Waiting for response.
AXIS vs ALLIES # 9 Game Invite
Gentlemen we’re doing a BIG thing starting this game. We’re limiting the amount of armor and aircraft that will be produced- to a certain number of factories. See the reply post here below for information. This will solve the games terrible problem of armor & aircraft spamming.
As always, you're opinions on this 'fix' are most welcome. The number of armor & aircraft produced will very closely correlate to the historic build maximums.
We're also heavily considering artillery restrictions. * see the post below for the particulars. Your opinions on the Artillery issue would be most welcome.
[size=24]Player list updated as of Tuesday, March 28th at 5:00 AM.[/size]
GAME START INFO:
Start Time:
Restarting- 1 player quit early.
Game Number:
Will send upon creation of the game 
Game Name:
AXIS vs ALLIES 9 restart
Password:
Will send upon creation of the game
AXIS vs ALLIES # 9 Game Player Update:
ALLIES:
*U.S.A.– ? ? ? * Isolationist until late turn 7 (Dec 11, 1941).
*France– ? ? ? requested France. * Probably Vichy. Reduced oil.
Soviets– ? ? ? Should make 2 ‘EXTRA gold’ BBs. – Sevastopol, Marat, Gangut
U.K.- ? ? ? (including Canada) Will make 4 'EXTRA' gold BBs.
AXIS:
Italy - ? ? ? Low $ & resources. Only uses ½ of the 2 research/ tech slots.
Germany – ? ? ? Will make BB 'Gneisenau,' Low Steel. Restricted industries. Blockaded (minimal market usage).
Yugoslavia– ? ? ? Activated when Germany attacks Russia. Very low $, resources & tech. 1 industry build limit.
Hungary/Slovakia- ? ? ? Played by Sweden. Activated when Germany attacks Russia. Limited tech/ research 1 industry build limit.
Pro-AXIS:
Spain – ? ? ? A light commitment. May be activated later Spain plays only 3 units total against the USSR and a few Spanish filled Free French units. Very Low $, resources & tech.
Turkey- ? ? ? Usually a very light commitment. Activated upon the fall of all of Egypt & Cyprus AND the AXIS doing very well in Russia. Very Low $, resources & tech.
Neutral:
Sweden – Soldjer325 *Note that the Swedish player plays Hungary (& 3 volunteer units in Finland, without officially being at war).
Interested Players:
AnonymusPerson,' Scott Gourley1
RULES: (full rules in our AXIS vs ALLIES 'Country Situations' Role Play forum post)
Gold Usage:
5K Gold (to be spent how the player wants)
AND
Appropriate/ Extra/ Unlimited Gold for:
-lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
-Missing 4x U.K. battleships.
-U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
-3x fast built French regular arty for Maginot line.
-Missing German BB Scharhorst.
-Canadian manpower (a few Canadian units throughout the game).
-‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
-U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
-Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
-American 'red ball express' transports (force march & free repair).
-Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
-Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
-Limited Communist (Russian supplied) Romania Partisans.
-1 starting Canadian destroyer.
-German Rockets (only to be used against empty cities)
-etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #7 Role Play forum post.
-MANY American units available Turn 15 (Fall/Winter 1945)- Japan surrenders.
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44 Replies
Can I be the Soviets? I have experience in Roleplay on other games, so I will understand about the rules and what I will need to do.
Just wondering when we are going to start.
Hey there sir Lucky,
Welcome back.
Well here's the thing. They didn't. It's like the Iraqi's or Afghanistan Army today today building tanks, artillery, planes, etc. They didn't. If they (& the Iraqis & so forth) could, they would (have). Of course these nations produced a paltry amount of very small ships,(bad) rifles & small mortars & such.LuckyX1 wrote:
I can build infantry in Istabul and Millita everywhere else... Okay. But how about arty, aa, at-gun or even vehicles (assuming if you 'somehow' got enough resources thanks to factions from both sides) I just wonder if everything else that i have in tech can be build?
Yes, Turkey got ALL it's tanks from Russia, France & England. If you could ever sucker these nations into giving you armor for example, gr8.LuckyX1 wrote:
Are nations or factions allowed to give you higher tier tech weapons than mines, like destroyers, heavy tanks and bombers?
Here's the problem 99% of CoW players will fight other nations. Take them over. Use their resources & manpower, etc. However Turkey did not. Why is this? Their new leader at the time- not Mustafa Kemal AtatürkLuckyX1 wrote:
Am i allowed to attack non-faction nations?
(he died in 1938, at the age of 57) had the sense not to stir up the pot. Kicking any of the hornets nests in the region could embroil the country in another WW1 type of war, and they had zero interest in that. If you're paying $15.oo for a glass of milk and can only make WW1 style infantry, why on earth would you get into WW2? There are TONS of politics in the region to reinforce & restrict these options. Bulgaria join the Tripartite pact in 1941 and Greece's neutrality was guarenteed by Britain. There are just no non-aligned nations nearby.
Players in CoW want to fight. No sane Turkish leader would want his country to. If we allow Turkey to attack out, it is just 99% unrealistic.
So there you are with Turkey. It's a very light commitment and only playable if the AXIS are doing very well. Are you sure you want to play them?
