The functions & exact mechanisms of bonuses

Most, if not all, troops have terrain bonuses. For example, militia has high bonuses in forests and mountains, armoured cars in plains, and motorised infantry in cities and plains. All of them have +15% in core provinces and fortified positions.

Now obviously bonuses are useful, and a skilled strategist knows how to use these to his advantage. But what do they actually do? Unlike speed bonuses, it isn't exactly clear. Do they effectively give a unit more health? Do they allow greater damage to be inflicted on the enemy? Or something else?

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

2 Replies

The total damage done by units in specific terrain are calculated by multiplying base damage vs target * (percentage value + 100). For example, let's take the +50% Urban bonus of Allied Infantry Level 2. Taking the defensive value against unarmored targets, we get 6.0. We then add the 50% to 100% to get 150%, and then multiply this with 6. We get 9. That is the damage Infantry will do whilst defending against attacks from unarmored units.

Another example: Axis Artillery deals a base damage of 3.1 when attacking heavily armoured units. They get a +50% bonus in both hills and mountains. To calculate the amount of damage Artillery will deal against heavily armoured units, we do 3.1 * (50%+100%) = 4.65. This means that total damage dealt by artillery in hills or mountains is 4.65.

*Remember that damage is also factored in within a random +20%/-20% range, meaning you can deal up to a maximum damage of +20% of original damage, and deal a minimum damage of -20%.

Now, the +15% bonus in core provinces is as simple as this: Your units take 15% less damage, and you deal 15% more damage to invading troops. The fortifications bonus means you take X% less damage. For example, Level 1 Forts give a 15% less damage taken to the units stationed within the forts, and Level 3 Forts give a 45% less damage taken to those units.

I see. Thank you very much.

Aeroplanes are interesting toys but of no military value.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks

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