L2 rockets are absolutely worth it; not in their intended role as building destroyers, but just to kill stationary troops. They work miracles against refuelling planes and have a great range to do it. At L3, fleets also become valid targets.
Rocket Man!
Okay just wanted to get people's thoughts on this issue. At what point do you guys think that using rockets for strategic bombardment becomes worth it?
Obviously, at Level 1 you are probably just throwing resources away because half the time your rocket will not even hit the target, but is it worth it at Level 2? Or is it better to wait for Level 3?
What I mean is, in terms of what your rocket actually destroys in your enemy's town, is the cost of a Level 2 Rocket worth paying?
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Fleets? You mean an L3 Rocket can be used to target a fleet?
Yup, Level 3 and 4 rockets will damage ships.
Level 4 rockets will ignore fortifications, and that is invaluable against enemies with forts.
I haven't launched a level 1 rocket in a long time, if ever. Level 2 is adequate for most purposes.
I also don't normally target enemy buildings. I want to kill the units and capture the buildings as intact as possible. Although some enemy buildings like Nuke Reactors draw a few rockets.
Rockets build fairly fast, so I don't hoard them usually, although keeping some in my core is a common tactic of mine.
I do enjoy declaring war with rockets from time to time. There is nothing like eliminating 20 or 30 enemy units to begin a war.
The worst thing about rockets is trucking them around. This is why I tend to open the war with them, because rocket convoys can't keep up with a fast moving front, and having a pile of rockets sucking oil without having targets for them makes replacement of other units more difficult.
VorlonFCW
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Thanks!
Definitely worth getting my rockets up to Level 4 early then. I'm up against an opponent whose strategy consists of retreating into his capital and building up a stack of 37 units in Lvl 5 fortifications.
> > > > Massed artillery and/or nuclear rockets. Of course, 20 to 30 conventional rockets would probably do the job, too.MartinB wrote:
I'm up against an opponent whose strategy consists of retreating into his capital and building up a stack of 37 units in Lvl 5 fortifications.
MartinB wrote:
stack of 37 units in Lvl 5 fortifications.
37 units my rule of thumb would be one conventional level 4 rocket for every 3 to 4 units.
I would open with 10 or 12 conventional rockets in two or three groups
It might make another volley after that, depending on the X factor.
I think that for kills per tone of rares that conventional rockets outperform nuke rockets, providing you can actually hit the target with the conventional rockets. The blast radius of nukes is hard to beat though.
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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Thanks for the tips guys. Am building rocket after rocket now, actually kind of fun to be honest. At the same time, I am conquering all his territories, so he should soon be out of Food.
What happens if you run out of food for the maintenance of your troops? Do the troops still stay on the map and if so, is their fighting strength affected in any way by not having enough food?
There are tiered levels of food shortages, which impart increasing province morale penalties, which lead to further declines in food production, and ultimately rebellions in many of your ungarrisoned provinces. It gets really ugly when your food provinces start rebelling and defecting to other countries, especially if you lose one of your core food provinces.MartinB wrote:
What happens if you run out of food for the maintenance of your troops? Do the troops still stay on the map and if so, is their fighting strength affected in any way by not having enough food?
This is what is called the "death spiral."
Relatively small food shortages are usually manageable by increasing production over a week or so, and supplementing existing food reserves with purchases from the commodities market. Big food shortages call for more drastic actions.
Okay, so I have taken this guy's entire core area. He's holed out in Madrid (non-core for him) and I control all his core food provinces. All he has is a few food production provinces in Africa. I could blast into his hideout (which is Level 5 fortification and stacked with AA and artillery, but it would take a lot of troops down. But from what you say, I can probably just wait it out and he will run out of food?MontanaBB wrote:
There are tiered levels of food shortages, which impart increasing province morale penalties, which lead to further declines in food production, and ultimately rebellions in many of your ungarrisoned provinces. It gets really ugly when your food provinces start rebelling and defecting to other countries, especially if you lose one of your core food provinces.
Well, that depends . . . if each of his remaining provinces is garrisoned by units that have 10 or 12 strength points, those provinces will not rebel successfully even if their morale drops far below 25%. But province morale affects province resource production too, including cash, so your opponent may be gradually deprived of the resources needed to produce units and fight a war even if he is able to prevent province rebellions in a greatly reduced empire.MartinB wrote:
But from what you say, I can probably just wait it out and he will run out of food?
You can do the math if you know how many and what type of units he has -- and you can also calculate his daily civilian food consumption simply by adding up the collective population of his remaining provinces and dividing by 10,000. If you're sneaky, and you have some spare cash, you can also manipulate the commodities market to either buy up all the spare food or drive prices to force him to exhaust his remaining cash buying food.
Food shortages are bad. Big food shortages are really bad.
Most of his provinces are empty. Just landed some troops in North Africa and there do not seem to be any garrisoning troops.
If you can, take his remaining food provinces. If he has no food coming in, he will eat up his remaining food fast. Once he gets into a food shortage, his province's morale will drop sharply reducing his resource and cash production. As previously stated, if you can buy up most of the market's food, that also squeezes him. L4 or higher rockets and L3 art (range 70 km) are good. If you can bring up a rail gun and just let it bombard, it will have a psychological effect. Bombardment slowly lowers morale. A rail gun will outrange his artillery.
I thought of researching the Railroad gun, but there are just too many other things I have to level up as well. I'm the USSR so start off with everything at very low level.Lawrence Czl wrote:
If you can bring up a rail gun and just let it bombard, it will have a psychological effect. Bombardment slowly lowers morale. A rail gun will outrange his artillery.
That is often the case.
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