I have a question for you guys, I know gauging a player for his/her skill in game is important for waging war with them can either turn to victory or defeat. In picking an enemy or prey, how do you gauge the ability of a player and know how much percentage of your success in defeating them?
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu "Diplomacy works with leverage!" -Krieg Maker "We can wage an attrition war forever with no goal, if one is found otherwise!" -Krieg Maker "The difference between flirting and diplomacy is that the former requires flattery, the latter requires assurance. Be sure to be in the position of power when trying to win through diplomacy!" -Krieg Maker
Post a Reply
Please log in to post a reply.
175 Replies
23 Jul 2021, 11:44
the simple way to put it is :
If you have more than 10(eg 12) , the extra (2) will not cause any damage.
Your damage efficiency of the total stack won't be at its best because 2 units aren't fighting.
Your combat efficiency will still be at its best, because the best 10 are fighting.
23 Jul 2021, 12:43
MadMike69 wrote:
the simple way to put it is :
If you have more than 10(eg 12) , the extra (2) will not cause any damage.
Your damage efficiency of the total stack won't be at its best because 2 units aren't fighting.
Your combat efficiency will still be at its best, because the best 10 are fighting.
Thanks for the response. That means Divisions with overwhelming hitpoints can be created without any penalties, it will only inflict the damage of the 10 best units but the damage-received will be spared between the 11-? units that form the Division.
Shouldn't that be conider a bug? I am asking this because the army size indicator marks "x out of 10", so in that case any army with more than 10 units should be penalized.
Maybe penalized by reducing a % of damage-inflicted by the number of "extra" units in the stack, or by making the potential damage-recieved by a stack of 10 equal for all units in the stack instead of sparing it between the 11-? units.
23 Jul 2021, 13:26
Only best 10 units fight. So conclude the penalty
23 Jul 2021, 14:09
Ivan Bukovec wrote:
Only best 10 units fight. So conclude the penalty
Since damage efficiency is still 100% and damage received is spared between all units, not sure how we could consider that as a penalty.
23 Jul 2021, 17:03
Well if you have a stack of 10 artillery and 10 melee troops and you are locked in melee battle than only the 10 melee troops will fight. Theoretically you are still only at 50% efficiency.
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
Yeah. it is most dangerous sign anyways. I am one of first players, who used it. First try in cow 2014, advanced developing in CoN, because CoN had stack limits since start of game, and returned use in CoW 1.5...
24 Jul 2021, 11:06 (edited)
cl0xy wrote:
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
Depending on what day this is, you could easily counter it with a 30 stack airforce, I make that by day 10.
If they have skilled anti-air, there comes the real problem.
Even without separated AA you would lose all of your 30 aircraft squadrons and in worst case dont kill single unit.
advanced infantry and AC have enough AA ability. he has 6 stacks your airforce would gain six times defencive damage every own attack. There is no airforces wich are even 4 time stronger than land units same levels.
And in this case, (he had 4 AA in each stack) you would lose all 30 squadrons in 1 or max 2 attacks or 2 max 4 patrol ticks.
24 Jul 2021, 14:54
MadMike69 wrote:
the simple way to put it is :
If you have more than 10(eg 12) , the extra (2) will not cause any damage.
Your damage efficiency of the total stack won't be at its best because 2 units aren't fighting.
Your combat efficiency will still be at its best, because the best 10 are fighting.
This is the replacement for SBDE so you can't produce an unbeatable Doom stack correct?
"Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people. General Heinz Guderian(Schneller Heinz) Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run
6 Sept 2021, 18:04
if i may say.
in my opinion there are 3 things that need to watch carefully.
1. how fast that player expanding
it is not always but can be futile, at least you know that he can expand that fast that mean he has a good tactic, good army composition or he build like early army that will have effect in early game but will be useless for offensive in mid and late game.
2. enemy building
we may can't see what is the building usually marked with question mark. but judging from how many building that player has build, u need to beware of that player
3. use newspaper
watch as largest economic production, mightest army or about the research.
any of those things that above you, you should rethink
largest economic mean the player can massive produce or build
mightiest army mean yea you know how strong the army
and the research mean that player can outperfomed you
i once fight someone that have higher research than me but i have the mightiest army and largest economic prodcution
so it's like quantity vs quality. I win but it cost about 3/4 strike force and only left some early unit or my force are lose a lot of hp.
that said all that 3 are matter, never went to over in 1 thing that will make things unstable and in long term will cripple your for awhile
9 Sept 2021, 00:22
samkun wrote:
1. how fast that player expanding
it is not always but can be futile, at least you know that he can expand that fast that mean he has a good tactic, good army composition or he build like early army that will have effect in early game but will be useless for offensive in mid and late game.
