State-based damage efficiency for version 1.0

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State-Based Damage Efficiency

Or SBDE, is a percentage rating for stacked units of the same kind. If your stack of units has 100 points in strength (attack/defense value) but only 70% in SBDE, they will inflict damage as if they were only at 70 points in strength.

Please note that this explanation is valid for the 1.0 version of the game only. As new players are only seeing 1.5 version games this guide does not apply as of October 2020. 1.5 version games use a different formula for efficiency based on stack size.

A way to understand this, is to think of your troops getting in each others way, clogging up battle lines and not being able to fire on the enemy.

Also SBDE is depending on the unit "health/HP" or "morale/condition". If a unit is only at 50% health/HP it will not have 100% SBDE but less. It will still have more than 50% SBDE so in some cases a hurt unit will deal almost the same as a normal, full health unit.

So how can you improve SBDE rating?

Imagine a line of units. 10 infantry standing in line firing at a target. The 10 behind them can't fire, because the others in front of them are blocking their view. Now imagine two lines next to each other with 10 units in each. Both lines can fire now.

So what you want to do, is split your large stack into smaller stacks when engaging someone. You can do this by splitting out a stack and send them a little further ahead than the other stack (further ahead than where the enemy is standing). Sending the stacks to different end locations will make sure they don't merge upon engaging the opponents units. This way your troops will engage as two separate stacks having much better SBDE.

Be wary

Personally, I use split stacks to great avail, so I highly recommend it. But keep in mind, if the defending stack is very large, it might be "dangerous" to split your units into inferior forces.

Also splitting stacks while you are the defender will cause the split stack to lose it's defensive bonus!

The same mechanics apply to all types of units, be it planes, navy or land units.

List with maximum numbers to achieve 100% SBDE for stacked units:

(made by @BRDubbs )

i. Aircraft – Interceptor – 5

ii. Aircraft – Naval Bomber - 5

iii. Aircraft – Strategic bomber – 5

iv. Aircraft – Tactical bomber - 5

v. Anti air – 8

vi. Anti air – SP – 6

vii. Anti tank – 8

viii. Artillery - 8

ix. Artillery – SP – 6

x. Armored car – 8

xi. Infantry – Commandos - 8

xii. Infantry – Infantry – 8

xiii. Infantry – Mechanized - 6

xiv. Infantry - militia - 11

xv. Infantry – motorized - 8

xvi. Naval - Battleships – 3

xvii. Naval – Carriers – 3

xviii. Naval – Cruiser – 5

xix. Naval – destroyer - 7

xx. Naval – submarines – 7

xxi. Tank - destroyer – 5

xxii. Tank – heavy – 5

xxiii. Tank – light - 6

xxiv. Tank – medium - 5

xxv. Aircraft - Rocket fighter - 3

xxvi. Railroadgun - 3

Happy hunting.

Sincerely, wildL
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Domb question exemple: if i see a light tank on a plane, where he has 20 hitpoints and 50% more strenght... how many stacks of 5 TB i need to send if i have lev 1 TB so the strenght against armor is 2.0? Thx

lvl 1 tactical bombers only have 1.0 strength against armor, so if a light tank has 10 HP (50%) you'd need at least 10 tactical bombers with 100% SBDE to take it out in one bombing run.

Sincerely, wildL
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Thank you for posting this. I know a little more about it now. This will be beneficial in my current and upcoming games. Speaking of losing airplanes of any type, a few says ago, I lost a stack of 10, 5 tacs and 5 int to a rocket strike. The enemy player most likely had recon in the area of the airfield, possibly spies, and timed it perfectly with killing the planes when they landed to refuel. I felt sad for Iron Eagle squadron. I named them that. Is that weird?

Haxxored84 wrote:

Thank you for posting this. I know a little more about it now. This will be beneficial in my current and upcoming games. Speaking of losing airplanes of any type, a few says ago, I lost a stack of 10, 5 tacs and 5 int to a rocket strike. The enemy player most likely had recon in the area of the airfield, possibly spies, and timed it perfectly with killing the planes when they landed to refuel. I felt sad for Iron Eagle squadron. I named them that. Is that weird?
No no... not at all...

