As an FP? There are beta games, just regular CoN maps that only FPs can access, filled with more bugs than usual. We have to report those bugs and stuff. Sometimes, new content is added early for us (I think FPs got the Strategic Advisor thing long before the rest of the people)TheZhukov wrote:
What do you do?
Is mechanized infantry + tank destroyer a good stack?
Would 5 mech inf + 5 td be a good general stack?
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Commandoes in main stacks kind of defeats their stealth advantage. While allied medium tanks are not buffed, nor are they bad and I need something that can do damage primarily to light armour as well.Klusey wrote:
What makes you want to sometimes use medium tanks? You're free to have fun and play the game how you want, but personally I believe you'd be much better off without using the medium tanks!Lord Crayfish wrote:
In allied, tank destroyers and mechanised infantry (and some medium tanks maybe) are my go-to land units. Heavily supported by tactical bombers and self-propelled artillery.
It does not matter that they lose to comintern ones, since tank destroyers deal with those.
Neither tactical bombers nor SP artillery are most effective against light armour. Therefore the strategy of grinding them to a pulp with ranged attacks and then moving in doesn't work so well.
Do you have a better suggestion? Not trying to sound rude
β Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
β Lord Kitchener, on tanks
Usually I have LTs as well with ACs. They're good enough as they are to hold their own until arty/air support is nearby. Cheap and fast, could even pair with mech inf, if you have no choice but to melee.Lord Crayfish wrote:
Commandoes in main stacks kind of defeats their stealth advantage. While allied medium tanks are not buffed, nor are they bad and I need something that can do damage primarily to light armour as well.It does not matter that they lose to comintern ones, since tank destroyers deal with those.Klusey wrote:
What makes you want to sometimes use medium tanks? You're free to have fun and play the game how you want, but personally I believe you'd be much better off without using the medium tanks!Lord Crayfish wrote:
In allied, tank destroyers and mechanised infantry (and some medium tanks maybe) are my go-to land units. Heavily supported by tactical bombers and self-propelled artillery.Neither tactical bombers nor SP artillery are most effective against light armour. Therefore the strategy of grinding them to a pulp with ranged attacks and then moving in doesn't work so well.
Do you have a better suggestion? Not trying to sound rude
My suggestion is simply that light armour does not matter enough to need a specialist unit to counter them, especially not one as expensive as medium tanks.Lord Crayfish wrote:
Commandoes in main stacks kind of defeats their stealth advantage. While allied medium tanks are not buffed, nor are they bad and I need something that can do damage primarily to light armour as well.It does not matter that they lose to comintern ones, since tank destroyers deal with those.Neither tactical bombers nor SP artillery are most effective against light armour. Therefore the strategy of grinding them to a pulp with ranged attacks and then moving in doesn't work so well.
Do you have a better suggestion? Not trying to sound rude
What light armour is such a threat to your tank destroyers and mechanized infantry to make you think you need medium tanks? Light tanks are easily handled by tank destroyers and armoured cars can even be defeated by mechanized infantry.
SP artillery, SP anti-air, and SP rocket artillery all get slaughtered in melees by tank destroyers and mechanized infantry. Not to mention all of these units can also be weakened or knocked out by ranged units and air power; I don't know why you're convinced they can't do the job on their own or at least support TDs in the task.
Youβre giving tank destroyers too much merit there though. They are very slow and you could definitely shoot and scoot them in that place. But to be honest normal artillery is better anyway.
I think I am convinced nowKlusey wrote:
I don't know why you're convinced they can't do the job on their own or at least support TDs in the task.
And that is the problem with allied. It's vital to field a mechanised army but TD's slow it down.Carking the 6th wrote:
Youβre giving tank destroyers too much merit there though. They are very slow and you could definitely shoot and scoot them in that place. But to be honest normal artillery is better anyway.
But in allied, SP artillery is surely better than normal artillery? Other doctrines not.
β Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
β Lord Kitchener, on tanks
Nah, normal allied is way cheaper and doesnβt suffer from the armored damage bonus from enemy arty, overall an improvement for me, along with being cheaper and not competing for as many important resources.
Carking the 6th wrote:
Youβre giving tank destroyers too much merit there though. They are very slow and you could definitely shoot and scoot them in that place. But to be honest normal artillery is better anyway.
The debate is strictly medium tanks vs tank destroyers, as an Allies nation. Tank destroyers are considerably faster than medium tanks in this doctrine.
You're right in saying that any melee unit can be kited (shoot 'n scooted), but that is not my argument at this time.
Lord Crayfish wrote:
And that is the problem with allied. It's vital to field a mechanised army but TD's slow it down.But in allied, SP artillery is surely better than normal artillery? Other doctrines not.
