/improving, but at the moment that is not within our scope.
Very good))) So we have a combat engine that even the developers don't understand... a system that works but noone knows how exactly... we get some pointers and hints but the true mechanism remains a mystery... almost like real life!
Freezy, when you say a small affect, do you have an idea of how small? In my experience, in terms of attack per unit, it seems that smaller stacks do better. For example 1 TAC or 1 ART will do more damge/unit than 5 TAC or 8 ART. Is there another thing going on for smaller stacks that outweights this "overwhelm" mechanic?
It is better to pump the entire branch of technology and anti-tank guns, and create them 50 pieces of tanks, anti-aircraft guns, guns. 
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