Questions I have after reading and watching pinned articles

well, thx before hand for reading then possibly answering all the questions I have for u ppl:

1. how out-dated would u consider Czar's manual? bc i know that was like write a year ago. and if u read his manual:

a) Should I fallow his early game researching pattern? (1st Inf.&AC 2nd interceptor< 3rd tac bomber&Sub)

b) His manual's mid-game research pattern is commandos, Mech. Inf., LT(before med tank & Mech. Inf.), tac bombers, interceptor, and Subs. Is this still valid?

c) His manual describes the capability of the units that existed at his time, so what r the new units since then? what has been nerfed/buffed?

d) The manual said to share map with AI country to get shared map back from the AI, does that actually work or is it back then?

2. how does trading units work? does it just appear in ur nation or do u need to transport them manually?

3. Does effects of fortification apply to the conquered state as soon as u start building it or does it start after it's built? And if it does star after its built, is it smarter to just leave one unit behind? (since both building it and waiting for the state to go up to 35% morale takes 1day)

4. I have a good amount of understanding of the SBDE, and have few questions about it.

a) Someone said to divide ur stack(if big) and put it on the other side of the enemy(?) for more damage on them. does that mean like atk from different direction (like if the enemy is in the state capital point thing, atk using multiple roads)?

b) does dividing the stack to atk the same unit happen as like a wave of atks, or all the atk at the same time? (like would each stack have its hour period, or all the stack share the same hour period when atking the same unit?)

c) If the units r all low on health, would it be better to stack them?

5. Does the units health while on the move, or do I need to let it stay in the same position for a day to heal?

6. how does AA work? does it start atking once it gets into the enemy aircrafts patrol range, or atk as the plane make its 4atk per hour?

7. Does land unit on sea gets into the sea unit (like cruiser) or just stack up with the sea unit as convey?

8. does sending one spy for intelligence gather intelligence from multiple states, or does it work lie spies on sabotage mission?

I'm sure i have more question, but that's all I can think of right now... again thx if u read all this and answered :thumbsup:

8 Replies

@lt. gota: You may want to break your list of questions up into separate threads for each question, or at least into separate threads for closely related questions, so that it gets more attention, and so that individual experienced players may respond discretely to the separate topics. Your list above is a lot to chew and digest in one bite. :)

Cheers, LT.

Even when it was written, Czar stated that it should be used as a rough guide -- There is no end all answer that covers every situation His strategy was changed based on the needs of the map. By following a manual like his (or any other) too closely, you to refuse to learn the game for yourself, and growing your own strategy.

That being said: I read his Field Manual numerous times. Two years ago, when I was starting and it was still current. It is still a good guide, however, the game has changed -- Units have changed, and have been added. So more than ever, it stands to say: Use guides to guide yourself in developing a strategy of your own that works in most situations, and be fluid to changing your strategy to fit the exact situation you are in.

Free Time looks good on me

MontanaBB wrote:

@lt. gota: You may want to break your list of questions up into separate threads for each question, or at least into separate threads for closely related questions, so that it gets more attention, and so that individual experienced players may respond discretely to the separate topics. Your list above is a lot to chew and digest in one bite. :)

Cheers, LT.

yea... that's what I tho too || but I didn't wanna spam the first page of Q&A with my questions so. I guess I'll post 2question per day

lt. gota wrote:

The manual said to share map with AI country to get shared map back from the AI, does that actually work or is it back then?
You can get Right Of Way sometimes, but AI cannot share map now.

lt. gota wrote:

2. how does trading units work? does it just appear in ur nation or do u need to transport them manually?
If you trade a unit to someone it is "as is where is" and transportation is up to the new owner. Units stop moving when the change in ownership takes effect.

lt. gota wrote:

. Does effects of fortification apply to the conquered state as soon as u start building it or does it start after it's built? And if it does star after its built, is it smarter to just leave one unit behind? (since both building it and waiting for the state to go up to 35% morale takes 1day)
Forts are partially useful when half finished, and I don't believe there is any morale benefit to a fort before that.

You can see more about a provinces morale by clicking the little "i" next to the morale bar in the lower left of the province box. Tells you about the chance of revolt among other things. If you have a lot of revolts you are in too many wars at once.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

lt. gota wrote:

a) Someone said to divide ur stack(if big) and put it on the other side of the enemy(?) for more damage on them. does that mean like atk from different direction (like if the enemy is in the state capital point thing, atk using multiple roads)?
You don't need to attack from two directions, but in order to keep multiple stacks they need to have a different destination. So one stack can be told to go to the city, and the other stack can be told to go halfway to the next province. That will keep them fighting separately.

There are also more complicated game mechanics at work here.

So lets say you have 2 tanks, and you are fighting one antitank.

Your two tanks stacked together and they each do 2.5 damage to infantry class units, so 5 damage to the antitank. The antitank "defends" itself from that attack with 7 hit points of damage. Since you have two tanks they share that damage and take 3.5 damage each.

Now if you split your tanks into two single tanks: Tank 1 attacks and does 2.5 damage to the antitank. The antitank defends itself from that attack and returns 7 hitpoints damage to tank 1. Now tank 2 attacks and does 2.5 hp damage to the antitank, and the defending antitank inflicts 7 hp damage on tank 2.