Let me know
Laterzzzzzzzzz
Yes sir 'Master,' if you're an active player, you're in as the U.S.A. Therefore we'll start today at 4:00 PM, CST (11 PM, GMT)Master of Europe wrote:
Hello. I'm fine with being isolationist. I have red the country rules and am good with everything. Looking forward to it.
Any questions, concerns or thoughts
Btw sorry folks for the long time to respond. I spent a long weekend at the folks & outlaws for Easter weekend. I knew that this weekend would be busy for people.
I might be a little late joining due to work. Also, is 1 turn 1 day?
Hey there sir Lucky,
Welcome back.
LuckyX1 wrote:
I can build infantry in Istabul and Millita everywhere else... Okay. But how about arty, aa, at-gun or even vehicles (assuming if you 'somehow' got enough resources thanks to factions from both sides) I just wonder if everything else that i have in tech can be build?
Well here's the thing. They didn't. It's like the Iraqi's or Afghanistan Army today today building tanks, artillery, planes, etc. They didn't. If they (& the Iraqis & so forth) could, they would (have). Of course these nations produced a paltry amount of very small ships,(bad) rifles & small mortars & such.
LuckyX1 wrote:
Are nations or factions allowed to give you higher tier tech weapons than mines, like destroyers, heavy tanks and bombers?
Yes, Turkey got ALL it's tanks from Russia, France & England. If you could ever sucker these nations into giving you armor for example, gr8.
LuckyX1 wrote:
Am i allowed to attack non-faction nations?
Here's the problem 99% of CoW players will fight other nations. Take them over. Use their resources & manpower, etc. However Turkey did not. Why is this? Their new leader at the time- not Mustafa Kemal Atatürk
(he died in 1938, at the age of 57) had the sense not to stir up the pot. Kicking any of the hornets nests in the region could embroil the country in another WW1 type of war, and they had zero interest in that. If you're paying $15.oo for a glass of milk and can only make WW1 style infantry, why on earth would you get into WW2? There are TONS of politics in the region to reinforce & restrict these options. Bulgaria join the Tripartite pact in 1941 and Greece's neutrality was guarenteed by Britain. There are just no non-aligned nations nearby.
Players in CoW want to fight. No sane Turkish leader would want his country to. If we allow Turkey to attack out, it is just 99% unrealistic.
So there you are with Turkey. It's a very light commitment and only playable if the AXIS are doing very well. Are you sure you want to play them?
Let me know
Laterzzzzzzzzz
Welcome to the mix sir Anonymus, glad to have you. It seems that about 2/3rds of the time a player does not show up on time (within 12-16 hours of the game start). So if indeed you are an active player, are ok with the rules, and are willing to check out the 'Country Situations' post when the time comes for a player spot, there's about a 2/3rds chance that you'll be inAnonymusPerson wrote:
Can I be the Soviets? I have experience in Roleplay on other games, so I will understand about the rules and what I will need to do.
Sorry, players snapped up the spots relatively quickly this time. It's a fun and much more realistic WW2 scenario 
Im totally ok with it, ill join as Turkey.James Hartmund wrote:
Hey there sir Lucky,Welcome back.
Well here's the thing. They didn't. It's like the Iraqi's or Afghanistan Army today today building tanks, artillery, planes, etc. They didn't. If they (& the Iraqis & so forth) could, they would (have). Of course these nations produced a paltry amount of very small ships,(bad) rifles & small mortars & such.LuckyX1 wrote:
I can build infantry in Istabul and Millita everywhere else... Okay. But how about arty, aa, at-gun or even vehicles (assuming if you 'somehow' got enough resources thanks to factions from both sides) I just wonder if everything else that i have in tech can be build?Yes, Turkey got ALL it's tanks from Russia, France & England. If you could ever sucker these nations into giving you armor for example, gr8.LuckyX1 wrote:
Are nations or factions allowed to give you higher tier tech weapons than mines, like destroyers, heavy tanks and bombers?Here's the problem 99% of CoW players will fight other nations. Take them over. Use their resources & manpower, etc. However Turkey did not. Why is this? Their new leader at the time- not Mustafa Kemal AtatürkLuckyX1 wrote:
Am i allowed to attack non-faction nations?(he died in 1938, at the age of 57) had the sense not to stir up the pot. Kicking any of the hornets nests in the region could embroil the country in another WW1 type of war, and they had zero interest in that. If you're paying $15.oo for a glass of milk and can only make WW1 style infantry, why on earth would you get into WW2? There are TONS of politics in the region to reinforce & restrict these options. Bulgaria join the Tripartite pact in 1941 and Greece's neutrality was guarenteed by Britain. There are just no non-aligned nations nearby.
Players in CoW want to fight. No sane Turkish leader would want his country to. If we allow Turkey to attack out, it is just 99% unrealistic.
So there you are with Turkey. It's a very light commitment and only playable if the AXIS are doing very well. Are you sure you want to play them?
Let me know
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Laterzzzzzzzzz
Tough i have one last question: Am i allowed to build commandos? (or at least with restriction)
So Mr. AnonymusPerson, the game just started; let's keep track of who shows & who does not, shall we?
