So, turns out doing it in the middle of the night works as well, anyways here's the application
Application
Player Name: Zango22
Discord Username: Zango#8616
I hereby agree to follow all of the rules and guidelines presented within this roleplay as well as any future rules or guidelines that are created.
I Agree
I agree to be expelled from the Roleplay if I repeatably break the rules and/or refuse to cooperate with the Roleplay's Staff.
I Agree
Faction Information

Faction Name: The Stalkers
Starting Country: West Minnesota
Faction Leader: Heinrik Peterson, Also known as "The Unseen"
Faction Description:
"The Stalkers" are the name of a faction out in Minnesota that has a population of around 60,000 thousand. The Stalkers have some small outposts out East but most are understaffed and raids are very often. The Stalkers leader claims that “The East belongs to us” and has been known to order small raids on anything out East but with growing problems back home it could mean these raid may end. The Stalkers believe that a world needs order and law but it has no democratic values and has little are for liberty. If it a citizens want liberty then they can have it without having trouble from any of The Stalkers armed forces. The government is run by the Unseen and his council.
The Stalkers once used a currency called patches, these patches were easy to create which lead to many counterfeits being produced, this led to caps being the main currency.
Factions Military: (Check the factions page that is listed above for examples)
The Stalkers armed forces are small when compared to groups such as the NCR but what they lack in strength they make up in tactics and ambushes. Currently two industrial complexes exist at “The Foundary” and “The Junkyard” but they are not fully efficient only working at an estimated 68.29% efficacy which means most weapons are either faulty or bought from traders, sometimes they are confiscated by traders or taken from the bodies of their enemy. The Stalkers have no active power armour, any they do have are being reversed engineered so they can try to produce them (currently failing at doing that.
Factions Technology: (Check the factions page that is listed above for examples)
The Stalkers are not as technologically advanced when compared to factions such as the NCR, Enclave or the Brotherhood of Steel but that is because instead of trying to create new technology they often end up trying to reverse engineer any new weapons, armor and functional vehicles that its members may discover out in the wasteland but this of course takes time. Any weapons, armor and vehicles they have the ability to make is often produced in either "The Foundry" (Modern day Worthington) or at "The Junkyard" (Modern day Willmar) but this is slow due to the low output. Alternatively the Stalkers have been known to purchase or "Confiscate" certain items from traders
Factions Political System (Check the factions page that is listed above for examples)
The Stalkers have a hierarchy system when regarding its government, it currently has two layers:
The Unseen: The Unseen is basically the leader of the Stalkers, their job is simple, make large decisions that effect that
The Stalkers as a whole. They have the final say about what will happen. They can remove subordinates. The Unseen has a small council who advise on the best course of action.
The Hidden: The hidden are a group of five people who run different districts, they take orders from The Unseen. Each member has to make sure their district runs smooth, each district is cut up into smaller sections. The Hidden have the ability to remove subordinates (Small town/village mayors. They can call up a small force to eliminate a threat but they must get permission from the Unseen
Starting Technology Tree Picks (Go to the Tech Tree listed above) (Use a total of 10 Tech Points) (No Aircraft)
Militia (since they are classed as unlocked)
- Infantry Level 1
- Commandos
Unit Descriptions For The Technologies That You Have Selected
Militia: 125 “Town/village guard”
These are you town watch who's main job is to keep law and order across the major towns and cities along with some outlying villages (these are often protected by one - five members of the watch who try and train its citizens to protect themselve, doesn't seem to be working for most groups)
The town watch have decent training but are taught in defence tactics and fortification building (e.g. Wooden walls)
Most of the time the militia will use light armour, sometimes leather if the standard stuff isn't available (combat armour) but the town watch need to use whatever they can use for ranged, mostly hunting rifles and some old Chinese automatic rifles but these have been known to break during training
Infantry: 150 Soldiers
The soldiers of The Stalkers receive decent training and have access to a range of firearms and armor (medium weight combat armour). The basic soldier has access to:
10mm SMGs
Combat Shotguns
Hunting, service and lever action Rifles
Automatic rifles
Most pistols (Primarily 10mm and 9mm)
The occasional heavy weapon (Mostly rocket launchers but due to the fact they are rare and hard to produce the ammunition they are often used as defence or used by more elite units)
A large majority of training is based upon not being seen and following a target but a large majority of the time this is left to The Stalkers elite, because of this they have began to teach soldiers offensive strategies.
Commandos: 100 “Hunters”
The Stalkers call the Elite “Hunters” this is primarily because they hunt their target, often stalking them to find out where they live, how many people are with them, basically they gather information before either taking action
The “Hunters” have elite training are tasked with high profile missions, often coming from the Unseen themself, these missions include but are not limited to:
Recon
Assassination
Ambush (Includes armed units and supply routes)
Terrorise operations (e.g. burn down a settlement, burn down food stocks e.t.c)
Long distance sniping
“Hunters” have access to the main armies weapons, long range weapons and light - medium armour, this makes them deadly at long range but tough to kill at close range.
The training is harsh, most of the time recruits fail due to the amount of pressure. Those who succeed are mentally and physically prepared to take on challenges that could scar a normal person, and some have been mentally scarred because of what they have done
Questions
Currently none, if any rise I will PM you
NOTE: Any and all research done will have its own description if needed