Guidelines
Information to help you become better familiar with the Fallout universe and the Roleplay itself. Following these guidelines is extremely important as it allows for the creation of immersion into the roleplay.
Admin Strikes/Breaking The Rules
The usage of Gold in the Roleplay is not allowed in anyway or form and as such if a player is caught using gold they will be punished accordingly.
Whatever the gold was used on be it a unit, resources etc. will immediately be destroyed and a fine ranging from $25,000 - $500,000 will be issued to the offender. The gold will then be given to the countries that would be most affected by the breaking of rules.
If a player is caught ignoring the Tech Tree they will be issued a warning and get a large amount of Tech Points removed (about 5 days worth) if the player continues to violate the Technology Tree they will be declared rogue and players will be forced to destroy them.
Any other breaking of the rules as well as rules not listed will be up to the Admin of the game as well as his Co-Admins to help ensure a fair play experience.
Grudges, Rivalries and Realism
The very life of this roleplay lingers on the fact that players are expected to be realistic and immerse themselves into the scenario and as such here are a few guidelines about player relations that must be followed.
Out of Character (OOC) Is Not In Character (IC)
Anything that is conducted within the Discord Chat, Skype or any other chat service that was not In Character cannot influence this roleplay.
An example of this is an argument that two players have in the discord chat that strains the relations of the two players outside of the game this should not in anyway influence the players factions in game. Another example of this can be a player talking about how he is going to invade your faction in the OOC Chat. You cannot act upon this information and begin deploying your forces to try to prevent the invasion as In Character you have no idea of this information.
Another example of this is perhaps conquering provinces in a certain way to block off a faction that you have not discovered as your faction should have no reason to do this as it does not know the faction exists.
No Grudges (AKA War is Life) + Control Your Temper
Players should not hate each other just because they had a war in the Roleplay. In fact wars should be rather constant within the roleplay as players are constantly trying to get the upper hand and weaken stronger factions however just because your went to war with Faction X does not mean that your faction has to hate Faction X in fact within a few days your relations can stabilize and you can be allies if a superior threat appears. Just please understand that backstabbing is a way of life in the Wasteland and as such it will be a way of life in this roleplay but just because someone backstabbed you does not mean for the rest of the roleplay your sole goal is ensuring their defeat let it go and move on.
This is especially true with skirmishes and engagements when factions first encounter each other just because someone decided to capture one of your neighboring settlements with a small strike force does not warrant an all out war declaration instead retake the province and perhaps conduct a retaliatory strike against them as this adds to the immersion of the roleplay. Hell even agree to this before hand with the player so you can create a very interesting skirmish.
The Goal Is To Roleplay Not To Win
Your job in this roleplay is not to become the most powerful faction in the game. No your sole goal is to roleplay, be realistic and create an immersive environment. So don’t make actions just to ensure that you are the strongest faction in the game instead only make such actions if they make sense for your faction etc. and do not be mad if you are defeated in a war even if it means you may never regain your strength for it is in the fun of the roleplay.
Put yourself in the feet of your leader!
In this roleplay. Roleplay as your faction's leader not yourself. Immerse yourself into the roleplay and make realistic decisions.
Population
Before the Great War(2077) the United States population was roughly four hundred million people. It has been two hundred years since the world was ravaged by nuclear fire and the population in the majority of post-war America continues to decline due to the consistent dangers of the wasteland there are few exceptions of course such as the New California Republic which houses a staggering population of roughly one million citizens as the pre-war state of California had a population of eighty million in 2077 more than ¼ the entire country's population.
With the exception of the New California Republic, populations of factions should be roughly 50,000-75,000 citizens at the start of the game. Western and Midwestern populations should be smaller while East Coast populations are allowed to be upwards to 75,000 with some states (NY, FL, TX)being allowed to hover around 100,000.
Just be realistic as roughly 99% of the world's population was destroyed by the Nuclear Fire and the effects that it brought upon the world leaving roughly 4,000,000 people within the United States.
Army Sizes
The days of million man armies is no more and as such this must be represented within the roleplay. Each unit in the game is represented as 1,000 soldiers however in the roleplay these numbers are much less as you will be able to see when you are looking at the faction section. Just keep in mind that when you are fighting in a war and it says you have killed 50,000 soldiers in reality you have killed maybe a few thousand.
Below are some standards in terms of unit size
Infantry:
Advanced Factions
Soldiers equipped with Power Armor, Laser or Plasma Weaponry and are heavily trained.
25-75 Soldiers
Average Factions
Soldiers equipped with assault rifles, combat armor and are well trained
100-150 Soldiers
Primitive Factions
Soldiers equipped with mainly Melee Weapons and lack effective armor
175-300 Soldiers




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