The enemy artillery will attack one stack once an hour. Check its attack timer.
The enemy stack will defend against each attack. If the friendly forces attack at 3 separate times, the enemy will defend 3 times.
The enemy has a force of 5 Artillery and assorted other units.
three friendly forces with Artillery move up to within range.
What happens:
Does the defender fire back at all three of the attackers in which case the defender is multiplied by the number of attackers. OR does the defender fire once at a group and then waits while that target and itself way the 15minutes or so time out and what happens to the other 2 groups of friendly forces?

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The enemy artillery will attack one stack once an hour. Check its attack timer.
The enemy stack will defend against each attack. If the friendly forces attack at 3 separate times, the enemy will defend 3 times.
If you are just talking artillery then the enemy artillery will start shooting at the closest target unless the player sees it happening and decides otherwise. From then on the enemy artillery will fire at the target it started firing upon every hour. If the target moves out of range it will pick a new closest target.
It usually makes sense to send some heavily armorded units in range to have them fired upon and then move your own artillery in range and fire. Then move it out of range again and repeat every hour. This way the damage output of your artillery stays at its maximum while that of the enemy diminishes. Outgun your enemy and this will make you win every engagement.
You can check the enemy artillery timer to see when they will fire next. As Edepedable said, if you can move your art in after the enemy art fires and then move it out-of-range, you get attack fire versus the enemy art defence fire. The only time this might be bad is if the enemy art's total defense points is greater than your attack fire points.Edepedable wrote:
If you are just talking artillery then the enemy artillery will start shooting at the closest target unless the player sees it happening and decides otherwise. From then on the enemy artillery will fire at the target it started firing upon every hour. If the target moves out of range it will pick a new closest target.It usually makes sense to send some heavily armorded units in range to have them fired upon and then move your own artillery in range and fire. Then move it out of range again and repeat every hour. This way the damage output of your artillery stays at its maximum while that of the enemy diminishes. Outgun your enemy and this will make you win every engagement.
Since the enemy art always gets defence fire, your art could still take some damage. If each side has the same number and level of art, then you gain from using the hit and run tactic. If you have more art or higher level art, then your attack advantage is even greater.
You sure about this? I thought ranged units always made use of their attack value when firing at range and that they use their defense values if they are attacked directly, by for example: tanks or airplanes?Lawrence Czl wrote:
You can check the enemy artillery timer to see when they will fire next. As Edepedable said, if you can move your art in after the enemy art fires and then move it out-of-range, you get attack fire versus the enemy art defence fire. The only time this might be bad is if the enemy art's total defense points is greater than your attack fire points.Since the enemy art always gets defence fire, your art could still take some damage. If each side has the same number and level of art, then you gain from using the hit and run tactic. If you have more art or higher level art, then your attack advantage is even greater.
Yes, I'm sure. Art only gets one attack per hour. When someone attacks artillery, the other artillery gets defence stat. Art defends against each attack.
Ah you mean when they are in close combat fighting? Not at range.
I'm talking both at range and close combat.
Haha I'm getting way confused. So are you telling me that artillery can make use of its defensive value at range? Because if so, I have no idea how ranged units really work.
Yes, art does take advantage of defense at range when fired at. As does any ranged unit.
That is not correct. Artillery does not use it's "defensive values" from ranged attacks. That stat is for when in "melee" combat if you will.
Aye. In fact, the unit being fired upon doesn't "shoot back", it just takes the damage of the incoming artillery (and the attacker never takes damage in his OWN round, only if the defender fires back at him in HIS round, in which case the whole scenario just reverses). Damage of that is determined by the attack stat of the firer, and various attributes of defender (hit points, terrain, fort, etc), but NOT defensive stat. Defensive stat is only used in melee combat.
Ay Blinkin wrote:
That is not correct. Artillery does not use it's "defensive values" from ranged attacks. That stat is for when in "melee" combat if you will.
Thanks for clearing this up, I was starting to get a little lost.K.Rokossovski wrote:
Aye. In fact, the unit being fired upon doesn't "shoot back", it just takes the damage of the incoming artillery (and the attacker never takes damage in his OWN round, only if the defender fires back at him in HIS round, in which case the whole scenario just reverses). Damage of that is determined by the attack stat of the firer, and various attributes of defender (hit points, terrain, fort, etc), but NOT defensive stat. Defensive stat is only used in melee combat.
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