LOLLL
I was joking in the last post too.
No offence intended
So I was thinking, how far can we push the game? A while back (prolly over a year or 2 ago) I made a thread regarding what if there was competitive speedrunning in the game. The intricacies would probably make the idea unfeasible, with all complications and validation checks regarding multiplayer, cheating, etc, but it would be nice to set a personal record.
Now, the central thesis of this thread: Can a solo victory be achieved by day 10? Obviously, on the bigger maps, like WaW (and perhaps the Pacific map), no. The victory threshold is too high and the number of VPs required to be captured per day is unfathomably high. Not saying that it is impossible, but highly unlikely (along with the fact very perfect circumstances must be achieved). However, the hypothesis I have is that it is possible for this to occur on the smaller maps, like Clash of Nations. The evidence to support (or disprove) this is being collected as we speak. I've looked at the countries in the map, and Sweden seems like a pretty good candidate for my plans: artillery, AT, militia, ACs, maybe LTs, cruisers/subs (depends on what Finland makes; if no naval base then cruisers first, if naval base then subs first). I'm experimenting with a no plane run; slightly annoying, but necessary in the beginning as goods and oil are hard to come by.
Thankfully, with this set of units, I have no lack of RMs, and plenty of metal and oil to develop industry. Sweden starts with 2 rurals for goods, 2 for metal, 1 for oil and 1 for RM, making it a powerhouse in terms of resources. As Sweden has very little food production (due to only the food city + the consumption by infantry), mot inf strats aren't viable, at least early game. MTs can be produced pretty rapidly, but the high production time and investment necessary may defeat the purpose; can't say for sure, as this is still a developing investigation. I've gone with militia since 1. stealth, 2. terrain (Sweden is mostly forest) and 3. cheapness, but it does come with the opportunity cost of being unable to upgrade infantry, as it would just be a waste of resources (research costs do add up, unfortunately).
Main problem is that in both my test games, Finland attacks. I joined the second game late so had to surrender territory so I didn't lose my units, and now its a stalemate. For the day 10 victory to be achieved, it may just be up to RNG on whether Finland is competent or not. To be fair, this is biased as I've joined the FP games, which have a higher average skill level than regular Europe maps.
The goal of this "experiment" is to see how far the game can be pushed; if a day 10 victory is possible, why not a day 5? It seems impossible now, but with the right strategy (and good RNG), it could be possible. Also, a key factor is that the method I will attempt to develop will aim to be as consistent as possible, so anyone with a grasp of the correct tactics and enough activity can achieve it. I am fully confident that this strategy will lead to quick victories, perhaps close enough to day 13-14 ones, but it remains to be seen if it is the same case for day 10 ones.
If anyone has any other suggestions for countries I should experiment on, please do say so. I know many will suggest the Russian Empire as a candidate; tho I have my doubts, since it is so far away from the necessary VPs. However, this may be from my inexperience with Comintern doctrine, since whilst I have played many games with the doctrine, I never leveraged it successfully like I have with Axis, Allied and Pan-Asian.
Read this related thread to see some of fastest victories (most are coalition, but the idea came from here
https://forum.callofwar.com/index.php?thread/45673-share-your-shortest-victories/&pageNo=4
Wish me luck 
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LOLLL
I was joking in the last post too.
No offence intended
So the situation in one of the games is dire, I've killed 22 units but lost 13 (due to inactivity), which is a shame. Finland is making MTs and rocket artillery to counter my AT, starting inf and militia. Annoying war, which means that I definitely cannot win within 10 days. I would post screenshots, but my opponent knows I'm on the forums and I cannot give him any advantage in this war, maybe at a later date I will. He's allied with the Russian Empire which is double annoying, but I got Ukraine to attack them whilst they were distracted.
I will join another game as Sweden, regular this time, so I don't immediately die to a level 105 player 
I may also join a game as Ukraine, but it depends on Sam's results.
I'll join as Germany
Ooh go on Claudio! Let us know how it goesClaudio NVKP wrote:
I'll join as Germany
I joined a game and it is going splendidly. I'd love to write as much as Sam has in his respective thread, but I do not have the energy required. I will give it my best efforts tho._Pyth0n_ wrote:
I will join another game as Sweden, regular this time, so I don't immediately die to a level 105 player


