Why do People Love Militia?

I'm confused about why so many players here like militia. I get that they are stealth on most provinces, but they just don't seem to be worth it for me.

Some down sides of Militia:

  • They need to be at least level 3/4 to even be helpful
  • One of the slowest units in the game
  • Vulnerable on plains (the most common province type)
  • Little to no defense against heavy armour and air
  • Everything they can do, infantry can do better
The last bullet on this list is probably why I don't bother researching them past level 1 (which i may make level 1 militia sometimes to prevent a city from rebelling). I have found that Infantry and Armoured Cars are stronger, faster, and more versatile in defensive combat.

What does everyone else think?

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

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91 Replies

Rockets are most certainly not a bad unit, Commandos are good in some situations, Flying Bombs, yes, for the most part bad, but i guess they can be used in a pinch. And Heavy Tanks are just straight up garbage.

Being "good in some situations" isn't enough; a unit needs to be good in the majority of situations.

K.Rokossovski wrote:

Being "good in some situations" isn't enough; a unit needs to be good in the majority of situations.
It really depends on the situation, in some situations they can be really good, so you produce them then, i don't produce Commandos unless i need them, and when they ARE good, they are overwhelmingly good, so, yes, being good in some situations is enough.

And its not like someone will go for Commandos only, every game, so they are a situational unit, only used when needed.

Can we talk about heavy tanks for a second though? What’s the point? Even in axis doctrine they just don’t justify the cost. Too slow, get pummeled by planes and artillery, while medium and light tanks just work better. It feels like they need some sort of boost in damage, though it does make sense they are slow and expensive. Real world armies basically use medium and sometimes light tables for a reason. They are more versatile, fitting a main battle tank role. Still doesn’t make heavy tanks suck less though.

I found it interesting that, to build per hit-point, heavy tanks use less manpower, iron, fuel and money than medium tanks, and only a little more rare earths.

I've played this game on and off for ten years (mostly off, which explains why I still suck at it, lol)... One day I'll go all-in on heavy tanks as part of economic/war strategy, to test whether they can be a viable strategy.

Perhaps someone else has already done this?

Kolonnos wrote:

I found it interesting that, to build per hit-point, heavy tanks use less manpower, iron, fuel and money than medium tanks, and only a little more rare earths.

I've played this game on and off for ten years (mostly off, which explains why I still suck at it, lol)... One day I'll go all-in on heavy tanks as part of economic/war strategy, to test whether they can be a viable strategy.

Perhaps someone else has already done this?

I would like to see this be done, but no one has done it before to our knowledge, if you do this, i would be interested with the result, but the win would have to be Solo and preferably a smaller map or else it will never work, ever.

K.Rokossovski wrote:

Oh yes there are bad units. Heavy tanks, commando's, and flying bombs/rockets spring to mind, but there are more.
You forgot Strategic Bombers.
β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Brando Dilla wrote:

K.Rokossovski wrote:

Oh yes there are bad units. Heavy tanks, commando's, and flying bombs/rockets spring to mind, but there are more.
You forgot Strategic Bombers.
I hope you are joking, lol

Fox-Company wrote:

Brando Dilla wrote:

K.Rokossovski wrote:

Oh yes there are bad units. Heavy tanks, commando's, and flying bombs/rockets spring to mind, but there are more.
You forgot Strategic Bombers.
I hope you are joking, lol
Strategic bombers are a waste. Instead of destroying enemy buildings, you can use them to your own benefit.
β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Re: heavy tank strat, I've tried it a couple times for shits and giggles. Both times on the America map, I think once as Colombia and once as Venezuela. It's viable in the same way that any unit combination is viable in the hands of a good player. The advantages are obvious, basically being able to run over 99% of stacks if your opponents' aren't countering you. Unfortunately, the counters are obvious, which is why I don't think I'd do it on a WaW map. All in all, it was a lot of fun and made for a great set-it-and-forget it game that didn't require Fire Control, but it's generally inferior to strategies that focus on ranged units. I would absolutely do it again though.

jubjub bird wrote:

Re: heavy tank strat, I've tried it a couple times for shits and giggles. Both times on the America map, I think once as Colombia and once as Venezuela. It's viable in the same way that any unit combination is viable in the hands of a good player. The advantages are obvious, basically being able to run over 99% of stacks if your opponents' aren't countering you. Unfortunately, the counters are obvious, which is why I don't think I'd do it on a WaW map. All in all, it was a lot of fun and made for a great set-it-and-forget it game that didn't require Fire Control, but it's generally inferior to strategies that focus on ranged units. I would absolutely do it again though.

What unit are you talking about?

Militia or SB?

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Heavy tanks, just making the point that they aren't terrible, they're usually just not the best option.

jubjub bird wrote:

Heavy tanks, just making the point that they aren't terrible, they're usually just not the best option.
Heavy Tanks are basically Medium Tanks on steroids. They have one of the highest HP values (of non-nuclear units) in the game, but are also one of the most expensive units in the game. They're also painfully slow, and completely vulnerable to Attack Bombers.
β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Yes, I'm aware

Fox-Company wrote:

K.Rokossovski wrote:

Being "good in some situations" isn't enough; a unit needs to be good in the majority of situations.
It really depends on the situation, in some situations they can be really good, so you produce them then, i don't produce Commandos unless i need them, and when they ARE good, they are overwhelmingly good, so, yes, being good in some situations is enough.

And its not like someone will go for Commandos only, every game, so they are a situational unit, only used when needed.

Commandos are good if you are a mountainous country (like Tibet or Romania)

Otherwise, I don't build them.

β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Just to spite K.Rossov's comment about Commandos being bad, i am going to play a round, with only Commandos and get a solo win, despite me knowing i have a 3% chance of winning, i am willing to risk it.

Fox-Company wrote:

Just to spite K.Rossov's comment about Commandos being bad, i am going to play a round, with only Commandos and get a solo win, despite me knowing i have a 3% chance of winning, i am willing to risk it.
At least your Unit K/D will (probably) not go down.
β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

Gotta get that achievement somehow

Fox-Company wrote:

Just to spite K.Rossov's comment about Commandos being bad, i am going to play a round, with only Commandos and get a solo win, despite me knowing i have a 3% chance of winning, i am willing to risk it.
Hey doesn’t mean we are gonna miss out on the next game eh?

Carking the 6th wrote:

Fox-Company wrote:

Just to spite K.Rossov's comment about Commandos being bad, i am going to play a round, with only Commandos and get a solo win, despite me knowing i have a 3% chance of winning, i am willing to risk it.
Hey doesn’t mean we are gonna miss out on the next game eh?
Ill do this after we got no Alliance events, aight?

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