In reply- Mr. LuckyX1
I may have missed the starting commando (alpine/ mountain units). It was in the actual divisions/ units they had somewhere in our post.LuckyX1 wrote:
Tough i have one last question: Am i allowed to build commandos? (or at least with restriction)
I found it:
3 Brigades of Mountain troops (probably = to 2 commandos)
So yes, Turkey could build 2 commando units (Corps)
@James Hartmund What do you think about having a 22 player ww2 roleplay, where nations that are historically under a nations control, have to listen to that nation?
You know I think that, of course, using the 22 player absolutely the best potential for a 98% historical game. Here's the pros & cons of using that map (feel free to give counter points or just correct my thinking
PROS:
1. Canada
2. Finland
3. ROMANIA!!!
4. Other correct WW2 game countries
5. (Plenty of time to get the) correct starting units
6. Correct starting $ & resources
7. France & it's colonial forces will be correct.
CONS:
1. The starting date 'pain in the butt'
factor is high. Starting in 1932, most players will have to wait like 14 turns to start. American will be about 21 turns. Honestly, who want's to wait that long.
2. Most, but not all of the resources are messed up. Just look at 'Morocco' with those silly oil, steel, etc., values. Hey, at least Ploesti is correct if I remember.
3. Getting Russia together will be very difficult
to say the least. They'll be about 4 silly wars they have to do. It might be fun though
, dunno.
4. There's so much to do to get the game going correctly; It's just a daunting task. Blah...
5. There's more 'rules' to make for the game. How about the lack of convoy attack/ sub warfare that is ABSOLUTELY MISSING
in the game.
"The only thing that really frightened me during the war was the U-Boat peril." - Winston Churchill
Convoy attacks/ resources warfare isn't even in the game. This is just totaly unacceptable! Again more 'rules' to implement.
IF we do this game, & we probably should... we'll have to just make several silly 'extra' accounts, go into the game and fix, repair, make, correct, do, fix some more... for many days. This is the 'pain in the butt' factor I'm talking about.
AND...
then there's the research to get all this going. I'm not exactly burnt out, but I'm not sure if I want to do the lotsNlots of research that is necessary to make the game right.
Who else will help to do it right I wonder
You let me know when you're truly ready to tackle this. In my mind it would have to be done correctly brotha'
Hey anonymusperson,
Send me a message using the game's 'Community,' 'Message' system (your game name). I'd like to converse with you there more fully. Thanks
Btw, we've had players that have not reported in yet- it's been 20 hours or so. I (we) need to hear from you my good man.
An option for the 22P game regarding bigger nations like Russia or the UK/Egypt partnership, is having multiple people control a 'country'. What I mean is, that one can think of various army groups with different generals. Still not picture perfect, but it disables the need for that early AI takeover stuff.
And it adds more variety - people can have 1 small country, or a 'team' play as Russia or America.
The biggest disadvantage I see with the 22p map is the starting resources/tech/units - which would greatly disadvantage the Axis team.
Personally, I think the 'absolute' neutrals (Im looking at you Sweden, Spain and Turkey) should be hardlocked out of the match.
Agree with most of the things. Having teamplay in in bigger nations like Russia can be either best idea ever or certain doom to country, just depends how well they communicate.miech wrote:
An option for the 22P game regarding bigger nations like Russia or the UK/Egypt partnership, is having multiple people control a 'country'. What I mean is, that one can think of various army groups with different generals. Still not picture perfect, but it disables the need for that early AI takeover stuff.And it adds more variety - people can have 1 small country, or a 'team' play as Russia or America.
The biggest disadvantage I see with the 22p map is the starting resources/tech/units - which would greatly disadvantage the Axis team.
Personally, I think the 'absolute' neutrals (Im looking at you Sweden, Spain and Turkey) should be hardlocked out of the match.
I have mixed opinions of neutrals in this case. In one side hardlocking neutrals from match is best option since it would mean less players needed to roleplay = less problems. However, neutrals COULD make a impact to a game... And make it more intresting. Spain example tough not with a good millitary, would give Axis or Allies a advantage if he joins one of the factions. (Axis: Invasion of Africa or France would be harder| Allies: Easier to invade France and Africa... If Spain survives) Also its not totally historical, so Spain joining Axis wouldnt be insane. I leave others to decide whats better.
Lack of tech and units would be problem, but lack of resrouces would actually make more impact and would even be somewhat historical. The main problem that Germany had is that they did not have materials to produce high quality ammunitions for tanks on theyr own, so they relied on Spain supplying them materials for ammunation, however as we know, Allies pushed Germans out form France, cutting the valuable resources. So lack of resources would make holding land with valuable resources and factories even more important than ever. After all, why you should worry in Blitzkrieg where is nearly ridiclous amount of resources, making conquered land less useful. Also i wouldbe perfect way to stop that goddamn building/unit spam.
Still waiting...
Interesting.
"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.
Erm... Is it still active???
It's possible.LuckyX1 wrote:
Erm... Is it still active???
"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.
Not heard anything from the game creator or in this post since an issue was made in the last game and a new game was supposed to begin to address that.
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