I usually attack one country on day 1, either AI or live player, without embargo. The popularity effect is pretty limited for doing just one.
Waiting 24 hours to attacking
at the first day you have artilleries and there are still 10 hours to day change
will you keep to wait for trade ambargo to don't lose popularity
or
will you attack to small AI to get free cities
7 Replies
I wait if have the luxury to wait, the advantage being that attack and conquering will be quicker due accumulated power, but yeah if you would lose out on territory then you have to break the 24 hrs rule. I would like to know the exact mechanics/effect of the wait or not or only half a wait for example.
at the beginning all cities have %70 morale and less production so I guess players should invade 3 small AI capital fastly to reach %100 bonus if they have opportunity so they will get morale bonus and more production at cities in advance of the othersGen. Smit wrote:
I wait if have the luxury to wait, the advantage being that attack and conquering will be quicker due accumulated power, but yeah if you would lose out on territory then you have to break the 24 hrs rule. I would like to know the exact mechanics/effect of the wait or not or only half a wait for example.
3 in a day is a lot, and you will get a rise at daychange for free, so the difference is less than 30% percent. Furthermore production of units is capped at 80% I believe, so morale does not need to go to 100, either 1 city or the wait is almost equal. For production of resources you are spot on. and you would be less effective.
But depending the game one better has a higher popularity than others . it is like running from the lion, you dont need to be the fastest, but faster than the slowest one.
If you gain momentum in firepower by waiting and having less losses, that could be an small investment in the long run. I think player skill does most in the game (safe gold)
My preferred strategy is to research and build cruisers first, send them and an infantry after an AI with a coastal capital right away. The cruisers will bombard down the AI and you can send in the infantry to occupy and can almost always get it before day change. You can take them with zero casualties. Also, since they changed the supply drop timeline, you can have more control on where the supply drop appears as it is more likely to drop in a country you are at war with. Getting resources in those supply drops on day one is OP, in my opinion.
The downside is sometimes you'll get another player try to be more aggressive than you and go in with melee before you can bombard them down. That just helps you identify your first enemy.
You start with only defensive units. Usually there is some value in holding off and letting others go on offense with defensive units, taking high casualties in the process. Then you can go in and clean up after. However, taking at least one AI capital on day one is important, continuous expansion is key.
6thDragon wrote:
My preferred strategy is to research and build cruisers first, send them and an infantry after an AI with a coastal capital right away. The cruisers will bombard down the AI and you can send in the infantry to occupy and can almost always get it before day change. You can take them with zero casualties. Also, since they changed the supply drop timeline, you can have more control on where the supply drop appears as it is more likely to drop in a country you are at war with. Getting resources in those supply drops on day one is OP, in my opinion.The downside is sometimes you'll get another player try to be more aggressive than you and go in with melee before you can bombard them down. That just helps you identify your first enemy.
You start with only defensive units. Usually there is some value in holding off and letting others go on offense with defensive units, taking high casualties in the process. Then you can go in and clean up after. However, taking at least one AI capital on day one is important, continuous expansion is key.
produce cruiser at first day doesn't seem like best move
your neighbour can start to produce from submarine and you lost sea from first day
You're right that is a risk. This game is all about taking calculated risks. This one has never gotten me in trouble.Undaunted wrote:
produce cruiser at first day doesn't seem like best move6thDragon wrote:
My preferred strategy is to research and build cruisers first, send them and an infantry after an AI with a coastal capital right away. The cruisers will bombard down the AI and you can send in the infantry to occupy and can almost always get it before day change. You can take them with zero casualties. Also, since they changed the supply drop timeline, you can have more control on where the supply drop appears as it is more likely to drop in a country you are at war with. Getting resources in those supply drops on day one is OP, in my opinion.The downside is sometimes you'll get another player try to be more aggressive than you and go in with melee before you can bombard them down. That just helps you identify your first enemy.
You start with only defensive units. Usually there is some value in holding off and letting others go on offense with defensive units, taking high casualties in the process. Then you can go in and clean up after. However, taking at least one AI capital on day one is important, continuous expansion is key.
your neighbour can start to produce from submarine and you lost sea from first day
Post a Reply
Please log in to post a reply.