What is the most over-powered in-game unit compared to its real-life WW2 counterpart?
That's easily the commando battalion.
Real world commandos of the WW2 era were light infantry, trained for stealth insertions (either amphibious or airborne), and special missions not usually handled by conventional infantry, such as espionage, sabotage and assassination. They were not equipped for stand-up battles against conventional heavy infantry, against which they would have been severely out-gunned, because commandos could not carry any weapons heavier than light machine guns, bazookas or small-bore mortars. Certainly nothing like artillery, anti-tank or anti-aircraft guns, or heavy automatic weapons. The whole point of a commando unit was to move fast and light, get in undetected, accomplish their mission quickly, and hopefully still be alive to be extracted before they were confronted with heavier enemy forces.
Real commandos typically operated in squad or platoon-size units, occasionally in company-size units, and almost never in formations as big as a battalion or regiment. Our in-game commando, of course, is a battalion, and based on personnel numbers is half the size of an ordinary infantry regiment.
Instead, our in-game commando battalion is some kind of super infantry unit that is stronger against conventional infantry at every level, and is stronger against armor than conventional infantry, and has one third two thirds (66%) more hit points than a conventional heavy infantry regiment (25 vs. 15) even though it has only one half of the personnel (800 vs. 1,500). Oddly, our in-game commando unit has no particular airborne or amphibious qualities that would be typical of real commandos, although it does have the biggest terrain-based bonus in the game (100% stronger in mountains).
Real world commandos were among the most elite of all WW2-era troops, requiring months of specialized training and physical conditioning, which most conventional infantry did not require, and as a result their numbers were very, very small compared to overall force structure. Sadly, our in-game commandos are subject to being spammed in unlimited numbers, taking them far outside of the realm of reality.
[Note correction above: I somehow "misremembered" that the commando battalion had 20 hit points, not the 25 hit points that it actually has . . . meaning, of course, that it is even more over-powered than previously stated.]
