Good points! I think that sbde is the least understood aspect of this game. I have beaten so many "mega stacks" simply by understanding sbde. good players too! Really important and easiest to fix in air to air, artillery and naval, since all these can have types of stand off attacks.
For example, not good to have more than 5 tac bombers in a stack. Problem is the hit points on 5 tac bombers isn't enough to keep them from dieing quickly when attacking highly defended targets. adding more tac bombers doesn't help much though. So I have found that adding up to 5 fighter escorts to your tac bombers helps a lot. Increases the damages they do by a little, but more importantly it spreads out the flack damages received over 10 planes instead of just 5. Your sbde stays high without penalty. Even combining a stack of 5 strat bombers helps. Then your damages are increased and received decreased yet again by being spread over 15 planes, and heavily fortified defending troops soon find their forts reduced to rubble. I even usually make one airforce containing 5 naval bombers too..so it becomes a stack of 20 planes...5 interceptors, 5 tac bombers, 5 strat bombers, 5 naval bombers, and this size airforce can manage to sink even cruisers! That's a tough one too! 20 naval bombers in one stack would die like flies. Might win but would take big damages. But the above mixed force will do great against both land and sea with much fewer casualties.
The one exception to the above I have found is a pure interceptor mission. You see enemy patrols, attack them with 5 fighters...or 2 stacks of 5 fighters each. if you have rocket planes in range you could add them, but adding bombers to an interceptor missions just slows down your fighters.
In other words fighters are good as escorts for bomber missions, but bombers are poor escorts for fighter missions. It makes sense if you think about it realistically and historically.





