Features
The Federal Government
Both the Union and the Confederacy will have a player representing the Federal Government. This player has immense powers over the states and is the de facto leader of the country.
The Federal Government for the Union will be based in Washington D.C. and Pennsylvania while the Federal Government for the Confederacy will be based in Virginia.
Powers of the Federal Government
The Federal Government has a wide range of powers that states do not possess such as
Declaring War
Ability to collect taxes from states
Ability to Conscript soldiers from states
Ability to Influence State armies and economies
Ability to accept States into the Union/Confederacy
The Great Naval Blockade
Cotton Is King is a popular phrase that has spread rampant throughout the South for the past several decades. Although the Southern United States lacks effective industrialization it accounts of nearly sixty percent of all exports for the United States causing the Southern Elite to believe that if the South were to abandon the Union their nation would be extremely prosperous and they can control the foreign affairs of Great Powers such as France and the United Kingdom which are highly dependent upon Southern Cotton, Tobacco and Sugar Cane.
If the Southern States were to abandon the Union the Unions first task would be to construct an effective blockade across the Southern United States to starve the Southern Economy and force them into Economic Ruin however this will not be a easy task as the Southern States may be forced to breach the Union blockade to import European made weaponry to aid them in their war of independence.
How It Works
The Confederacy lacks the industrialization of the North and is heavily reliant on King Cotton which allows it to hold massive sway over the Industrialized World. As such the Confederacy will be capable of sending trade ships (Destroyers/Cruisers) into European Markets (Edge of the Map) and then once they have arrived within the European Harbors and unloaded their goods they will then have the ship loaded with weapons and sent back to the Confederacy which is successfully will see the Confederacy rewarded with weapons (Militia or Infantry).
Basic Guidelines
Step 1:
Have A Ship Enter An Confederate Harbor
Step 2:
Have said ship breach Union Blockade
Step 3:
Continue Moving Said Ship To The Edge of the Map
[Do Not Have The Ship Leave The Edge Of The Map Until The Admin Has Confirmed He Has Seen It]
Step 4:
Have Ship Return To The Confederacy
Step 5:
Have Ship Unload Goods In the Harbor
Rewards For Blockade Running
If the Confederacy successfully breaches the Union Blockade and returns home then it will be capable of receiving large shipments of weapons that will allow it to arm its armies.
Note that the rewards below are applicable to change for instance if the Confederacy manages to constantly breach the Union Blockade and practically destroys the Union Navy then the amount of ships required to receive rewards will substantially increase and if the Union manages to keep the Confederacy from breaching the Blockade the rewards will increase substantially to represent Europe's need for cotton and other crops.
This Economy is also applicable to change via world wide events for instance at times cotton may be sold for very high prices or it may be sold for very little if for instance India were to increase its surplus tremendously.
Each ship that successfully breaches the blockade and returns home gives the Confederacy 1 Point To Purchase European Weapons.
(Depending on the World Wide Demand for Cotton this may go up or down)
Rewards
3 Militia Divisions = 1 Point
3 Infantry Divisions = 2 Points



[/img]
^