Skip to main content

Why are wake island and sand island cities in 1939 historical?

Seriously. Why are some minor islands cities while places like liverpool and glasgow not?

8 Replies

They had to even out the point distribution across the world. They explained this when updating the game from 1.0 to 1.5 mode with the 10 point provinces being only possible in urban centers.

Not very realistic I know.

Just like Raleigh, Richmond and Cincinnati and Mobile in the U.S. aren't urban provinces either though they are, and were, historically.

But sometimes you have to sacrifice realism for game balancing mechanics and the point distribution across regions was one of those.

Tribunate wrote:

They had to even out the point distribution across the world. They explained this when updating the game from 1.0 to 1.5 mode with the 10 point provinces being only possible in urban centers.

Not very realistic I know.

Just like Raleigh, Richmond and Cincinnati and Mobile in the U.S. aren't urban provinces either though they are, and were, historically.

But sometimes you have to sacrifice realism for game balancing mechanics and the point distribution across regions was one of those.

Well, I'm currently Japan so I suppose that's some free points for me!!

Those islands were of strategic importance in the Pacific War. So we made them urban provinces, to give them strategic value and something to fight for in the Pacific Theater. They now provide victory points and production capabilities because of that. Also if you think about it, those small island were pretty much clustered with runways and buildings and had nearly no nature left, so basically urban islands :D

If you have ever seen Honolulu... urban island.

freezy wrote:

Those islands were of strategic importance in the Pacific War. So we made them urban provinces, to give them strategic value and something to fight for in the Pacific Theater. They now provide victory points and production capabilities because of that. Also if you think about it, those small island were pretty much clustered with runways and buildings and had nearly no nature left, so basically urban islands :D
Then why aren't gibraltar or malta urban? And the same for many other important areas.

Well again, regional point distribution needed to be balanced so it was fair for gaming experience.

whowh wrote:

freezy wrote:

Those islands were of strategic importance in the Pacific War. So we made them urban provinces, to give them strategic value and something to fight for in the Pacific Theater. They now provide victory points and production capabilities because of that. Also if you think about it, those small island were pretty much clustered with runways and buildings and had nearly no nature left, so basically urban islands :D
Then why aren't gibraltar or malta urban? And the same for many other important areas.
Because we can't make everything urban and we had a limited development time allocated for the change, so no time to go through every province in the map. We rather focused on key areas where we knew that we wanted changes. Additional, balancing reasons. If we made every big city of countries urban, several countries would have even bigger advantages in their core territory.

However we can of course keep it in mind if we ever made another rework of the map.

Btw. these islands were urban already since we released the 1.5 version of the map some months ago, it wasnt added with the upgrade to 30 players.

freezy wrote:

Btw. these islands were urban already since we released the 1.5 version of the map some months ago, it wasnt added with the upgrade to 30 players.
I just noticed. I just rarely go to war with the US and didn't really notice up until now.

Post a Reply

Please log in to post a reply.

Back to Questions and Answers
Play Our Games