Spies

Hello. I would like to make a suggestion. I´ve seen that spies in CoW work exactly like the ones in Supremacy 1914. But, and I know that this would require a lot of coding and thinking... I think that spies in WWII did a lot more than we are presented in CoW.

For example wouldn´t that be great if you could... I dont know "invest" like if were research in some kind of Spy Network or countersping network in some foreign or enemy province? or if the Spy could be a Stealth unit like the submarine? you could order him to slow the movement of enemy units, to destroy certain building or to gather substancial information if placed in an enemy city. Something like the spy in the Total War series, I presume almost everyone knows that game.

Sorry for the long post and for any grammatical errors. :thumbsup:

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23 Replies

That isn't a long post.

I don't think one man could slow down a whole army, unless he had a bunker on some high ground, a juggernaut suit, a 50. cal with HE and AP rounds and a whole lot of luck.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Emmanuel does have a point. SOE-trained agents were sent into occupied countries to coordinate resistance movements, resulting in the slowing down of armies, the enemy bringing more men into that province which were needed elsewhere, etc. But I also have to say that intelligence is brilliantly represented by their job of intercepting comms and finding out what a city has built. Military sabotage is also brilliantly done, and it represents perfectly the sabotage done by the French Resistance and others all over the Third Reich. However, I don't think the roles of economic sabotage and counterespionage spies are done well (let's call them ES and CE spies, respectively). What economic sabotage does in the game is destroying resources. I think that was done by WW2 resistance movements, but in the game they should also slow down production. In WW2, the resistance sabotaged factories, burned crops, etc. And the thing that in my opinion is horribly done are CE spies. In a city, you cannot capture an enemy spy with only one CE agent! You need a whole agency! During the Cold War, James Jesus Angleton was very famous for leading the Counterespionage section and having hundreds of men at his command. I think the whole counterespionage thing should be thought over again, but I'm not sure how to replace the system that's already in game. Ideas?

The past is a foreign country.

Would you really want one man slowing down the whole production of a massive area? It should take into account the morale of a city. I don't think people would be complaining if their city's production was booming, more jobs being created and more food and money coming into the city. Also, they wouldn't be signing up to join the enemy's military.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

You do have a point, but what I meant is that if you blow up a metal manufacturing factory, it'll be some time before the production rate gets back to normal. A single man can blow up a factory, if provided with the explosives.

The past is a foreign country.

In war there will most likely be police guarding it, soldiers if they are in the area.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

He could still infiltrate it.

The past is a foreign country.

So, it is unlikely. There would be a fence too. Police officers would not hesitate to shoot, they shot a deaf kid in London during WWII because he wouldn't stop when they told him to. Unless you want the likelihood of spies being caught raised.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I like the idea, it's realistic and worth the money on them, but the chances of it succeding should be low.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

V1nd1cat0r wrote:

I like the idea, it's realistic and worth the money on them, but the chances of it succeding should be low.
True. We could do that he has a 25% chance of succeeding.

Butter Ball Bill wrote:

they shot a deaf kid in London during WWII because he wouldn't stop when they told him to.
I know that story. Poor kid.
The past is a foreign country.

Wouldnt be a one man thing, such as one infrantry unit doesnt represent a single soldier. The spy unit could be a token of a spy network that is doing some mission in a enemy province... slowing production, damaging buildings or stalling a unit.

But in this game, one man is all we hire.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

But in this game, one man is all we hire.
If only you could hire 007. He'd practically jeopardize a whole country within a few days :P

Yes, but I don't play as England,

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

Yes, but I don't play as England,
Well if you played as the U.S., you could hire the IMF 8)

Fair point.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

Fair point.
And if you played as Russia you could hire Salt.

If you played as Germany, you could hire a traitor.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Hello. To steal you Tax $, do spies need to be in your capital or just in one of your providences?

I had some stolen a couple days ago so put a counter spy in my capital and it still happened again sometime last night.

Spies can steal money anywhere.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

is there any way to guard against it or is it basically a crapshoot on where you put a counter spy at?

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