Patrol no longer gives intelligence reports?

Did using a fighter to quickly patrol an area to reveal enemy units and provide an intelligence report for them change?

Before, you could send the fighter to a patrol circle where it would provide intelligence reports for enemy units in its circle, then retreat the fighter before the 15 minute cycle initiates (which would cause damage).

Now, do we really have to initiate that 15 minute patrol cycle, have our fighter be damaged or destroyed to acquire an intelligence report of the unit sighted?

Why in the world did this change? This severely hamstrings the "quick intelligence" role that fighters are supposed to play. Is this true, and why?

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S Schmidt wrote:

I am just going to throw in my two cents at this point. A few years ago I came across an old report on the use of AAA to defend the Remagen bridge. This was a report written by either the AAA Command or the Air Defense School a few years after the war to show HOW to conduct a defense of a vital location should be handled. Due to the many years between when I read that report and today the links are sadly no longer active. But I do remember the major points of this report that bear on the idea of giving the game AA units some range, to put it simply that would be a mistake. The limited range of AAA at the time required that the 3 different AAA units assigned to defend the Bridge from German air attacks essentially defend the bridge from within sight of the bridge or in essence point blank range. They simply could not move to far distant from the bridge and still be able to defend it. The only saving grace for the defenders was they KNEW the approaches that the Luftwaffe would have to use to attempt to destroy the bridge and were able to position all of their guns to cover those approaches. In other words they were only able to defend when attacked because of their limited range, so giving the AA in the game either an offensive ability or an increased range would not be in keeping with the weapons of the time.
Would you recommend we bash down artillery, RRG, Cruiser, and Battleship range too, because those are all greatly increased for gameplay.

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