Sly with yo Spies

Well this is a tutorial about how to use spies most effectively. Lets jump write in!

Some tips on WHEN to use spies:

Don't use them in the beginning when money is rare

Don't use it if you cannot be active

Do use it if you are a big country

Spies are best used when you have more then 1 million money for best results (no Golding it or trading for it)

Spy Planting:

Once you are a country big enough to field spies I have a special strategy on how to plant them. Put these spies is the North,South,East and West first. Then put in middle. Now just fill in the blanks. Or just put spies in every city, I do that too, not too expensive. Also make all these spies intelligence spies. Don't bother putting them in cities practically beside each other (Vienna and Bratislava). FOR EVERY SPY PLACED PUT ONE IN OUNE OF YOUR CITIES TOO! This is important to deflect enemy spies.

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

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15 Replies

You should gather some knowledge pertaining to information theory.

In order to comment on the use of spies, knowledge of statistics and administration is essential.

Lacking these knowledge, the discussion will be nonsense, merely an essay.

At the least, there are two types of information that can be obtained through intelligence activities: ( fragments ) β€œ information ” and β€œ intelligence ,” and regardless of whether or not the β€œ means ” or β€œmethods” such as espionage are used, I think it is better that you should recognize that intelligence is obtained by connecting these fragment information together.

Intelligence is, by analogy, a finished painting.

And in this metaphor, it is not even mere pictures in progress that information that spies get, mere line segments.

But most beginners make a plan in the expectation that they will be able to draw a nice solid line in one shot.

And so do you.

You order the execution of the operation, convinced that 30 spies attacks will β€œnecessarily” destroy the airstrip, and β€œnecessarily” bring down the plane, so even β€œnecessarily” guarantee victory.

That is not strategy, also even operation.

That is baseless belief or faith.

And, at least in the current game system, even if correct intelligence is obtained from the fragmentary information provided by the spy, that intelligence is merely data in the form of a β€œ still picture ”.

Even if that still picture shows a moment that seems decisive, it does not guarantee that there is no fact before or after that moment that could shake our confidence.

In a slightly more realistic model of spy warfare, a certain number of task-level espionage is executed, you say 30 times.

Then, those 30 times such you say, 0 to 30 attacks are intercepted or neutralized by enemy, depending on the strength of the enemy's counter intelligence.

This will narrow down the areas where the enemy has a high level of defense and where the defense is weak.

A second attack will affect the outcome of that attack.

Similarly, this routine is repeated for the third and fourth attacks.

The success or failure of the tactical level also affects the number of forces that can be deployed in the espionage warfare, and the side with inferior combined strength and tactics will gradually be approaching the impossible to attack or defend themselves using spies.

Triangle Guard wrote:

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.

They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.

There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

mindfields wrote:

Triangle Guard wrote:

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.

They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.

There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

Spies for Attack:

mindfields wrote:

Triangle Guard wrote:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.

They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.

There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

Well it worked for me. I destroyed 23 planes in under an hour
If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

mindfields wrote:

Triangle Guard wrote:

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.

They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.

There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

I think your feeling that Economic sabotage is rarely useful is due to your ignorance or disregard for a state of a market.

In the extreme, for example, if food and money trade at a ratio of 30:1, and the enemy relies on the market to obtain food, then attacking food production territory with economic sabotage is worth your considering.

The money consumed by the economic sabotage is 4,000.

On the other hand, in an environment where the ratio of food to money is 30:1, the value of 4,000 in terms of food is only 133.33...

Because 133.33... x 30 = 4,000.

pod_than wrote:

mindfields wrote:

Triangle Guard wrote:

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.

There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

I think your feeling that Economic sabotage is rarely useful is due to your ignorance or disregard for a state of a market.In the extreme, for example, if food and money trade at a ratio of 30:1, and the enemy relies on the market to obtain food, then attacking food production territory with economic sabotage is worth your considering.

The money consumed by the economic sabotage is 4,000.

On the other hand, in an environment where the ratio of food to money is 30:1, the value of 4,000 in terms of food is only 133.33...

Because 133.33... x 30 = 4,000.

It is useful but I play HWW a lot and by the time I can afford spies on a large account my enemies have a big economy. I would need thousands of spies to actually do a dent.
If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

Triangle Guard wrote:

pod_than wrote:

mindfields wrote:

Triangle Guard wrote:

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

I think your feeling that Economic sabotage is rarely useful is due to your ignorance or disregard for a state of a market.In the extreme, for example, if food and money trade at a ratio of 30:1, and the enemy relies on the market to obtain food, then attacking food production territory with economic sabotage is worth your considering.

The money consumed by the economic sabotage is 4,000.

On the other hand, in an environment where the ratio of food to money is 30:1, the value of 4,000 in terms of food is only 133.33...

Because 133.33... x 30 = 4,000.

It is useful but I play HWW a lot and by the time I can afford spies on a large account my enemies have a big economy. I would need thousands of spies to actually do a dent.
It is obvious that you have not done any realistic verification when you use the expression thousands or tens of thousands.

So, if you don't change your manner, I never disprove it more.

You are free not to verify it personally.

Any longer you will even have the right not to any verify.

In Germany, there is something called the right to do what is wrong ( β€œ ζ„šθ‘Œζ¨© ” in Japanese ).

