Least chance of golders?

I don't want to leave Call of War, but I am getting REALLY frustrated about the amount of magical actions nowadays. With war bonds, everyone has access to the magic, and if you don't spend them you'll be left behind.

That said, I was wondering if the gold/magic factor is historically lower on some maps than others - that is, on what map(s) are gold/magic less of a factor, if any?

5 Replies

Phillip Bosley wrote:

I don't want to leave Call of War, but I am getting REALLY frustrated about the amount of magical actions nowadays. With war bonds, everyone has access to the magic, and if you don't spend them you'll be left behind.

That said, I was wondering if the gold/magic factor is historically lower on some maps than others - that is, on what map(s) are gold/magic less of a factor, if any?

if you are not gold player , you must play the game boring

don't produce attacker units like light tanks , medium tanks , motorized infantries

produce infantry , anti tank , artillery , rocket artillery , anti air , armored car and support them with them planes

you can add them heavy tank or tank destroyer too if you have resource

before bring your planes to battlefield put anti airs to there and build airstrip , when your planes destroyed all enemies at the range , send your some anti air to forward and build new airstrip

you must play with defensive units not attacker ones , your all units should have opportunity to defend everywhere , if you have a lot of light tanks you cant attack to anywhere you cant defend to anywhere they are fast but useless

Undaunted wrote:

Phillip Bosley wrote:

I don't want to leave Call of War, but I am getting REALLY frustrated about the amount of magical actions nowadays. With war bonds, everyone has access to the magic, and if you don't spend them you'll be left behind.

That said, I was wondering if the gold/magic factor is historically lower on some maps than others - that is, on what map(s) are gold/magic less of a factor, if any?

if you are not gold player , you must play the game boring

don't produce attacker units like light tanks , medium tanks , motorized infantries

produce infantry , anti tank , artillery , rocket artillery , anti air , armored car and support them with them planes

you can add them heavy tank or tank destroyer too if you have resource

before bring your planes to battlefield put anti airs to there and build airstrip , when your planes destroyed all enemies at the range , send your some anti air to forward and build new airstrip

you must play with defensive units not attacker ones , your all units should have opportunity to defend everywhere , if you have a lot of light tanks you cant attack to anywhere you cant defend to anywhere they are fast but useless

On the contrary - since golders are usually always on the offensive, if I make offensive stacks of my own, they usually have no answer.

Phillip Bosley wrote:

Undaunted wrote:

Phillip Bosley wrote:

I don't want to leave Call of War, but I am getting REALLY frustrated about the amount of magical actions nowadays. With war bonds, everyone has access to the magic, and if you don't spend them you'll be left behind.

That said, I was wondering if the gold/magic factor is historically lower on some maps than others - that is, on what map(s) are gold/magic less of a factor, if any?

if you are not gold player , you must play the game boringdon't produce attacker units like light tanks , medium tanks , motorized infantries

produce infantry , anti tank , artillery , rocket artillery , anti air , armored car and support them with them planes

you can add them heavy tank or tank destroyer too if you have resource

before bring your planes to battlefield put anti airs to there and build airstrip , when your planes destroyed all enemies at the range , send your some anti air to forward and build new airstrip

you must play with defensive units not attacker ones , your all units should have opportunity to defend everywhere , if you have a lot of light tanks you cant attack to anywhere you cant defend to anywhere they are fast but useless

On the contrary - since golders are usually always on the offensive, if I make offensive stacks of my own, they usually have no answer.
he has golds do you think he need an answer ?? LOL then why you complain ?

Phillip Bosley wrote:

That said, I was wondering if the gold/magic factor is historically lower on some maps than others - that is, on what map(s) are gold/magic less of a factor, if any?
Think about the following situations:

1. you've got a lot of resources, lets say 1000t/h of every resource type

2. you've got NOT a lot of resources, lets say 250t/h of every resource type

Comparing the situations, which one is of advantage to counter "the magic factor"?

Least chance to meet them? I dont see them often in 22 map clash of nations, ( think ive seen like 2-3 over the last 9 years ) or the 30 map historical world war. ( never seen anyone gold but boosters yes )

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