*creeps towards the exit*

Sincerely, wildL
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Here are the max numbers for unit type stacks to achieve 100% SBDE at 100% morale. List compiled by BRDubbs, thank you mate!!

WildL, Any chance you can paste this list at the bottom of your initial explanation and delete this message? Let me know and thanks.

i. Aircraft – Interceptor – 5

ii. Aircraft – Naval Bomber - 5

iii. Aircraft – Strategic bomber – 5

iv. Aircraft – Tactical bomber - 5

v. Anti air – 8

vi. Anti air – SP – 6

vii. Anti tank – 8

viii. Artillery - 8

ix. Artillery – SP – 6

x. Armored car – 8

xi. Infantry – Commandos - 8

xii. Infantry – Infantry – 8

xiii. Infantry – Mechanized - 6

xiv. Infantry - militia - 11

xv. Infantry – motorized - 8

xvi. Naval - Battleships – 3

xvii. Naval – Carriers – 3

xviii. Naval – Cruiser – 5

xix. Naval – destroyer - 7

xx. Naval – submarines – 7

xxi. Tank - destroyer – 5

xxii. Tank – heavy – 5

xxiii. Tank – light - 6

xxiv. Tank – medium - 5

xxv. Aircraft - Rocket fighter - 3

xxvi. Railroadgun - 3

Genghis Khanson
Former Something or Other

> > > Click here to submit a bug report or support ticket < < <

Spoiler

Genghis Khanson wrote:

i. Aircraft – Interceptor – 5

ii. Aircraft – Naval Bomber - 5

iii. Aircraft – Strategic bomber – 5

iv. Aircraft – Tactical bomber - 5

v. Anti air – 8

vi. Anti air – SP – 6

vii. Anti tank – 8

viii. Artillery - 8

ix. Artillery – SP – 6

x. Armored car – 8

xi. Infantry – Commandos - 8

xii. Infantry – Infantry – 8

xiii. Infantry – Mechanized - 6

xiv. Infantry - militia - 11

xv. Infantry – motorized - 8

xvi. Naval - Battleships – 3

xvii. Naval – Carriers – 3

xviii. Naval – Cruiser – 5

xix. Naval – destroyer - 7

xx. Naval – submarines – 8

xxi. Tank - destroyer – 5

xxii. Tank – heavy – 5

xxiii. Tank – light - 6

xxiv. Tank – medium - 5

xxv. Aircraft - Rocket fighter - 5

xxvi. Railroadgun - 3

Done! @Genghis Khanson

Sincerely, wildL
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:thumbsup:

Pax Romana Communications Officer

Genghis Khanson wrote:

:thumbsup: you rawk mate
Then give me a like :D :D
Sincerely, wildL
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can someone please use this example to explain

planes vs militia

Plains terrain/No fort

5* boomers(LV2) + 3*Interceptor(LV2) VS 1 Militia(LV2)

Boomer wing State-based damage efficiency: 96%

Militia after direct hit still got 47% health (7 /15 HP).

Where Militia with 15HP and 0.8 strength against Airforce,

Boomers with 4.5 strength towards Infantry units.

even ignore the interceptor.

Just bringing 8 health damage?

It happens. Just because it says that TB has 4.5 damage, it doesn't mean it will take so much health from the enemy. We have random factor and it is strong.

Genghis Khanson wrote:

Here are the max numbers for unit type stacks to achieve 100% SBDE at 100% morale. List compiled by BRDubbs, thank you mate!!

