Unpopular opinion: interceptors are OP

If you focus on interceptors more than other aircraft you'll win the air war way more often than not. You'll have superior scouting ability and interceptors in large numbers are even good at picking off small tank units, which are weak at defending vs air attack.

I posted this on the Call of War subreddit with somewhat mixed comments, but most of them seemed to agree. I'm curious to see what you guys think.

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Agree, when you want to be an air player, you absolutely need a fighter branch in your air force.

Makes sense, that’s literally how air wars work. First you get air superiority, then you bomb an enemy. How do you want it to work?


CarKing the 6th of the Abrahamic Caliphate

K.Rokossovski wrote:

Agree, when you want to be an air player, you absolutely need a fighter branch in your air force.
I'd argue interceptors are just as important for non-air players. You need the skies to be clear to allow your fastest units to advance at full speed without being hindered by anti-air or SP anti-air

Klusey wrote:

K.Rokossovski wrote:

Agree, when you want to be an air player, you absolutely need a fighter branch in your air force.
I'd argue interceptors are just as important for non-air players. You need the skies to be clear to allow your fastest units to advance at full speed without being hindered by anti-air or SP anti-air
Problem here is that you cannot build the airstrips fast enough for your air to keep up with your rapid advance. As soon as your ground units exceed the range of your interceptors, enemy air power will pound you...AA or no AA

Nostroma wrote:

Problem here is that you cannot build the airstrips fast enough for your air to keep up with your rapid advance. As soon as your ground units exceed the range of your interceptors, enemy air power will pound you...AA or no AA
Correct, which is why keeping your interceptors at the highest available level at all times is so crucial; every bit of range helps! You really can't afford to advance past air cover and have to wait for new airstrips to be built.

This is also why rocket fighters cannot be used alone; their short range can't support an offensive.

Nostroma wrote:

Klusey wrote:

K.Rokossovski wrote:

Agree, when you want to be an air player, you absolutely need a fighter branch in your air force.
I'd argue interceptors are just as important for non-air players. You need the skies to be clear to allow your fastest units to advance at full speed without being hindered by anti-air or SP anti-air
Problem here is that you cannot build the airstrips fast enough for your air to keep up with your rapid advance. As soon as your ground units exceed the range of your interceptors, enemy air power will pound you...AA or no AA
All the more reason to keep your interceptors upgraded. They are certainly always the first type of plane I build a stack of, unless I’m on an island of course.

I’m still waiting for @z00mz00m to join and say how worthless interceptors are compared to rocket fighters.

Use rockets :D

Just kidding, I agree. It literally says in the description that interceptors are the key to air superiority

Looking for improvement.

Eh idk, they're amazing but I don't think I'd call them OP. Rocket fighters leap frog ints in strength, albeit with horrendous range.

They are amazing and you will need them for air superiority.

TMC

They are not worthless, but there's a point during the game where jets take over, and building prop fighters becomes a lost cause.

At this point resources become more plentiful, you can afford to upgrade your secret factory, build jets, and construct air factories on the front line. There's no need to wait 4 hours for an airfield when an air factory builds in 1 hour.

So no, interceptors don't suck, but ignore jets at your own peril. You can lose air superiority very quickly.

The range of rocket fighters is a real issue… all you need to do is catch them refueling with tac bombers and it’s over.


CarKing the 6th of the Abrahamic Caliphate

The Mister Class wrote:

They are amazing and you will need them for air superiority.
You are ignoring the consequences of the poor range. Like Carking said, there is a real risk to your airstrips being hit by bombers or even by fast ground units. This can be remedied but it is rather risky.

If I felt that my interceptors were outclassed in the air by rocket fighters, I would simply keep retreating until my enemy made a mistake. Maybe my enemy breaks discipline after I keep retreating, and he advances out of rocket fighter range... which is only about two provinces. Maybe my enemy recklessly lands all his rocket fighters near the front line at the same time, making them sitting ducks. Maybe my enemy concentrates his rocket fighters on one section of the front, typically the centre, and their poor range does not allow them proper coverage of the outside flanks where my interceptors can all still reach.

Even if I find no mistakes and cannot counter the rocket fighters, this means the enemy can only advance one or two provinces at a time before having to build airstrips; you have to admit this is really inefficient and potentially suicidal in the late game when there is a lot of territory to cover.

All rebasing requires overwatch. You don't land the whole air force, ever. It takes 1 hour to build an air factory. Just keep ignoring jets....

z00mz00m wrote:

All rebasing requires overwatch. You don't land the whole air force, ever. It takes 1 hour to build an air factory. Just keep ignoring jets....
For one thing, it only takes 30 minutes to build an air factory. But anyhow, how big are the chunks you suggest? If they are rather small, then an enemy could wipe them out with ints and pull back before your other fighters can reach you with such short range. If it’s a big part? Then they can go all out, ground a huge chunk of your force and only have to combat a much smaller one. And that still takes time. Even your fast jets would have to waste time in refueling, or at sea since they can’t use carriers. That’s dangerous and slows you down. Unless it’s for defense, they can’t really take over in the late game very easily… their build time is higher as well iirc so even with resources time might just balance things out.

CarKing the 6th of the Abrahamic Caliphate

30m on high morale, a bit over an hour when just conquered.

The chunks are different every time, and part of the art of war. You hope to have done it before the enemy even notices what you're doing, but you also prepare for the worst; the rest of your fighters is patrolling the new base, and when the first batch refuels, THEY patrol for the second batch to refuel. That's USUALLY enough, but there may be times when you make a third batch. And when the enemy actively flies missions closeby, the entire operation may be postponed anyway.

Build time becomes irrelevant by the time jets get into play, resources are usually so abundant by then that it doesn't hurt at all to pay for an extra level of secret factory.

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