Blitzkrieg is a Historical map, meaning that all countries start with the approximate units that they had in real life in 1939. Canada's military in 1939 was no joke.
Why does Canada have so many units?
I noticed that in the Blitzkrieg round, Canada starts with at least 20 units. I thought AI countries don't start with lots of units.
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Yeah, Canada had, according to most sources I found about 60-90,000 men in 1939, eventually growing to 250,000 later in the war. This is huge considering Canada’s population, and comparable to the US before they entered the war!
Don’t forget that most “units” in CoW consist of 1,000 to 1,500 Manpower.Carking the 6th wrote:
Yeah, Canada had, according to most sources I found about 60-90,000 men in 1939, eventually growing to 250,000 later in the war. This is huge considering Canada’s population, and comparable to the US before they entered the war!
That would but then at around 20k units total. Since these maps are scaled down (iirc blitz doesn’t show all of Canada) it would make sense that not all their units are shown.Brando Dilla wrote:
Don’t forget that most “units” in CoW consist of 1,000 to 1,500 Manpower.Carking the 6th wrote:
Yeah, Canada had, according to most sources I found about 60-90,000 men in 1939, eventually growing to 250,000 later in the war. This is huge considering Canada’s population, and comparable to the US before they entered the war!
Is "1 manpower" meant to represent 1 man though? Considering 1 piece of any other resource obviously isn't a single tonne (or else battleships would cost 40,000 steel each, and countries would produce a lot more stuff)Brando Dilla wrote:
Don’t forget that most “units” in CoW consist of 1,000 to 1,500 Manpower.
— Marshal Foch
A pretty mechanical toy [...] the war will never be won by such machines.
— Lord Kitchener, on tanks
Yes, look at casualties in the newspaper. They are the same as manpower. This in my eyes proves that each manpower is a single human. As for resources, I think it depends on resource, like rare materials may be less per resource since there are less of them and you need less to actually make something with them. And one last nitpick, 40k tons of steel for a battleship? I think that’s only required for huge battleships. For example Bismarck was 40k tons total, as in its weight, not just steel. Iowa was 50k, Yamamoto 70k. If you look at research these large ones are only researched late game, so whatever the cost of high level battle ships (I think Bismarck for example is level 5/6 Axis battleship) is the actual amount of said resource, and it costs less than 40k for most ships!Lord Crayfish wrote:
Is "1 manpower" meant to represent 1 man though? Considering 1 piece of any other resource obviously isn't a single tonne (or else battleships would cost 40,000 steel each, and countries would produce a lot more stuff)Brando Dilla wrote:
Don’t forget that most “units” in CoW consist of 1,000 to 1,500 Manpower.
This proves CoW isn't realistic. One time I saw Palau had 30,000 casualties in the newspaper, but their IRL population is only half of that!Carking the 6th wrote:
Yes, look at casualties in the newspaper. They are the same as manpower.Lord Crayfish wrote:
Is "1 manpower" meant to represent 1 man though? Considering 1 piece of any other resource obviously isn't a single tonne (or else battleships would cost 40,000 steel each, and countries would produce a lot more stuff)Brando Dilla wrote:
Don’t forget that most “units” in CoW consist of 1,000 to 1,500 Manpower.
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting. Else you end up with Europe, the coasts of North and South America, East Asia, and not much else. Just a few scattered cities. The rest of the planet wasn't industrialized and had no value in a war. What would be the point of Africa? There's the Suez, there's the coast of South Africa, and a bunch of jungle in between.
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
Which map? If we're talking WaW, by the late game most of those small Pacific island nations have either 10 inf, or random high level ordnance units. Best to bombard them with Battleships before landing.Carking the 6th wrote:
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
i do that 2
That's a lotCarking the 6th wrote:
Yeah, Canada had, according to most sources I found about 60-90,000 men in 1939, eventually growing to 250,000 later in the war. This is huge considering Canada’s population, and comparable to the US before they entered the war!
Which proves the point. Tropical nations with a few thousand people can’t have 10k soldiers. But the game makes them far stronger so it can be more interesting, as zoom said.Brando Dilla wrote:
Which map? If we're talking WaW, by the late game most of those small Pacific island nations have either 10 inf, or random high level ordnance units. Best to bombard them with Battleships before landing.Carking the 6th wrote:
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
The opposite is true for Bangladesh...Carking the 6th wrote:
Which proves the point. Tropical nations with a few thousand people can’t have 10k soldiers. But the game makes them far stronger so it can be more interesting, as zoom said.Brando Dilla wrote:
Which map? If we're talking WaW, by the late game most of those small Pacific island nations have either 10 inf, or random high level ordnance units. Best to bombard them with Battleships before landing.Carking the 6th wrote:
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
Well I guess in their case the country was underdeveloped, I mean the Bengal region goes through a famine in this era! This would make it hard to produce enough equipment to actually arm such a large army. I still think they need another city or two though, it’s one of the most fertile regions on the continent; even today Bangladesh is richer than Pakistan (like GDP, not just per capita) and one of the fastest growing countries. But not in that era…Brando Dilla wrote:
The opposite is true for Bangladesh...Carking the 6th wrote:
Which proves the point. Tropical nations with a few thousand people can’t have 10k soldiers. But the game makes them far stronger so it can be more interesting, as zoom said.Brando Dilla wrote:
Which map? If we're talking WaW, by the late game most of those small Pacific island nations have either 10 inf, or random high level ordnance units. Best to bombard them with Battleships before landing.Carking the 6th wrote:
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
They still could have had Militia tho...Carking the 6th wrote:
Well I guess in their case the country was underdeveloped, I mean the Bengal region goes through a famine in this era! This would make it hard to produce enough equipment to actually arm such a large army. I still think they need another city or two though, it’s one of the most fertile regions on the continent; even today Bangladesh is richer than Pakistan (like GDP, not just per capita) and one of the fastest growing countries. But not in that era…Brando Dilla wrote:
The opposite is true for Bangladesh...Carking the 6th wrote:
Which proves the point. Tropical nations with a few thousand people can’t have 10k soldiers. But the game makes them far stronger so it can be more interesting, as zoom said.Brando Dilla wrote:
Which map? If we're talking WaW, by the late game most of those small Pacific island nations have either 10 inf, or random high level ordnance units. Best to bombard them with Battleships before landing.Carking the 6th wrote:
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
Militia still need guns… sticks and stones can only go so far!Brando Dilla wrote:
They still could have had Militia tho...Carking the 6th wrote:
Well I guess in their case the country was underdeveloped, I mean the Bengal region goes through a famine in this era! This would make it hard to produce enough equipment to actually arm such a large army. I still think they need another city or two though, it’s one of the most fertile regions on the continent; even today Bangladesh is richer than Pakistan (like GDP, not just per capita) and one of the fastest growing countries. But not in that era…Brando Dilla wrote:
The opposite is true for Bangladesh...Carking the 6th wrote:
Which proves the point. Tropical nations with a few thousand people can’t have 10k soldiers. But the game makes them far stronger so it can be more interesting, as zoom said.Brando Dilla wrote:
Which map? If we're talking WaW, by the late game most of those small Pacific island nations have either 10 inf, or random high level ordnance units. Best to bombard them with Battleships before landing.Carking the 6th wrote:
Basically all of them. We’re not talking Japan and Britain, like those tiny tropical islands. All of them are useless apart from strategic placement irl when it comes to war, but you can get resources and build nukes on them in this game.Rachellreist wrote:
which ones exactly?z00mz00m wrote:
Island nations and tropical, undeveloped nations are overpowered to make the game more interesting.
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