Expansion means nothing about winning. In fact, the people who conquer 5 nations by day 3 are the most weakest players. Numberwise or possibly gold-spam wise, they may be the strongest, however, most of their forces will be thinned out, with rebellions occurring in many provinces for them to be able to handle at once. You should never rapidly expand your land/forces unless you are over 90% sure that no neighbors of you or your conquested lands will be able to defeat you with their alliances/experience.
If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach. -Alexandera Nevsky
1 Oct 2021, 21:01
RBoi200 wrote:
vietcong2005 wrote:
Someone who only has tanks is probably new to the game.
Correction: Someone who only uses militia is probably new to the game.
That had me rolling. I may have tried that early on.
Player Name: MosheDyan68 ID: 30148568 Have fun. Stay young. Follow Jesus.
2 Oct 2021, 09:52
Ob the contrary i must say militia very good but using only that is restraining.
"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass "The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply" Secretary of Nova0213
2 Oct 2021, 14:50
Well for my experience is to look out for newspaper reports on what kind of troops he using to attack enemy troops since newspaper reports will indicate his attacks and killing tactics on enemy troops. Also watch out for his K/D. If his K/D is 3 or above, be careful that player may be extremely dangerous in the later stages in the game. Furthermore look at his army strength, research level and the size of the player's nation economy in the newspaper will help you gauge how well this player is doing in the game. Hope this helps
"One must embrace Evil Tanya Von Degurechaff's personality and ideas to be stronk in Call of War. The use of Gold from Bytro won't stop the great Evil Tanya at all" ~~Sun Tzu, Author for Art of War, 2021 CoW Edition. "Being X must not take over Bytro Labs and its gold or we will lose" ~~Tanya Von Degurechaff, Circa 2021
2 Oct 2021, 14:55
Karl von Krass wrote:
check if the player is named Karl....
on a serious note here is how to gauge a player's threat
1. performance against his enemies in the game
2. if there are other players in the same alliance
3. economy size
4. whether the player declares, embargoes then declares or suddenly attacks.
on a side note, stats lie, just recently, a player complained to me about 3 of my alliance members and that they were new yet they thrashed him around (accused them of multi) , a nice enlightening discussion with my alliance members revealed that the guy could be destroyed just by 1 of them aka not exactly skilled.
the guy joined 110 games and won more than 50% with 43 solo victories
Exactly Karl, this is how players win CoW game rounds easily.
"One must embrace Evil Tanya Von Degurechaff's personality and ideas to be stronk in Call of War. The use of Gold from Bytro won't stop the great Evil Tanya at all" ~~Sun Tzu, Author for Art of War, 2021 CoW Edition. "Being X must not take over Bytro Labs and its gold or we will lose" ~~Tanya Von Degurechaff, Circa 2021
4 Oct 2021, 07:25
Total wins against how many games they've joined. K/d is helpful and always read the paper.
Total wins against how many games they've joined. K/d is helpful and always read the paper.
I would add total "Individual" wins - Coalition wins are many times just luck that you join a good Coal.
"Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people. General Heinz Guderian(Schneller Heinz) Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run
16 Oct 2021, 01:58
I mainly look at the player's level. If the player is under level 40, then they are probably rather easy to defeat. Level 50-80, a bit risky but still possible. Level 80+, don't even try, they are a pro and they know what they are doing.
Kind regards, Donk Bytro game addict and avid CoW player. "Γ" > "th" Π‘Π»Π°Π²Π° Π£ΠΊΡΠ°ΡΠ½Ρ!
16 Oct 2021, 03:21
Donk2.0 wrote:
I mainly look at the player's level. If the player is under level 40, then they are probably rather easy to defeat. Level 50-80, a bit risky but still possible. Level 80+, don't even try, they are a pro and they know what they are doing.
Not true, I even once encountered a high level player but his stats is shet lol. You got to see his KD against players and AIs. Also take note on his province win or loss rate. Furthermore take a look at his stats what kind of troop type he lost. With these information, you will know whether he's a strong or weak player.
"One must embrace Evil Tanya Von Degurechaff's personality and ideas to be stronk in Call of War. The use of Gold from Bytro won't stop the great Evil Tanya at all" ~~Sun Tzu, Author for Art of War, 2021 CoW Edition. "Being X must not take over Bytro Labs and its gold or we will lose" ~~Tanya Von Degurechaff, Circa 2021
24 Oct 2021, 17:22
I guess that is true too.
Kind regards, Donk Bytro game addict and avid CoW player. "Γ" > "th" Π‘Π»Π°Π²Π° Π£ΠΊΡΠ°ΡΠ½Ρ!
25 Oct 2021, 15:33
Donk2.0 wrote:
I guess that is true too.
Very true - I'm in a game now and the top player is Ranked 2 Star - 991 Games ----- 14 Ind and 47 Coal wins!!!
Province Ratio 1.67 --- K/D .67
You think I'm worried about that player.
"Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people. General Heinz Guderian(Schneller Heinz) Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run