My debate is strictly medium tanks vs tank destroyers, as an Allies nation. Tank destroyers are considerably faster than medium tanks in this doctrine.
You're right in saying that any melee unit can be kited (shoot 'n scooted), but that is not my argument at this time.
Damn they are, but tank destroyers still suck overall. Iβve seen AA kill them, not worth it when you are up against mixed armies. Mediums can damage a bit of everything and take a good few hits themselves.Klusey wrote:
The debate is strictly medium tanks vs tank destroyers, as an Allies nation. Tank destroyers are considerably faster than medium tanks in this doctrine.Carking the 6th wrote:
Youβre giving tank destroyers too much merit there though. They are very slow and you could definitely shoot and scoot them in that place. But to be honest normal artillery is better anyway.You're right in saying that any melee unit can be kited (shoot 'n scooted), but that is not my argument at this time.
Why settle for "damage a bit of everything" when you could just as easily invest in specialized killers?Carking the 6th wrote:
Damn they are, but tank destroyers still suck overall. Iβve seen AA kill them, not worth it when you are up against mixed armies. Mediums can damage a bit of everything and take a good few hits themselves.
Like I said, you should have the scouts anyways, so they will handle anything unarmoured. At that point, the role of your heavy armour should be countering enemy armour.
Scouts as in one or two armored cars per stack? Then a full force of motorized and enemy armored cars would basically be unstoppable. Even if you mean lots of them, enemy defensive damage would be higher, so good luck advancingβ¦
Armored cars + TD would just die to anti tank/infantry and armored cars.
I always used SP arty (but that was in 1.0)Lord Crayfish wrote:
I think I am convinced nowKlusey wrote:
I don't know why you're convinced they can't do the job on their own or at least support TDs in the task.And that is the problem with allied. It's vital to field a mechanised army but TD's slow it down.But in allied, SP artillery is surely better than normal artillery? Other doctrines not.Carking the 6th wrote:
Youβre giving tank destroyers too much merit there though. They are very slow and you could definitely shoot and scoot them in that place. But to be honest normal artillery is better anyway.
What's the case in 2.0?
Good in some situations, but overall normal artillery is worth more.
Depends on a lot of factors. Doctrine. Resources. Size of your empire. Position of your core relative to the front line. Enemy unit composition. Likely terrain where battles will be fought.
As an example, imagine you're Kansas trying to take over the Homefront map. There are plains all around you and you're Allied. Your neighbors are building lots of armor. Time for SP arty.
Me grinning knowing there's still no counter to RRG doom stacks, no matter how much yall argue about MTs and TDs 
Well yeah, not by itself. But as the focus and backbone of the field army.Taffyta Muttonfudge wrote:
That stack would have no AA defense.
Mech inf has decent AA anyway.
No effective counter maybe. If it's a matter of wearing down opposition regardless of losses, massed stealth flesh charges might do the trick possibly at a lower economic cost._Pyth0n_ wrote:
Me grinning knowing there's still no counter to RRG doom stacks, no matter how much yall argue about MTs and TDs
If you can afford RRG doom stacks, I assume I can afford nukes. No amount of AA won't help either, not if I play my cards right. I'm kind of buggered if you get enough before day 16 though.
If it has stats we can kill it.
β Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
β Lord Kitchener, on tanks
You make me sad because you're right. Call of War has become railroad gun simulator and I really wish they'd change the meta_Pyth0n_ wrote:
Me grinning knowing there's still no counter to RRG doom stacks, no matter how much yall argue about MTs and TDs

Ye I'm talking b4 nukes. With right play, you should be dead by the time you even start researching nukes (they're hella expensive RM wise)Lord Crayfish wrote:
Well yeah, not by itself. But as the focus and backbone of the field army.Mech inf has decent AA anyway.Taffyta Muttonfudge wrote:
That stack would have no AA defense.No effective counter maybe. If it's a matter of wearing down opposition regardless of losses, massed stealth flesh charges might do the trick possibly at a lower economic cost._Pyth0n_ wrote:
Me grinning knowing there's still no counter to RRG doom stacks, no matter how much yall argue about MTs and TDsIf you can afford RRG doom stacks, I assume I can afford nukes. No amount of AA won't help either, not if I play my cards right. I'm kind of buggered if you get enough before day 16 though.
If it has stats we can kill it.
Eh RRG stacks are slow and a smart player should be able to hold them off long enough for nukes to be researched. I usually have a gargantuan surplus of RMs when I play so that does not affect me that much either. In late game, they can definitely be countered. And it is possible to reach late gameβ¦
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