Which unit do you think is OP?

So today I was wondering as I'm playing the 100 player game getting on the grind what do you think is the most Over powered Unit. An why do you think it is Overpowered.

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What is the most over-powered in-game unit compared to its real-life WW2 counterpart?

That's easily the commando battalion.

Real world commandos of the WW2 era were light infantry, trained for stealth insertions (either amphibious or airborne), and special missions not usually handled by conventional infantry, such as espionage, sabotage and assassination. They were not equipped for stand-up battles against conventional heavy infantry, against which they would have been severely out-gunned, because commandos could not carry any weapons heavier than light machine guns, bazookas or small-bore mortars. Certainly nothing like artillery, anti-tank or anti-aircraft guns, or heavy automatic weapons. The whole point of a commando unit was to move fast and light, get in undetected, accomplish their mission quickly, and hopefully still be alive to be extracted before they were confronted with heavier enemy forces.

Real commandos typically operated in squad or platoon-size units, occasionally in company-size units, and almost never in formations as big as a battalion or regiment. Our in-game commando, of course, is a battalion, and based on personnel numbers is half the size of an ordinary infantry regiment.

Instead, our in-game commando battalion is some kind of super infantry unit that is stronger against conventional infantry at every level, and is stronger against armor than conventional infantry, and has one third two thirds (66%) more hit points than a conventional heavy infantry regiment (25 vs. 15) even though it has only one half of the personnel (800 vs. 1,500). Oddly, our in-game commando unit has no particular airborne or amphibious qualities that would be typical of real commandos, although it does have the biggest terrain-based bonus in the game (100% stronger in mountains).

Real world commandos were among the most elite of all WW2-era troops, requiring months of specialized training and physical conditioning, which most conventional infantry did not require, and as a result their numbers were very, very small compared to overall force structure. Sadly, our in-game commandos are subject to being spammed in unlimited numbers, taking them far outside of the realm of reality.

[Note correction above: I somehow "misremembered" that the commando battalion had 20 hit points, not the 25 hit points that it actually has . . . meaning, of course, that it is even more over-powered than previously stated.]

In my opinion, the most OP unit is the level 2 and above rocket. V2 rockets were never made effective as a tactical weapon during WW2, yet rockets in the game are capable of pinpoint accurate strikes. This is especially unrealistic when targeting units, as the V2s were meant to target buildings.

Stormbringer50 wrote:

In my opinion, the most OP unit is the level 2 and above rocket. V2 rockets were never made effective as a tactical weapon during WW2, yet rockets in the game are capable of pinpoint accurate strikes. This is especially unrealistic when targeting units, as the V2s were meant to target buildings.
All true, except for one minor quibble. They weren't even accurate enough to target very large buildings; they targeted large cities like London and Amsterdam.

In the only known attempted tactical use of the V-2 ---- against the Ludendorff Bridge at Remagen ---- the V-2 had eleven misses in 11 tries, and one landed almost 40 km away. The idea that the V-2 could be used as a tactical weapon against deployed troops in the field is preposterous; all it would have done is make a 30-foot crater in the ground.

I would disagree with Storm. All rockets suffer from the same problem. The V1 was just as inaccurate.

Perhaps the fix would be the inability to target troops? Maybe just built up areas with a loss of morale added t it as well.

I would also suggest that whilst OP (commandos and rockets) they are not unbalancing the game because of various restrictions preventing them being spammed.

yes i agree that they are not unbalancing the game. The only reason that I didnt include the V1 as being OP is that it isnt any kind of a threat anyway. Ofc it was wildly innacurate. :)

Stormbringer50 wrote:

The only reason that I didnt include the V1 as being OP is that it isnt any kind of a threat anyway. Ofc it was wildly innacurate.
The V1 was pretty close to militarily useless. The guidance technology was cutting edge in the 1940s and not quite ready for prime time. Really sucked though if your wife and kids happened to be under one when its pulse motor cut out. Great for terrorizing civilians in large metropolitan areas.

The buzzing was as horrific as the damage. Terrorized British cities

it wasn't the buzzin that was horrific, it was when it stopped .

indeed

MontanaBB wrote:

Stormbringer50 wrote:

All true, except for one minor quibble. They weren't even accurate enough to target very large buildings; they targeted large cities like London and Amsterdam.
To prevent urban legend being created, Amsterdam was never targetted by any V-weapons. Antwerp was, though.

Rockets though OP are easy to avoid if you can keep your stacks moving or break into smaller stacks.

Surprisingly I don't see a lot of Commandos, some yes, but seldom in large numbers. When you come up against them they are tough to take on, but slow as compared to mechanized and building one a day really isn't spamming.

I feel the TAC Bomber is still the OP unit of choice, mixed with some interceptors it can quickly cross the battlefield to swing the balance on any given battle. Also great to deal with those run-a-muck Tanks and Armored Cars that people seem to love sending out well beyond their lines of support.

2nd choice for OP is nuclear rockets, they are great when you find a large stack to drop them on. Downside, it is hard to keep up with the front if you have a fast moving front line, and it's costly to produce.

"A good plan, violently executed now, is better than a perfect plan next week." - General George S. Patton, Jr.
"Do, or do not. There is no try" - Yoda

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