They are not melee, but their effective range with torpedoes would be like 500-1000m? meanwhile the ranged ships like battleship would have range of ~50km from their guns? So for in-game representation submarine range is insignificant, therefore it's displayed as melee unit. Same for infantry. Their guns have range, but since it's bellow 1km, it's insignificant from the gameplay perspective.
Submarines
Submarines are not melee weapons. Please Bytro fix this; or at least tell me why you’ve made them melee units in CoW 
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.
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During World War II, submarine-launched torpedoes typically had a range of around 4,500 to 9,000 yards (4,100 to 8,200 meters) at speeds ranging from 30 to 46 knots.The issue is that a sub can engage a target then slip away and not be locked in combat
I would like to add to the SUB thread that if you kill some units in the ocean where no other units are around that unit killed should disappear. You should be able to engage and cause loss without starting a war.
If a transport ship dies in the ocean and no one is here to see it the loss should be known but the country that did the killing should remain a mystery.
Make sneaky units actually sneaky. If I want to weaken my allies or other people in the way I think it would be more exciting for everyone if black ops and subs could get away with a little more.
Submarines are really cheap, you can build 10 stacks of them level them up and they are very powerful
They have radios on the ships, so they don’t just disappear.
RookOnzo wrote:
I would like to add to the SUB thread that if you kill some units in the ocean where no other units are around that unit killed should disappear. You should be able to engage and cause loss without starting a war.If a transport ship dies in the ocean and no one is here to see it the loss should be known but the country that did the killing should remain a mystery
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