the voting is not really neutral.... dont make a own conclusion before a voting otherwise you get just mostly what you want to be voted....... thats what I think.... but maybe you dont what a neutral voting anyway .... so sry if it is so xd
Why do People Love Militia?
I'm confused about why so many players here like militia. I get that they are stealth on most provinces, but they just don't seem to be worth it for me.
Some down sides of Militia:
- They need to be at least level 3/4 to even be helpful
- One of the slowest units in the game
- Vulnerable on plains (the most common province type)
- Little to no defense against heavy armour and air
- Everything they can do, infantry can do better
What does everyone else think?
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91 Replies
to be honest ive never used militia in my life
Allow me to elaborate:
South America=Forest (Or if not S America leave out this step)
Forest=Militia
Militia=Stealth
Stealth=Cheese
Cheese=Win
very interesting but generally play as countries with less forests
Cheaper. Faster production times. Stealth.
but its really slow (im just MR anti-militia)
As jub jub said, they are cheap, and they are insanely good for what they are, good AA defense and superb defensive stats and pretty good attack.(if upgraded)
Besides being stealth they are one of the better units in terms of HP and attack and defense power against all armor classes relative to their production cost and time. Their disadvantages are speed and if you are struggling with manpower and/or food there may be better choices depending on your goals.
While I don’t use them that much, when I do, they are very helpful, especially in forest and/or pan-Asian countries. It’s very cheap and cost effective, fast to spam, good against most units (it even has air defense). While it’s not the best unit for offense (even with stealth they are kinda lackluster at times), it’s great for defense, especially when you can use the Pan-Asian bonuses and forest to screw with your enemies.
Edit:I still do use infantry more. They are just more versatile and faster.
The actual answer is that Infantry are pretty useless in mid to late game, where their main function is to soak damage to keep other, more useful units performing well, such as in RRG stacks. Militia perform this better because they're the cheapest way of diluting damage, and the speed issue isn't actually an issue when you're stacked with RRGs.
I don't think I've ever intentionally researched even Level 2 of infantry, while I regularly take militia up to L3.
I have never researched lvl2 Infantry, but i make Max Militia as often as i can, and i gotta agree with this.jubjub bird wrote:
The actual answer is that Infantry are pretty useless in mid to late game, where their main function is to soak damage to keep other, more useful units performing well, such as in RRG stacks. Militia perform this better because they're the cheapest way of diluting damage, and the speed issue isn't actually an issue when you're stacked with RRGs.I don't think I've ever intentionally researched even Level 2 of infantry, while I regularly take militia up to L3.
That’s interesting, since I usually max them out to great effect. Not only do they soak up damage and are cheaper and faster, but they also have actually well balanced stats that allow them to attack or defend against many types of units. You also almost always start off with tons of them, making infantry very cost effective to upgrade. There is also intimidation, as most players I see are more likely to back down to an army with lost of infantry rather than militia, even though the militia can also both a powerful threat. I also never use RRGs since planes are more effective though, so that may be a cause of our disagreement. I’d say both are very effective in many circumstances.jubjub bird wrote:
The actual answer is that Infantry are pretty useless in mid to late game, where their main function is to soak damage to keep other, more useful units performing well, such as in RRG stacks. Militia perform this better because they're the cheapest way of diluting damage, and the speed issue isn't actually an issue when you're stacked with RRGs.I don't think I've ever intentionally researched even Level 2 of infantry, while I regularly take militia up to L3.
That is certainly an important consideration. There are also countries on the HWW map that start with tons of militia.Carking the 6th wrote:
You also almost always start off with tons of them, making infantry very cost effective to upgrade
Can't add much to what has been said, but slowness is negated in Pan-Asian, and actually the air defence is better than a lot of "good" units. So there's that.Brando Dilla wrote:
I'm confused about why so many players here like militia. I get that they are stealth on most provinces, but they just don't seem to be worth it for me.Some down sides of Militia:
The last bullet on this list is probably why I don't bother researching them past level 1 (which i may make level 1 militia sometimes to prevent a city from rebelling). I have found that Infantry and Armoured Cars are stronger, faster, and more versatile in defensive combat.
- They need to be at least level 3/4 to even be helpful
- One of the slowest units in the game
- Vulnerable on plains (the most common province type)
- Little to no defense against heavy armour and air
- Everything they can do, infantry can do better
What does everyone else think?
It is less efficient, in cost/damage, than infantry.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
Militia is on the same level as AC, arty, or tacs as one of the best units in the game. Check out why here:
occasionally using militia but when i do i got goddamn comeback, enemy using meatshield and i wait his shield to pass my militia and strike his artilery in the rear, lock his shield with tanks. from that tactical victory he start losing momentum and retreat
True only for MP and just barely. For food militia is slightly better and for cash, goods, and time, militia is about twice as good.Lord Crayfish wrote:
It is less efficient, in cost/damage, than infantry.
I think the conclusion here is that militia can be very versatile and powerful, but don’t function well in certain situations. While they are not an end all be all, if used correctly, for example with the pan-Asian doctrine in a heavily forested region they can be an absolute nightmare, easy to spam and ridiculous to fight. But if you are say an allied player attacking another allied player who has interceptors and tac bombers, and mostly plains in their country, then you will faulter in this rare case. But in the end they are very versatile, cheap and annoying unit to face, one without many counters if used correctly.
If think that there are no bad units at all. There are merely unfavourable situations.Carking the 6th wrote:
I think the conclusion here is that militia can be very versatile and powerful, but don’t function well in certain situations. While they are not an end all be all, if used correctly, they can be an absolute nightmare. But in the end they are very versatile, cheap and annoying unit to face, one without many counters if used correctly.
I do not use all units, but that is because I am unflexible, or have an established fighting style.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
Oh yes there are bad units. Heavy tanks, commando's, and flying bombs/rockets spring to mind, but there are more.
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