I never rank high, but that could just be how I prioritize my research (and don't tend to play as allied doctrine). For instance, on my current game on the 100 player map, I've never ranked above 11th.
It's currently day 13 and I'm about to wrap up the game with Pan Asian doctrine. I prefer to research out few units, but get them as high level as possible and completely skip research I don't view as valuable to my strategy. For instance, I didn't research Anti-Air at all and rely on high level Pan Asian interceptors to establish air superiority.
For infantry, I only bothered to research basic infantry but have it at level 5
For ordnance I only researched anti tank and artillery, but have both at 4 and am currently researching artillery 5.
For armored, I only researched armored car and have it at level 4
For air, I have interceptors and level 5, tac bombers at level 3, and attack bombers at level 2.
For naval, I have destroyers at level 3, am currently researching subs at level 3, have cruisers at level 1, and battleships at level 4
For secret I have rocket artillery at level 2.
It's not important to me to lead this ranking, I'd rather lead the economy and largest military. However, I like to be able to interpret the ranking in the newspaper. Do having lots of research at lower levels help get a higher ranking and possibly mean you are facing a more diverse military?
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17 Replies
4 Mar 2022, 22:11 (edited)
Wow! You're wrapping a 100 player map up in two weeks AND you lead the economic rank. Do you do a weeks work of development or is it because you just take over so much land?
I find myself on top with research and power but never got the economic part. Maybe I get it after taking over a dozen countries. But now I'm doing the full economic start this time. I figured that would mean less army, less conquiring in the first couple weeks. Doesn't seem to stop you.
I'm comitern right now and am going with light tank for first time. I love the armored car but always leaned to the medium tank. Just seems those medium tanks don't get to come into play until a few weeks in for me. Light tanks sure compliment the AC well making the couple equal in offence or defence.
Different game, but day 12 with Tibet
Militia 4, Infantry 4, Motor Inf 3
AC 4, Light Tank 4, Medium Tank 1
Anti Tank 2, Artillery 3, AA 3
Interceptor 4, Tac 3, Strategic 1
Rocket Artillery 3
Doing this full economic development sort of steers my research. I'm always short of some resource so just research something that doesn't require it.
I would also be interested in the answer to your question. Would someone with 5 level 3 researches be less then someone with 4 level 4's. Does the time it takes to do the research have a bearing.
Just played a game where the lowest guy in research landed 24 blue print paratroopers on the leaders core. Game over. Can never be sure.
4 Mar 2022, 23:09
I usually balance building up industry and my military. I try to use navy and arty to take over an AI country before day change the first day to boost my morale for resource production.
I got lucky this game playing as Burma. The Indian countries and Pakistan got into a massive slugfest on day one and I was able to clean up after.
8 Mar 2022, 18:57
From what I know it just counts the number of finished researches. So early level researches count as much as late level researches.
8 Mar 2022, 19:00
^Also has been my understanding.
JTRoulin
8 Mar 2022, 19:27
Thanks again for confirming.
I don't work to get a very diverse bag of tricks, but like to keep the units I play with as effective as possible.
I'm a little surprised more weight isn't given to advanced levels of research, but I'm not complaining. I just wanted to make sure I knew how to interpret the results.
8 Mar 2022, 19:32
I prefer it to be inexact. It allows me to inflate or deflate numbers to make myself appear stronger or weaker than I actually am.
JTRoulin
8 Mar 2022, 23:15
6thDragon wrote:
How is this calculated?
I never rank high, but that could just be how I prioritize my research (and don't tend to play as allied doctrine). For instance, on my current game on the 100 player map, I've never ranked above 11th.
It's currently day 13 and I'm about to wrap up the game with Pan Asian doctrine. I prefer to research out few units, but get them as high level as possible and completely skip research I don't view as valuable to my strategy. For instance, I didn't research Anti-Air at all and rely on high level Pan Asian interceptors to establish air superiority.
For infantry, I only bothered to research basic infantry but have it at level 5
For ordnance I only researched anti tank and artillery, but have both at 4 and am currently researching artillery 5.