However, I don't think it is reasonable to assume that everyone will necessarily be tolerant of your irresponsible promotion to others.

I must just say that.

pod_than wrote:

Triangle Guard wrote:

pod_than wrote:

mindfields wrote:

Triangle Guard wrote:

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

I don't want to rain on your parade but WTF are you talking about? Spy actions only occur at day change.They aren't able to damage units unless it's planes in flight that can't divert to an alternate airfield in which case they take crash landing damage.There's ways of using spies effectively but doesn't seem like you've covered any of that.

Most players use spies on military sabotage to get a reveal all army, or take down an airfield at day change as a precursor to an attack.

Intelligence is cheap and can yield some interesting results in exposing weakness in economy or messages between countries.

Economic sabotage is rarely useful, The cost/benefit ratio is rarely worth it.

I think your feeling that Economic sabotage is rarely useful is due to your ignorance or disregard for a state of a market.In the extreme, for example, if food and money trade at a ratio of 30:1, and the enemy relies on the market to obtain food, then attacking food production territory with economic sabotage is worth your considering.The money consumed by the economic sabotage is 4,000.

On the other hand, in an environment where the ratio of food to money is 30:1, the value of 4,000 in terms of food is only 133.33...

Because 133.33... x 30 = 4,000.

It is useful but I play HWW a lot and by the time I can afford spies on a large account my enemies have a big economy. I would need thousands of spies to actually do a dent.
It is obvious that you have not done any realistic verification when you use the expression thousands or tens of thousands.So, if you don't change your manner, I never disprove it more.

You are free not to verify it personally.

However, I don't think it is reasonable to assume that everyone will necessarily be tolerant of your irresponsible promotion to others.

I must just say that.

Yeah last time I checked no USA player needs to have spies in Peru you idiot. USA has arguments with the Soviets,UK,France, all of whom have massive economies that are very expensive to destruct. And no one gives a fuck if you approve or not. Your not BMfox or something.
If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

Triangle Guard wrote:

Well this is a tutorial about how to use spies most effectively. Lets jump write in!

Some tips on WHEN to use spies:

Don't use them in the beginning when money is rare

Don't use it if you cannot be active

Do use it if you are a big country

Spies are best used when you have more then 1 million money for best results (no Golding it or trading for it)

Spy Planting:

Once you are a country big enough to field spies I have a special strategy on how to plant them. Put these spies is the North,South,East and West first. Then put in middle. Now just fill in the blanks. Or just put spies in every city, I do that too, not too expensive. Also make all these spies intelligence spies. Don't bother putting them in cities practically beside each other (Vienna and Bratislava). FOR EVERY SPY PLACED PUT ONE IN OUNE OF YOUR CITIES TOO! This is important to deflect enemy spies.

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

This thing you've made is a heap load of nothing,

The spy planting thing is a huge waste of money when you can use Military sabotage to reveal all armies at the same time... :tumbleweed:

Then the attack thing is laughable rubbish which shows your limited understanding of this game. Total BS.

The President

hi

Claudio NVKP wrote:

Triangle Guard wrote:

Well this is a tutorial about how to use spies most effectively. Lets jump write in!

Some tips on WHEN to use spies:

Don't use them in the beginning when money is rare

Don't use it if you cannot be active

Do use it if you are a big country

Spies are best used when you have more then 1 million money for best results (no Golding it or trading for it)

Spy Planting:

Once you are a country big enough to field spies I have a special strategy on how to plant them. Put these spies is the North,South,East and West first. Then put in middle. Now just fill in the blanks. Or just put spies in every city, I do that too, not too expensive. Also make all these spies intelligence spies. Don't bother putting them in cities practically beside each other (Vienna and Bratislava). FOR EVERY SPY PLACED PUT ONE IN OUNE OF YOUR CITIES TOO! This is important to deflect enemy spies.

Spies for Attack:

Spy attacks are best used right before or during an attack. If there are any provinces with unknown buildings they are probably airstrips so send spies there. If you are very active buy 30 spies and put them all in one airstrip province. The strip will be gone in 15 minutes. Repeat on every strip province you see. If a person attacks you and you don't have time to do this, no worries, just do this:

If plane is patrolling/attacking send 30 spies to the city it is flying from. Once airstrip/factory is destroyed make all those spies military sabotage spies and destroy the planes. This will make your opponent jump off a cliff :evil:

Well thats about it, so use these strategies to make your opponents jump a cliff!

This thing you've made is a heap load of nothing,The spy planting thing is a huge waste of money when you can use Military sabotage to reveal all armies at the same time... :tumbleweed:

Then the attack thing is laughable rubbish which shows your limited understanding of this game. Total BS.

Well maybe but it still works also when you have hundreds of spies everywhere you get their messages, also last I checked you do not even have a call for war account, so what the fuck would you know? So get your laughable boomer ass to make a cow account? or do you need a nurse for that?
If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

Triangle Guard wrote:

Well maybe but it still works also when you have hundreds of spies everywhere you get their messages, also last I checked you do not even have a call for war account, so what the fuck would you know? So get your laughable boomer ass to make a cow account? or do you need a nurse for that?
It seems that you're certainly under the age of 13.
The President

Proves my point..

The President

Bytro just ruined military Sabatoge spies :(

No more revealing all armies...

I don’t have a problem with that. Make for a more interesting game.

Delmarva pirate-ripping, running and hiding.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.

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