So researching..

Is this a good researching use? (ALBERTA)

Research -SLOT ONE: Infantry - Interceptor - Tactical Bomber - Infantry

SLOT TWO: Armored Car - Light tank - Artillery - anti air - anti tank

So, should I research like this or should I change my line?

(sorry for mediocre english)

8 Replies

I strongly recommend the following:

1. L1 Infantry (90 seconds -- prerequisite for L1 artillery);

2. L1 armored car (90 minutes -- prerequisite for L1 light tank);

3. L1 anti-tank (30 seconds minutes);

4. L1 interceptor/fighter (30 hours -- prerequisite for L1 tactical bomber & L1 anti-aircraft);

5. L1 artillery (23 hours);

6. L1 submarine (24 hours);

7. L1 anti-aircraft (11 hours);

8. L1 tactical bomber (30 hours -- prerequisite for L1 naval bomber & L1 strategic bomber); and

9. L1 destroyer (24 hours).

[Correction of anti-tank research time per Injinji's comment below.]

I go defensive first, so I do:

Armored car > interceptor > antiair

Infantry > Antitank > Artillery > Light Tank

So I build antitank at some of my industrial complexes the first day in order to be ready if my neighbor tank rushes me.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
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@SuggestedSuggest: And don't be afraid to spend 2,500 gold units to buy another 5,000 tons of rare materials if you run out. It's important to keep your research running 24/7, and it may be better to use a little bit of gold to buy the extra rare materials, and save your cash for other things, especially early in the game.

Thanks for the info. I'll try to use your info to the best of my abilities

SuggestedSuggest wrote:

I'll try to use your info to the best of my abilities
That's all we can ask of you, chief.

Also, for your further edification, you may want to read this, too:

> > > > What is the best way to increase production of resources?

Go get'em, rookie!

MontanaBB wrote:

2. L1 armored car (90 minutes -- prerequisite for L1 light tank);

3. L1 anti-tank (30 seconds);

Armored car is 30 minutes, anti-tank is also 30 minutes.
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my path is almost always the same at the beginning of the game

Inf

AC

Art

LT

INT

AA

After this I will change depending on the game

AT, TB and Subs are usually next.

"Cry 'Havoc!', and let slip the dogs of war"

"The best weapon against an enemy is another enemy."Friedrich Nietzsche

I usually want tacs as fast as possible; and I like arty better than LT for the first "big" land unit. then it goes:

Track one:

Inf

Int

Tac

Track two:

AC

AT

Art

LT

then navy after that unless there is some urgent issue about having it early.

Keep in mind that you have to start airbases as the second building (after barracks if you want them) in all cities where you plan to build tacs, except for the city where you get a free one. You will also need to buy a few extra K of rares for the extra AT; you can skip that if you don't want to/can't buy it.

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