Production/Consumption ratios

Anyone any idea of a base production/consumption ratio i.e. how many days should that ratio be e.g Prod 5,000 consump 1,000 therefore 5 days of resource.

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I dont understand your question.

Could you reword it?

Hi, cant understand what you dont understand. The question was about the mathematical relationship between production and consumption. I did give an example.

You just subtract the consumption from the resources and you get the answer

Electrio you are being very very thick or damnright awkward. If your production is 10000 units and your consumption is 2000 PER DAY You therefore have FIVE DAYS STOCK Get it now??

What I was asking was what is a reasonable level, not how you work out what youve got available!

I am over 60 years old not 60 months old.

:-(

The only real problem occurs is when consumption exceeds production and your provinces start to rebel because your troops are starving.

The ratio doesn't matter much as far as success in the game. Whether your troops take 10%, 20% or 80% of your daily resources only reflect the amount of resources you have left to research and build or upgrade. And the solution to getting more resources remains expanding, looting and trading.

Special cases do come into play once in a while. I started a Clash of Nations where you start out with something like 50 infantry. Seems a given the best thing to do is work on upgrading those infantry. All resources have to go to building food industry up quick to have enough food to pull it off. One may be better off to send 20 infantry off to be cannon fodder and hopefully be killed and not wounded to speed upgrade of the rest so that the food shortage doesn't last as long.

So yes, building armies at the expense of research and buildings in the beginning could put one in a hole. Manpower will become the major limiting factor. So building armies that you don't plan to use for weeks would be ill advised if the resources could have been used on research and building upgrades.

So to have 5 days of resources banked up would only matter if your core was about to be taken over and you needed time to get back and retake your home before your last province rebelled and your army completely disappears.

well thanks for having a go. what about manpower ratio? That's the thing that sometimes catches me out.

Manpower always gets me too. That's one to bank up as much as you can for later when you need to produce armies at a quicker pace. It's like a budget. If you get 10K manpower a day they means you can build maybe 10 armies a day, but if you do that you are faced with the same restriction the next day so it's better to be really frugal and only build armies needed at the start. Best all resources are focused on tasks not needing manpower like research or industry.

I so want to build recruitment centers early, but to build level 3s in the five major cities would cost something like 30K food and 20K metal. I'm really food starved in the beginning with my focus on upgrading infantry and building some interceptors. Plus my cities are busy building industry since the industry in the provinces cost food while the cities only need metal and oil. So I end up delaying recruitment stations and after a couple weeks there doesn't seem to be a point. Build them early and that means an extra 6000 a day. In 10 days that's an extra 60K manpower or 50 more armies you are able to build.

But I focus on getting the infantry upgrade in. It is big waste of manpower to upgrade an army more then twice during the game. Once is best. So I research with the speed boost of war bonds to get as high as I can before they are needed. That one upgrade though is a frugal use of manpower. Making an army group twice as strong for half the manpower costs of duplicating them.

I usually watch all my resource amounts and keep them all at a low level to make sure the country is always busy. Will change research or buildings depending on which resources are most on hand. But when it comes to manpower, that is the one I don't mind building up for a time when it is really needed and that time always seems to come. Having premium acct to pump them out fast along with war bonds helps.

With all the upgrading you are doing, what i like to do is just do the (I forgot the name) method where you dont upgrade till day 4 or later than you upgrade your inf. once then use war bonds to keep researching and it will save a bunch of time bcs it will level them up at least 3 levels in the time span of 1.

Also bladefisher, are you saying your production per day is 10,000 or during the 5 days is 10,000 because if its per day then you would end up with a leftover amount of 40,000 resources, but if you have it 10,000 overall then you would be right. You need to chill and learn to reword your questions. A better question would be,

How long would you have resources if your production was 5,000 over 5 days and your consumption rate was 1,000 per day.

In this question it is pretty simple, you just subtract and multiply. 1,000*5 =5,000-5,000=0 Therefore after 5 days you would have 0 of that resource. Another question, why would you ask the question if you already clearly know the answers to it.

You still dont get it.

I was asking what sort of ratio is reasonable. It is like stock inventory. these days stocks are minimal irl because of all this just in time tosh.

It is obvious my question was over your head and it isnt worth keep asking it.

So how tf does that translate to what your original question asked, if you want an actual answer ask the actual question not some half-ass question.

I give up. Obviously it is too complicated for you to fathom out what how much stock one should hold means. Hope you dont work in logistics.

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