For armored, I only researched armored car and have it at level 4
For air, I have interceptors and level 5, tac bombers at level 3, and attack bombers at level 2.
For naval, I have destroyers at level 3, am currently researching subs at level 3, have cruisers at level 1, and battleships at level 4
For secret I have rocket artillery at level 2.
It's not important to me to lead this ranking, I'd rather lead the economy and largest military. However, I like to be able to interpret the ranking in the newspaper. Do having lots of research at lower levels help get a higher ranking and possibly mean you are facing a more diverse military?
I no longer use fighters. if they are being used i see where they are coming from and kill the base or wait until they land and kill them with bombers. AA i can move anywhere and use how many i think i need.
On infantry i do two of them one is commandos and then jeeps
Tanks i do tank destroyers * and armored cars * and up to level 3 on heavy tanks
I do a lot of bombers to the highest level they go and try to make 75 to 150 or more to dominate the game. if they have to many aa then i send a big stack of armies to kill what i can and then bomb them
Navy if it is needed i do battleships, cruisers and destroyers.
On all of them I do research to the highest levels which is * for me on all of them
8 Mar 2022, 23:28
6thDragon wrote:
Thanks again for confirming.
I don't work to get a very diverse bag of tricks, but like to keep the units I play with as effective as possible.
I'm a little surprised more weight isn't given to advanced levels of research, but I'm not complaining. I just wanted to make sure I knew how to interpret the results.
A lot of guys I help do not know about industries or that going to level 5 on your 5 primary cities will get you $12000 and 12000 in money and resources. The same level does done go that high on any other cities just the primary ones.
The game i am playing now I have 46 cities at level 5 and level 3 on manpower and the rest are between 1 to 4. I am getting over 20k in money per hour and 2200 to 2400 in resources per hour
9 Mar 2022, 00:14
A Eastman wrote:
The game i am playing now I have 46 cities at level 5 and level 3 on manpower and the rest are between 1 to 4. I am getting over 20k in money per hour and 2200 to 2400 in resources per hour
You realize you would be better building rural industry and recruiting centers in your core instead of building industry and recruiting centers in conquered cities?
Anything in a non-core providence has a 75% production penalty.
9 Mar 2022, 18:16
6thDragon wrote:
A Eastman wrote:
The game i am playing now I have 46 cities at level 5 and level 3 on manpower and the rest are between 1 to 4. I am getting over 20k in money per hour and 2200 to 2400 in resources per hour
You realize you would be better building rural industry and recruiting centers in your core instead of building industry and recruiting centers in conquered cities?
Anything in a non-core providence has a 75% production penalty.
I max out all my core areas and when that is done I do all the rest as soon as I can. The core is first so i can maximize my own country first. I do not care about the reduced production rate since it still gives me a lot more money and resources.
15 Mar 2022, 14:25
freezy wrote:
From what I know it just counts the number of finished researches. So early level researches count as much as late level researches.
Do you also know explain what the system behind military strength is? Surely that isn't just the number of units?
Many thanks
15 Mar 2022, 14:56
I think it is, too. I've used Lv1 militia to inflate that number purposefully.
JTRoulin
15 Mar 2022, 15:08
Military strength ranking is based on the attack or defense value of your units. Militia wouldn't count for much until higher levels.
If I understand, the highest value would count for military ranking so air power would be favored. For example, each unit type has high attack values for a corresponding unit type: interceptors against other planes, attack bombers against armored, tac bombers against unarmored...you get the point.
15 Mar 2022, 16:50
Ah well, for the time and cost and, given the circumstances present, it seemed worth it to me at the time.
JTRoulin
15 Mar 2022, 18:18
6thDragon wrote:
Military strength ranking is based on the attack or defense value of your units. Militia wouldn't count for much until higher levels.
If I understand, the highest value would count for military ranking so air power would be favored. For example, each unit type has high attack values for a corresponding unit type: interceptors against other planes, attack bombers against armored, tac bombers against unarmored...you get the point.
Actually I'm pretty sure this one is about manpower.
15 Mar 2022, 18:48
Freezy was kind enough to provide this explanation in an earlier thread.