Regardless of if it makes "sense", it is another aspect of the game that can be used to one's advantage when appropriate. I like these little "quirks", because the more such dimensions you have the more one can improve as a player with experience.
Manpower daily upkeep?
Since the most recent "rebalancing" changes to a wide variety of unit types, I have been scrutinizing the unit type spec sheets with new eyes. And I noticed something that I had not noticed before. . . .
All units that are members of the "infantry" armor class (i.e., infantry, motorized infantry, mechanized infantry, militia, artillery, anti-tank, anti-aircraft, commandos) have daily manpower upkeep requirements, varying from 40 to 110 troops per unit, listed on their unit type spec sheets. I thought that this manpower upkeep applied to all units, not just those types in the "infantry" armor class. Surprisingly, however, no units that are members of the "armored," "aircraft," "ships" or "submarines" armor classes have a daily manpower upkeep requirement listed on their spec sheets.
Is this correct? If so, what is the rationale for only unit types of the "infantry" armor class having a daily manpower upkeep requirement? Is this some sort of an oversight?
5 Replies
Well, if we're trying to encourage a greater variety and a more realistic mix of in-game unit types, it would be logical not to create a quirk that favors aircraft and armored units over infantry, artillery, anti-tank and anti-aircraft units. Don't you think?DxC wrote:
Regardless of if it makes "sense", it is another aspect of the game that can be used to one's advantage when appropriate. I like these little "quirks", because the more such dimensions you have the more one can improve as a player with experience.
As for "quirks" that may be used to an attentive, knowledgeable and experienced player's advantage, I expect Call of War will always have plenty of such quirks, my friend.
It has some, but it is not as complex as many games. Given the new American map I think they want to do away with any manpower limitation anyway. In the American map you can spam any unit from day one regardless of the manpower cost or usage.MontanaBB wrote:
Call of War will always have plenty of such quirks
Really? Wow. Talk about changing the fundamental character of the game.DxC wrote:
In the American map you can spam any unit from day one regardless of the manpower cost or usage.
BTW, when I used the word "complex" above I was referring to specific things you learn with experience like taking into consideration MP consumption, how to spend resources early on, etc. But in general this game is infinitely complex given the unlimited number of strategies to conquer a map. That is what really makes this game cool, not the minutia.
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