I've always interpreted the popularity you see when you look up other players as your popularity with them. Not helpful for verifying the dreaded list, but helpful to know when you might be close to getting embargoed or having war declared by an AI.
Most Dreaded vs Global popularity
I was under the impression that 1) when you check the popularity of an active player, that number corresponded in some way to it's global popularity, and 2) that the most dreaded list should correspond to those numbers with the lowest number being the #1 most dreaded etc. However, these popularity numbers don't correspond to the most dreaded list very well at all. For example, day change recently occurred and the #1 most dreaded has 47%, while another player at 27% didn't even make the list. Obviously either one or both of the above assumptions are wrong. Anyone have any insight on this?
9 Replies
With the dreaded list just being whoever has the lowest average popularity with everyone.
You can test this BTW, by changing your relation with an AI and watching your popularity change. Giving ROW is usually worth something like 3-5%
Its not zero sum either, there's some weird calculation going on. I just tested it with an AI that had my popularity at 58%. Moved them from share map to peace, dropped to 41%. Move to ROW took it to 45%, then move back to Share Map took it to 48%, so a net drop of 10% for a round trip. Woops.
Yeah, I know that the AI popularity is how much they like or don't like you, and I know they don't like you changing it back and forth, but I was under the impression that the popularity of an active player represented their average popularity with AI not their stance toward you. I guess that's wrong. That would mean that different players checking the same active players popularity number would probably see different numbers. Is that true?
I assume so that's correct, yea. I've never tested it though.
Can confirm. This is correct as I have known my popularity to be 1%, but somebody told me they saw it as 78%.jubjub bird wrote:
I've always interpreted the popularity you see when you look up other players as your popularity with them. Not helpful for verifying the dreaded list, but helpful to know when you might be close to getting embargoed or having war declared by an AI.
ā Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
ā Lord Kitchener, on tanks
I think this is broken
Correct, the entire popularity system is obscure, unintuitive and adds nothing to the game play,Rachellreist wrote:
I think this is broken
other than fustration.
Oh, it enriches gameplay. Where would the fun be without some frustration?cycle9 wrote:
Correct, the entire popularity system is obscure, unintuitive and adds nothing to the game play,other than fustration.
The display numbers may be flawed.
ā Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
ā Lord Kitchener, on tanks
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