Gentlemen we’re doing a BIG thing starting this game. We’re limiting the amount of armor and aircraft that will be produced- to a certain number of factories. See the reply post here below for information. This will solve the games terrible problem of armor & aircraft spamming.
As always, you're opinions on this 'fix' are most welcome. The number of armor & aircraft produced will very closely correlate to the historic build maximums.
We're also heavily considering artillery restrictions. * see the post below for the particulars. Your opinions on the Artillery issue would be most welcome.
[size=24]Player list updated as of Tuesday, March 28th at 5:00 AM.[/size]
GAME START INFO:
Start Time:
Restarting- 1 player quit early.
Game Number:
Will send upon creation of the game 
Game Name:
AXIS vs ALLIES 9 restart
Password:
Will send upon creation of the game
AXIS vs ALLIES # 9 Game Player Update:
ALLIES:
*U.S.A.– ? ? ? * Isolationist until late turn 7 (Dec 11, 1941).
*France– ? ? ? requested France. * Probably Vichy. Reduced oil.
Soviets– ? ? ? Should make 2 ‘EXTRA gold’ BBs. – Sevastopol, Marat, Gangut
U.K.- ? ? ? (including Canada) Will make 4 'EXTRA' gold BBs.
AXIS:
Italy - ? ? ? Low $ & resources. Only uses ½ of the 2 research/ tech slots.
Germany – ? ? ? Will make BB 'Gneisenau,' Low Steel. Restricted industries. Blockaded (minimal market usage).
Yugoslavia– ? ? ? Activated when Germany attacks Russia. Very low $, resources & tech. 1 industry build limit.
Hungary/Slovakia- ? ? ? Played by Sweden. Activated when Germany attacks Russia. Limited tech/ research 1 industry build limit.
Pro-AXIS:
Spain – ? ? ? A light commitment. May be activated later Spain plays only 3 units total against the USSR and a few Spanish filled Free French units. Very Low $, resources & tech.
Turkey- ? ? ? Usually a very light commitment. Activated upon the fall of all of Egypt & Cyprus AND the AXIS doing very well in Russia. Very Low $, resources & tech.
Neutral:
Sweden – Soldjer325 *Note that the Swedish player plays Hungary (& 3 volunteer units in Finland, without officially being at war).
Interested Players:
AnonymusPerson,' Scott Gourley1
RULES: (full rules in our AXIS vs ALLIES 'Country Situations' Role Play forum post)
Gold Usage:
5K Gold (to be spent how the player wants)
AND
Appropriate/ Extra/ Unlimited Gold for:
-lvl 3 Naval Yards, for Brit/Germ/U.S.A./Italian/Russian Battleship production.
-Missing 4x U.K. battleships.
-U.S.A. or U.K. actions to help create an ALLIED Canada to include repair of barracks, industry, units.
-3x fast built French regular arty for Maginot line.
-Missing German BB Scharhorst.
-Canadian manpower (a few Canadian units throughout the game).
-‘Siberian’ troop transfer. 3 infantry corps transferred in summer 1941 & 4 in Fall 1941, after peace w Japan.
-U.K. infantry reinforcements from India. India had 2.5 million soldiers in 1945.
-Excellent German vehicle recovery. Limited amount only for 1/2 damage armor repair.
-American 'red ball express' transports (force march & free repair).
-Limited Russian Partisans. 90,000 were in action by 1941, 142,000 by 1943.
-Limited ALLIED Romania Partisans (simulated Yugoslavian partisans). Eventually numbering over 800,000 strong.
-Limited Communist (Russian supplied) Romania Partisans.
-1 starting Canadian destroyer.
-German Rockets (only to be used against empty cities)
-etc. Post your 'missing WW2 elements' as a reply to the main AXIS vs ALLIES #7 Role Play forum post.
-MANY American units available Turn 15 (Fall/Winter 1945)- Japan surrenders.