Mechanic question about attack timer

Hello,

I've realized that almost all units in game have 1 hour cooldown on attacks. Which is fine if they DO make a succesfull attack. However, if you have grouped naval units of different ranges of an attack - their attack goes on cooldown no matter if they've had a succesfull attack.

E.g. Battleship have bigger attack range then destroyers. If you send an attack with grouped units with your battleship (battleship + destroyers) on some other units - battleship will start the combat immidiatly when it comes to the range of attack. This means that ONLY battleship succesfully attacked while destroyers did not. However, if you split your army and start speeding out with destroyers (which are faster) to catch up its range of an attack - it will have the SAME cooldown on attack as the battleship.

Now, why do destroyers have cooldown on attacks when they've never actually attacked anyone?

?( ?( ?(

4 Replies

You are correct, this is another flaw in the battle mechanics.

The work around is to split your naval forces just before the max ranged unit opens fire.

Easiest to think of it like this: They fire together, but some ammunition falls short of the target.

It is the same with mixed artillery, such as if you have a Railroad gun, a Self propelled artillery with a 70 km range, and a regular artillery with 60 km range. Once one bombardment unit fires all those in the group have a cooldown, even if their rounds didn't reach the target.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

VorlonFCW wrote:

Easiest to think of it like this: They fire together, but some ammunition falls short of the target.
So... the destoyer captain is thinking.... heck those enemy ships are 40 miles away, but we just MIGHT hit them with our proud 4-inch gun...?

K.Rokossovski wrote:

VorlonFCW wrote:

Easiest to think of it like this: They fire together, but some ammunition falls short of the target.
So... the destoyer captain is thinking.... heck those enemy ships are 40 miles away, but we just MIGHT hit them with our proud 4-inch gun...?

I think they are concerned that if the war is over and they return to port without firing a shot that the shame will be unbearable.

You can't always determine which ship gave the killing blow, so the measurable quantity is ammunition expended. ;)

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

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