how you feel when you saw bigger army than yours and trying to escape with allies doctrine ?
people produce attacker units with allied doctrine and guess what they cant retreat
maybe they could give damage if they were defensive units
why people is going attack with allied doctrine
shermans everywhere
9 Replies
15 Dec 2022, 01:06
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks...
"Its Voring time" Hermann Goering (TNO) -c. 1960
15 Dec 2022, 02:10
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks...
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
15 Dec 2022, 17:14
First
Undaunted wrote:
how you feel when you saw bigger army than yours and trying to escape with allies doctrine ?
people produce attacker units with allied doctrine and guess what they cant retreat
maybe they could give damage if they were defensive units
why people is going attack with allied doctrine
shermans everywhere
there is something called a Forlorn Hope, it also does NOT matter the doctrine as I see many players slow down units with speed by combining with slow units, ie putting Infantry (or worse Militia) with Armored Cars. A forlorn hope would be some expendable units you are willing to sacrifice so that better units can escape. Another option that I use is to have an AC or two, that is outside combat range of a province that can quickly retake the province so my units are not moving at 50% speed for being on enemy terrain. Finally this would also raise the bigger issue of attacking without conducting proper reconnaissance, if this is the case then you get what you deserve and do NOT try to blame it on the Doctrine. I see this frequently in game and on the forums, the LACK of thinking outside the box or only seeing 1 solution to a problem. No plan of operations extends with any certainty beyond the first encounter with the main enemy forces.Quote - Prussian Field Marshal Helmuth von Moltke. If you cannot adapt and improvise you will fail to overcome your enemy, it is that simple.
Speaking of doctrines
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks..
6thDragon wrote:
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
I find both statements on this or that doctrine to be a doctrine for noobs just wrong. I play Axis frequently as I like the Aggressive play style of it from having Motorize Infantry and LTs as attackers on day 1 PLUS I can start building attack bombers on day 1 and a have a full and effective air group no later than day 4. THE DOCTRINE DOES NOT MAKE THE PLAYER THE PLAYER MAKES OR BREAKS THE DOCTRINE.
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte "Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
15 Dec 2022, 19:57
S Schmidt wrote:
First
Undaunted wrote:
how you feel when you saw bigger army than yours and trying to escape with allies doctrine ?
people produce attacker units with allied doctrine and guess what they cant retreat
maybe they could give damage if they were defensive units
why people is going attack with allied doctrine
shermans everywhere
there is something called a Forlorn Hope, it also does NOT matter the doctrine as I see many players slow down units with speed by combining with slow units, ie putting Infantry (or worse Militia) with Armored Cars. A forlorn hope would be some expendable units you are willing to sacrifice so that better units can escape. Another option that I use is to have an AC or two, that is outside combat range of a province that can quickly retake the province so my units are not moving at 50% speed for being on enemy terrain. Finally this would also raise the bigger issue of attacking without conducting proper reconnaissance, if this is the case then you get what you deserve and do NOT try to blame it on the Doctrine. I see this frequently in game and on the forums, the LACK of thinking outside the box or only seeing 1 solution to a problem. No plan of operations extends with any certainty beyond the first encounter with the main enemy forces.Quote - Prussian Field Marshal Helmuth von Moltke. If you cannot adapt and improvise you will fail to overcome your enemy, it is that simple.
Speaking of doctrines
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks..
6thDragon wrote:
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
I find both statements on this or that doctrine to be a doctrine for noobs just wrong. I play Axis frequently as I like the Aggressive play style of it from having Motorize Infantry and LTs as attackers on day 1 PLUS I can start building attack bombers on day 1 and a have a full and effective air group no later than day 4. THE DOCTRINE DOES NOT MAKE THE PLAYER THE PLAYER MAKES OR BREAKS THE DOCTRINE.
I dont say that Allies is made for noobs, it's just used most frequently by noobs.
"Its Voring time" Hermann Goering (TNO) -c. 1960
15 Dec 2022, 20:04
S Schmidt wrote:
Speaking of doctrines
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks..
6thDragon wrote:
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
I find both statements on this or that doctrine to be a doctrine for noobs just wrong. I play Axis frequently as I like the Aggressive play style of it from having Motorize Infantry and LTs as attackers on day 1 PLUS I can start building attack bombers on day 1 and a have a full and effective air group no later than day 4. THE DOCTRINE DOES NOT MAKE THE PLAYER THE PLAYER MAKES OR BREAKS THE DOCTRINE.