So in this case each of your tanks took a lot more damage by being "split" then they would

have as a stack. The antitank received the same amount of damage in either case.

lt. gota wrote:

b) does dividing the stack to atk the same unit happen as like a wave of atks, or all the atk at the same time? (like would each stack have its hour period, or all the stack share the same hour period when atking the same unit?)
Attack timing depends on arrival time. If you split a stack once the battle has started they attack separately at the same time. If they arrive at different times the attacks are hourly based on initial contact.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

lt. gota wrote:

Does the units health while on the move, or do I need to let it stay in the same position for a day to heal?
Restrisiko explained unit healing well here:

https://forum.callofwar.com/index.php?thread/14485-new-buildings-please-read/&postID=117939&highlight=healing#post117939

lt. gota wrote:

how does AA work? does it start atking once it gets into the enemy aircrafts patrol range, or atk as the plane make its 4atk per hour?
Think of AA as a reaction. AA does nothing to planes overhead that are flying by at altitude. When a position occupied by AA is attacked by a plane the AA reacts in self defense and does damage to the plane. When a plane patrols over an AA unit the plane inflicts damage every 15 minutes at one quarter strength, and the AA returns an appropriate one quarter strength hit in return.
War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

VorlonFCW wrote:

lt. gota wrote:

Does the units health while on the move, or do I need to let it stay in the same position for a day to heal?
Restrisiko explained unit healing well here:https://forum.callofwar.com/index.php?thread/14485-new-buildings-please-read/&postID=117939&highlight=healing#post117939

so basically, if it's in ur own territory it heals. Got it. Thx for answering so many questions of mine. serious it's a lot of help, thx :D

well, thx before hand for reading then possibly answering all the questions I have for u ppl:

1. how out-dated would u consider Czar's manual? bc i know that was like write a year ago. and if u read his manual:

Roko: In general, it was so long ago that I read this manual that I don't remember exactly what it said. Most things are unchanged, though there was a balancing round since then that made some units stronger (and others weaker).

a) Should I fallow his early game researching pattern? (1st Inf.&AC 2nd interceptor< 3rd tac bomber&Sub)

Roko: It depends a bit on the game, in particular if you need a naval presence, if you'll be able to deploy air easily (distances between provs are not too big), and if you expect to fight humans or AI. Inf and AC first are beyond question. After that, you have four important directions:

- Light tanks. Nice unit to take land quickly, especially empty or lightly defended lands. They have a big problem taking out cities though.

- Artillery. Ignored by most rookies, but one of the most commonly used units by veterans. Can work miracles fighting AI, taking them with virtually no losses. Requires some practice using them.

- Submarines. Needed if you want to cross any body of water, or if you expect an enemy to come to you across it. Subs can kill tens of units in the early game.

- Interceptors --> tactical bombers. Air is indespensable in the long run, but takes a long time to get off the ground (no pun intended). When you expect an early war (first few days), this will be a waste. If you go here, make sure you start the air bases in the cities where you plan to build planes at roughly the same time.

b) His manual's mid-game research pattern is commandos, Mech. Inf., LT(before med tank & Mech. Inf.), tac bombers, interceptor, and Subs. Is this still valid?

Roko: Mech inf is a "luxury" units, many players never bother to build them. There is debate on their use, some people think they're great (me!), others say they are too expensive and too late.

Commando's are absolutely the best infantry unit, they will give you a big edge if your opponent doesn't use them. Be sure to have the L2 barracks in time in your capital; and if your current capital is used to build some other essential unit, it is worth moving your capital for it.

LT is not mid-game, it is early game. Don't play games without them.

For the other units, see above.

c) His manual describes the capability of the units that existed at his time, so what r the new units since then? what has been nerfed/buffed?

Roko: Descriptions of the updates since Czar's manual are here:

For more variety on the battlefield!

d) The manual said to share map with AI country to get shared map back from the AI, does that actually work or is it back then?

Roko: Yeah it works, it takes a few days though. Routinely, give RoW to all neutrals except those that you plan to attack (and you CAN change your mind and declare on them later anyway).

2. how does trading units work? does it just appear in ur nation or do u need to transport them manually?

Roko: Units are exchanged as-is, in the olocation where they are.

3. Does effects of fortification apply to the conquered state as soon as u start building it or does it start after it's built? And if it does star after its built, is it smarter to just leave one unit behind? (since both building it and waiting for the state to go up to 35% morale takes 1day)

4. I have a good amount of understanding of the SBDE, and have few questions about it.

a) Someone said to divide ur stack(if big) and put it on the other side of the enemy(?) for more damage on them. does that mean like atk from different direction (like if the enemy is in the state capital point thing, atk using multiple roads)?

Roko: no, it just means to split them in different stacks. If you see different symbols on the map, you're fine.

b) does dividing the stack to atk the same unit happen as like a wave of atks, or all the atk at the same time? (like would each stack have its hour period, or all the stack share the same hour period when atking the same unit?)

Roko: all stacks attack separately, each on their own tick.

c) If the units r all low on health, would it be better to stack them?

Roko: not necessarily. Merging two 40% units of the same type will create one 80% unit, which has less combat strength than the two 40% units.

5. Does the units health while on the move, or do I need to let it stay in the same position for a day to heal?

Roko: covered above.

6. how does AA work? does it start atking once it gets into the enemy aircrafts patrol range, or atk as the plane make its 4atk per hour?

Roko: covered above.

7. Does land unit on sea gets into the sea unit (like cruiser) or just stack up with the sea unit as convey?

Roko: Land units can stack with naval units, so they are protected by them. Important exception is air units travelling by sea as a convoy, they can't stack with anything else.

8. does sending one spy for intelligence gather intelligence from multiple states, or does it work lie spies on sabotage mission?

Roko: in principle, sabotage spies don't get intel, they just blow up or steal stuff. That's only when there's something to "do" in the prov where they are located though, otherwise they can still get intel.

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