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revolt/morale

How about removing revolt/morale and let the game be combat pure and simple....I conquer a city or province and let it be taken back by combat not just a whim of the program

10 Replies

No why, this is a strategy game, you need to keep up with everything, morale was a factor in ww2 too. Yugoslav and Russian rebellions, they rebelled becuz they weren't happy with the new government. And you're posting the same stuff twice.

Comrade genz| Master of Forum Major General

Comrade genz wrote:

No why, this is a strategy game, you need to keep up with everything, morale was a factor in ww2 too. Yugoslav and Russian rebellions, they rebelled becuz they weren't happy with the new government. And you're posting the same stuff twice.
Yes, morale is a factor and rebellions occurred, but all units (that just conquered a province) deserting and joining the other side is unrealistic.

This is very realistic. Deserting, rebellions and switching sides were all a real part of World War Two, and really, any war before and after and forevermore.

Some examples of country's who had armies switch sides during the War:

Romania, Slavic country, Hungarian armies, some Germans, Italian troops, Colonial African troops etc.

This game isn't just about attacking and defending. There are hundreds of great games like this though out there that are really fun! I recommend Age of Empires where you can do just that.

This game you have to manage your empire while expanding. Not just attacking and defending.

Uhm, your examples are wrong.

Some of those armies switched sides, true, but they turned against their former allies not against their own country!

As for those that did fight other units/armies from the very same country, the territory they (re)captured remained their country's territory, it didn't change ownership.

In the game a large unit captures a province/city today, then deserts tomorrow and is then used against you.

That's not realistic.

During WWII some powers did recruit among prisoners in an effort to form loyal units... but that took time and those units weren't first-rate units as those from which the prisoners were captured.

So, for this to be realistic in this game the "switching of sides" should come with 1) decreased HP and/or combat values; 2) time penalty during which the unit cannot be used offensively but only defend where it stands.

Tribunate wrote:

This is very realistic. Deserting, rebellions and switching sides were all a real part of World War Two, and really, any war before and after and forevermore.

Some examples of country's who had armies switch sides during the War:

Romania, Slavic country, Hungarian armies, some Germans, Italian troops, Colonial African troops etc.

This game isn't just about attacking and defending. There are hundreds of great games like this though out there that are really fun! I recommend Age of Empires where you can do just that.

This game you have to manage your empire while expanding. Not just attacking and defending.

These examples are the closest we get to realism in the game is what I was referring too. A game cannot be 100% realistic and still have a sense of gaming. It would be boring. We like to stretch it a bit.

I never had a province switch on me when you leave a strong enough garrison in it. You need t submit a bug if that occurs. You can tell by clicking on the (i) icon at the bottom let side (if on PC) next to morale to judge the revolt chance and garrison strength.

Tribunate wrote:

These examples are the closest we get to realism in the game is what I was referring too. A game cannot be 100% realistic and still have a sense of gaming. It would be boring. We like to stretch it a bit.

I never had a province switch on me when you leave a strong enough garrison in it. You need t submit a bug if that occurs. You can tell by clicking on the (i) icon at the bottom let side (if on PC) next to morale to judge the revolt chance and garrison strength.

I sometimes lose an infantry regiment or armoured car brigade in this fashion. Can't remember accurately whether it happened with light tank brigades too. Yes, technically those are weak garrisons. But they are big units in real life, and it's unrealistic for the game to have us believe that a whole regiment or brigade not only deserts but also starts fighting at full strength and full morale against its former homeland just like that and so fast.

The system needs re-working.

If the garrison is weak and a rebellion occurs, it should either 1) remain in control albeit weakened a bit (as if lower-intensity fighting occurred); 2) be expelled from the province, starting a withdrawal to the closest friendly province; or 3) desert, but with penalties for HP, combat power, and a time penalty for movement or offense.

Kim Jong Boom wrote:

Tribunate wrote:

These examples are the closest we get to realism in the game is what I was referring too. A game cannot be 100% realistic and still have a sense of gaming. It would be boring. We like to stretch it a bit.

I never had a province switch on me when you leave a strong enough garrison in it. You need t submit a bug if that occurs. You can tell by clicking on the (i) icon at the bottom let side (if on PC) next to morale to judge the revolt chance and garrison strength.

I sometimes lose an infantry regiment or armoured car brigade in this fashion. Can't remember accurately whether it happened with light tank brigades too. Yes, technically those are weak garrisons. But they are big units in real life, and it's unrealistic for the game to have us believe that a whole regiment or brigade not only deserts but also starts fighting at full strength and full morale against its former homeland just like that and so fast.

The system needs re-working.

If the garrison is weak and a rebellion occurs, it should either 1) remain in control albeit weakened a bit (as if lower-intensity fighting occurred); 2) be expelled from the province, starting a withdrawal to the closest friendly province; or 3) desert, but with penalties for HP, combat power, and a time penalty for movement or offense.

Yep, I agree. I left a garrison of 5 units(at 20% health so there was like a 1% revolt chance). Then, the next morning they all rebelled. At first I thought it was a bug.
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If you don't reach the required garrison to quell the province... then don't occupy the province center, just keep a few AC around in strategic place to retake them.

Heinrici wrote:

If you don't reach the required garrison to quell the province... then don't occupy the province center, just keep a few AC around in strategic place to retake them.
That's my kind of man. Just leave a couple fast units behind to retake rebelled provinces. Leaving units behind still presents some risk of rebellion and you don't want to go back killing your own troops. It's too inefficient to leave many troops behind to prevent rebellion, those units should be at the front making the difference.
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