Research: Miiltia, AT, Artillery, ACs, LTs, CRs, all level 1





Your effort will be greatly appreciated, ClaudioSamPGS_17 wrote:
Ooh go on Claudio! Let us know how it goesClaudio NVKP wrote:
I'll join as Germany

Nice! keep us updated_Pyth0n_ wrote:
I joined a game and it is going splendidly. I'd love to write as much as Sam has in his respective thread, but I do not have the energy required. I will give it my best efforts tho._Pyth0n_ wrote:
I will join another game as Sweden, regular this time, so I don't immediately die to a level 105 player
Research: Miiltia, AT, Artillery, ACs, LTs, CRs, all level 1
CR? Which unit is that? I forgot and Iโm tired lol
SameCarking the 6th wrote:
CR? Which unit is that? I forgot and Iโm tired lol
I thought it was just me whoโs confusedbtw @_Pyth0n_ maybe add โ10-day speedrunโ as a tag to this thread, thatโs the tag I used for my Ukraine playthrough
Cruisers, my friend. I just realized the acronym/abbreviation I used for them is technically incorrect, it should be CLAA as CoW regards cruisers to be AA vessels, but I'll just refer to them as CC from now. BB is battleship, DD is destroyer, CV is aircraft carrier and SS is submarines (tho I just refer to them as subs).SamPGS_17 wrote:
SameCarking the 6th wrote:
CR? Which unit is that? I forgot and Iโm tired lolI thought it was just me whoโs confused
https://en.wikipedia.org/wiki/List_of_hull_classifications
Here is the link with all the classifications.
Ah I see, but you donโt need ships, you know.
Naval bombardment has saved my life in one of the games at least 10 times so far. Also, Finland has three cities exposed to naval bombing within a few hours of the game, so CC is necessary. Subs are only needed when the enemy also makes CC.Carking the 6th wrote:
Ah I see, but you donโt need ships, you know.
I see, but for me they didnโt do much. In the end any naval force with BBโs will crush your fleet anyway so I just donโt see the point when you could overwhelm them elsewhereโฆ
I assume they refers to the subs, as I made the CC's purpose clear. Obviously, BB's are better in the roles CC are performing, but CC is cheaper and accessible on day 1, so a clear winner for the Axis speedrun. Subs, on the other hand, will shred any ships besides destroyers, and even then they pack quite a punch, especially Axis subs. And as they are stealth, they serve as my eyes for enemy provinces just across the water. I agree with your point that in many situations naval forces are not required.Carking the 6th wrote:
I see, but for me they didnโt do much. In the end any naval force with BBโs will crush your fleet anyway so I just donโt see the point when you could overwhelm them elsewhereโฆ
Thing is in a game where you are going fast and in a map with newbies, arty is less needed. You can afford to just spam melee units and quickly rush through countries. But in cases like Finland I can see where you are coming from, just make sure not to over invest in the fleet. You wonโt need it late game.
I suppose that the Smaller Europe only version of HWW (I forgot its name) is the preferred map for this. Germany or france are especially good, as it'll take time for the US to reach you on the mainland. Of course, in the long run, the US has a 70% chance of beating germany, but if you blitz West and south europe, you almost are guaranteed to win as before day 5 the US cant land. If i recall, the vp req is around 350, and with a easy 100 vp from denmark and Netherlands, youre almost there. Again, this is if players are relatively equal and there is an unfair advantage at the start in hww maps, but for a shortest win, this'd be it.
PS my best in this mode was 14 days solo and 17 days solo in clash of nations.
Blitzkrieg, yes?
Yes, thats itCarking the 6th wrote:
Blitzkrieg, yes?
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