Perhaps, but if you're truly never running low on manpower you might not be optimizing your resources and could be building fewer units than your opponents (the good ones, at least)
15 Mar 2023, 13:18
I'm a bit unclear on stacking optimization for aircraft. I've seen advice for early-game stacks of 4 Tac 3 Attack 3 Inter (10 total), and then for later in the game, stacks of 5/5/5 and 10/10/10.
Is there a limit to effectiveness of stacked air units, as there is for land and naval units? (Or is there a limit to effectiveness for stacked naval units?)
Other than survivability of the entire stack, why have a total number greater than 10 for all the air units present?
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Perhaps, but if you're truly never running low on manpower you might not be optimizing your resources and could be building fewer units than your opponents (the good ones, at least)
I'll have to plan out my builds better from now on.
The time cost is the (minimum number of hours to build the unit) divided by the HP. So if the minimum time is 1 hour and the HP is 10 then 1 / 10 = 0.1Kolonnos wrote:
Also, I can't understand very well the "time" cost... Is that the fraction of an hour (or day) per hit point to build?
OK, thank you.
agreed
manpower is crazy hard to manage
especially if you use artillery and need goods for that
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