WildL, Any chance you can paste this list at the bottom of your initial explanation and delete this message? Let me know and thanks.

i. Aircraft – Interceptor – 5

ii. Aircraft – Naval Bomber - 5

iii. Aircraft – Strategic bomber – 5

iv. Aircraft – Tactical bomber - 5

v. Anti air – 8

vi. Anti air – SP – 6

vii. Anti tank – 8

viii. Artillery - 8

ix. Artillery – SP – 6

x. Armored car – 8

xi. Infantry – Commandos - 8

xii. Infantry – Infantry – 8

xiii. Infantry – Mechanized - 6

xiv. Infantry - militia - 11

xv. Infantry – motorized - 8

xvi. Naval - Battleships – 3

xvii. Naval – Carriers – 3

xviii. Naval – Cruiser – 5

xix. Naval – destroyer - 7

xx. Naval – submarines – 7

xxi. Tank - destroyer – 5

xxii. Tank – heavy – 5

xxiii. Tank – light - 6

xxiv. Tank – medium - 5

xxv. Aircraft - Rocket fighter - 3

xxvi. Railroadgun - 3

Also, I'm pretty sure both regular and nuke rockets can be stacked to 15 while maintaining 100% SBDE

liamt3t wrote:

can someone please use this example to explain

planes vs militia

Plains terrain/No fort

5* boomers(LV2) + 3*Interceptor(LV2) VS 1 Militia(LV2)

Boomer wing State-based damage efficiency: 96%

Militia after direct hit still got 47% health (7 /15 HP).

Where Militia with 15HP and 0.8 strength against Airforce,

Boomers with 4.5 strength towards Infantry units.

even ignore the interceptor.

Just bringing 8 health damage?

Paramunac wrote:

It happens. Just because it says that TB has 4.5 damage, it doesn't mean it will take so much health from the enemy. We have random factor and it is strong.

Yes, it doesn't always take a full hit. I've had 5/5 fighter/tacs attack 2 AA (everything lvl 2) and the AA was only at 70% health and in stack with some armor (no more than 5 pieces). The AA did only go down to 53% in that attack, when they should've actually been obliterated in that attack. 5 tacs = 22,5 attack points, 2AA@70% = 14HP, so you see they should have actually been destroyed.. but the random factor kicks in.

So yeah... Battles don't always apply full attack points.

Sincerely, wildL
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yea, i can understand that it may affected by the factor, but i am talking about these factor is too crazy behind the fact.

as you talking about two AA, AA has a very high anti air strength when militia with almost none and my oppotent with only 1militia in the area without any fort. (AA: 5 while militia :0.8)

only 30% health deducted is gone too far from fact.

Most of the time, airplanes won't kill a unit on the first blow. Even if their attack value far outweighs the total HP of the attacked.

I think the x-factor "luck" for the defender is HIGH in the first strike(s); hard to proof but I've seen it sooooo many times.

It gives you a chance to hide / run away home with your unit, so I don't think it's breaking the game play.

Sincerely, wildL
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For the sake of completeness, SBDE is also affected by condition of the units. You can check that easily on a damaged stack below the cap or just split off 1 of them. At least that's what the stat table tells us.

Antariax wrote:

For the sake of completeness, SBDE is also affected by condition of the units. You can check that easily on a damaged stack below the cap or just split off 1 of them. At least that's what the stat table tells us.
That's true. I didn't bother to add it since I thought it to be somewhat obvious. Besides I don't have any data on it, hmm. It should probably be mentioned in the first post.
Sincerely, wildL
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Great post, this is always an advantage I look for -- you know if someone is not doing this that they are either new or don't pay attention.

Wow, I feel like a veil has been lifted from my eyes, so much stuff makes sense now xp

Thank you Wild Spqr for this info and thanks to MontanaBB for linking to this in another thread :D

Knowing that 6 light tanks must be together for max efficiency, what should we do when we have, for example, 8 light tanks on the battlefield ?

So, if we want to attack 3 light tanks, is it better to attack with :

- 8 light tanks (with 92% efficiency or 92% sbde) ?

- 6 tanks + 2 tanks (with 100% sbde for each group) ?

- 4 tanks + 4 tanks (100% sbde for each group) ?

- 6 tanks, keeping the 2 extra tanks nearby for adding another one in the battle once 1 tank is lost in the battle ?

- another combination ?

Thank you

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