Armymac3000 wrote:
But why would you want the chance of defeat when your troops/vehicle are clearly better. I get wanting to give a chance for the under dog to win, but if they want to win, they need to have something that they can rely on to win not just chance/rng. It would be incredibility annoying if you have a big fleet of battleships, cruisers, and destroyers and have all of that be destroyed by a few subs. Or if you had a air attack with strategic bombers and fighters just to be destroyed by a few AA units or fighters. Both are completely possible in real life but this isn't real life.If I have more troops/vehicles and they are better than yours (and little to no defense bonus) then you should lose that engagement. I don't think this game is any where close to being a simulation of war, so why are we trying to push it that way? In my opinion, there are much better games that do simulate the absolute randomness of war and war as a whole.
Also I like the quotes at the end
I am not sure if you are addressing me; I'll assume so.
I do not want chance so the underdog should win. If he can use chance to his benefit good for him, but it shouldn't have sufficient effect on the game that any player could win largely due to it.
The reason I want chance in battles is due to the complexity of Call of War. In chess, go, or checkers, there is no chance. These are essentially abstract strategy games and any mention of "battle" is purely by analogy. In addition they are very simple. They don't need it and it dilutes the raw strategic skill of a player.
Call of War is more like Risk. Risk is more complex, simulating strategic goals and large-scale battles between opposing armies. Like Call of War, is intentionally less abstract and the pieces resemble real soldiers and the board the real world*. Because of this, it is necessary to have a chance mechanic in battles, because in real life chance is always an issueβ . All of these conditions are the same as Call of War, so I think Call of War should incorporate more chance into its battles.
Re your naval scenario, in Risk, if an army of 12 challenges an army of 1 it is almost bound to win, but can also lose. I agree, it would be frustrating to lose a whole fleet to a few enemies. I do not want this to happen. In Call of War, it should not be possible for this to happen. It is ridiculous. Nevertheless, I think the element of chance should be there (I would say damage should be affected to around 20 per cent on each side of the nominal value).
It may even make the game more interesting; sometimes, as at Kokoda, small armies were able to hold off large ones against the odds (also due to the terrain). If this happened in-game it might make for a more diverse experience, possibly also useful to "'let's play" or narrative-type players.
Also thanks about the quotes! You should get some of your own.
*,β I agree with Pod-than that this game need not always be fully realistic; but I also agree that uncertainty must exist.
Aeroplanes are interesting toys but of no military value.
β Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
β Lord Kitchener, on tanks