No offense intended. I know a few other experienced players who prefer Axis for exactly the same reason. I usually recommend Axis for new players as I consider it easiest to learn the game with. I could have worded that more elegantly.
15 Dec 2022, 20:11
6thDragon wrote:
S Schmidt wrote:
Speaking of doctrines
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks..
6thDragon wrote:
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
I find both statements on this or that doctrine to be a doctrine for noobs just wrong. I play Axis frequently as I like the Aggressive play style of it from having Motorize Infantry and LTs as attackers on day 1 PLUS I can start building attack bombers on day 1 and a have a full and effective air group no later than day 4. THE DOCTRINE DOES NOT MAKE THE PLAYER THE PLAYER MAKES OR BREAKS THE DOCTRINE.
No offense intended. I know a few other experienced players who prefer Axis for exactly the same reason. I usually recommend Axis for new players as I consider it easiest to learn the game with. I could have worded that more elegantly.
I guess axis is a bad choice to learn game , because axis is not a spammer doctrine and replace lost units is hard
16 Dec 2022, 10:24
Undaunted wrote:
6thDragon wrote:
S Schmidt wrote:
Speaking of doctrines
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks..
6thDragon wrote:
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
I find both statements on this or that doctrine to be a doctrine for noobs just wrong. I play Axis frequently as I like the Aggressive play style of it from having Motorize Infantry and LTs as attackers on day 1 PLUS I can start building attack bombers on day 1 and a have a full and effective air group no later than day 4. THE DOCTRINE DOES NOT MAKE THE PLAYER THE PLAYER MAKES OR BREAKS THE DOCTRINE.
No offense intended. I know a few other experienced players who prefer Axis for exactly the same reason. I usually recommend Axis for new players as I consider it easiest to learn the game with. I could have worded that more elegantly.
I guess axis is a bad choice to learn game , because axis is not a spammer doctrine and replace lost units is hard
But you want to discourage spamming I hope, so learning NOT to spam is an important message
I think the doctring due its power (extra health and damage) is forgiving, but the issues arise later when you need an economy to keep on waging war.
16 Dec 2022, 11:08
Gen. Smit wrote:
Undaunted wrote:
6thDragon wrote:
S Schmidt wrote:
Speaking of doctrines
Cecil Rhodes. wrote:
Allies Doctrine is honestly used by noobs. Pan-Asian is the one for experts.
THe main idea of Allies is to build defence, Then Build Planes , quickly upgrade, and Have A LARGE navy.
I dont get why so many allied players go with Heavy and Medium tanks..
6thDragon wrote:
I agree with you on the tank part.
I always consider axis to be the doctrine for noobs and Allies to require more skill. Pan Asian for sure is the preferred doctrine for skilled players.
I find both statements on this or that doctrine to be a doctrine for noobs just wrong. I play Axis frequently as I like the Aggressive play style of it from having Motorize Infantry and LTs as attackers on day 1 PLUS I can start building attack bombers on day 1 and a have a full and effective air group no later than day 4. THE DOCTRINE DOES NOT MAKE THE PLAYER THE PLAYER MAKES OR BREAKS THE DOCTRINE.
No offense intended. I know a few other experienced players who prefer Axis for exactly the same reason. I usually recommend Axis for new players as I consider it easiest to learn the game with. I could have worded that more elegantly.
I guess axis is a bad choice to learn game , because axis is not a spammer doctrine and replace lost units is hard
But you want to discourage spamming I hope, so learning NOT to spam is an important message
I think the doctring due its power (extra health and damage) is forgiving, but the issues arise later when you need an economy to keep on waging war.
I encourage spam defensive units , no spam for med tanks lol
16 Dec 2022, 15:23
Spamming units is a very effective strategy. I often spam low level units for the first several days, then scale back building new in order to build up resources for upgrading them skipping a level from 1 - 3.
This allows you to delay investing in upgrading your troop production buildings.
Tanks not so much. Tanks are highly overrated. With certain doctrines and build styles, I will go for tank destroyers. Armored Cars always have a place and keeping them upgrading is always a priority. I suppose both are in the tank branch, but I don't consider them to be tanks. Occasionally tanks have a place, but not for me on regular maps.