PART 2 OF THE RULES
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The United Nations
-This game will include a rule-keeping organization known as the United Nations (can change the name if people have a problem with it). The job of this organization is NOT to prevent wars. I cannot stress this enough. If a war starts, or a war is looming, the UN is not responsible for stopping it as long as it is roleplayed. It is to ensure that the rules of war are followed, and the return to peace is smooth, nothing more. It directs police action against wars that violate the rules and it can oversee peace negotiations.
- The General Secretary of the UN will be an elected office. The game admin (myself) will hold the office first to start things off. Elections will occur on every 7th day (Day 7, Day 14….). Anyone may submit their name for election (the day before), but only active, roleplaying players should be considered for this post.
-The UN will be split into 4 units, each with its own Minister. The Minister will be the nation from the region on the DE with the lowest Power Index score (so that being #1 isn’t everything). The split for the regions will be as follows:
African UN: All of Africa plus turkey
American UN: US and Canada
West European UN: Spain, France, Britain, Germany, , Italy,sweeden and finland
East European UN: Poland,yugoslavia,all of russia state and rumania
- Each region’s Minister is expected to handle UN affairs for that region. If the Minister is involved in the dispute, it will go to the General Secretary. If more than 50% of the region disagrees with the Minister, it will go to the General Secretary. Any global votes will be conducted by the Ministers and the General Secretary. Although the Ministers can vote how they want, they are advised to poll the region that they represent first to avoid future resentment.
-The UN regions are not meant to act as countries or even alliances. They are meant to deal with local problems so that the main UN isn't bogged down dealing with each and every issue. Think of them as mini-UN's. Every country on the map is free to conduct its affairs as it pleases. However, just saying that you're going to invade somewhere without giving a reason isn't good enough. If you're going to start a war, please give a reason. The more roleplay leading up to it, the better.
-Occasionally a dispute may arise about whether a war was roleplayed or not. In such a case, the Regional Ministers and the General Secretary will vote whether or not it was. This is to handle wars that began under dubious circumstances or obviously false pretenses. These votes should be taken seriously as they will serve to define what is and isn’t considered roleplay.
-Region members can appeal the UN to ban a nation from being a Minister, which would bring up a global vote.
-Leaders are expected to conduct their nations with dignity, and to negotiate in good faith. As such, it is not required that negotiation commence on the DE. But for transparency, especially if one side has a complaint for the UN, it might be advisable to put negotiations on the DE if you don’t trust your enemy. Also, it would be great if everyone gave their treaties names, like the Treaty of Paris or something like that.
-Ministers are expected to react to non-roleplayed wars/rule violations in their region. They do this by rallying the rest of the continent to take part in the police action. What’s in it for those who take part? Spoils of war, of course. Non-roleplayers are not subject to the 3-province loss limit, so the entire nation is up for grabs. Roleplayers who violate the rules are protected by the 3 province limit, but can be punished by seizure of land, resource payment, etc.
-You are free to go rogue from the UN at any time if you don’t agree with policy. However, you will also lose the UN protection that would keep you from being completely conquered.
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Anonymous posts
-Anonymous posting is allowed for ROLEPLAYING purposes. If it is meant to contribute to the roleplay but not as the official view of your government, you can make it anonymous. These can be, but are not limited to: news articles, statements from individuals not affiliated with your government, satirical articles, opinion pieces. If you wish to criticize the actions of another nation, you may do so. HOWEVER, you may not hurl anonymous insults. There is a tactful difference between questioning a leader’s motives and calling them a liar. Please be mindful of the line between the two. Insulting posts will be reported, which may result in your removal from the game. If you are unsure, then you are better off not posting.
-This being said, there will inevitably be anonymous posts that criticize someone, who then takes offense. Please keep in mind that anonymous posts hold very little weight. The person who wrote it either does not trust his statements enough to stand behind them, or fears you. The only power of an anonymous post is its potential to sway other nations into adopting a new policy. If it make a legitimate point, address it if you want. But also realize that as a non-official statement from a nobody, you are under no obligation to acknowledge to it at all.
-Please note that there is a difference between OOC (Out of Character) posts and anonymous posts. Please make OOC posts non-anonymous with an OOC tag in the heading.
Alliances are expected to form during the course of this game, and so there is balancing to ensure that no giant blocs form. Alliances may go to war together, but the alliance is restricted to the 3 province limit. For example, that means that an alliance of 5 nations against 1 nation can only capture 3 territories from their enemy. How those 3 territories are divided up is left up to the alliance. For alliance vs. alliance wars, the winning alliance can take 3 territories times the number of opponent nations. For example, an alliance of 3 nations can take 6 provinces from an alliance of 2 nations (2 nations x 3 = 6). If a member of an alliance wants to negotiate a separate peace, that’s possible, and the max loss for that individual nation would be 3 provinces. So, there are positives and negatives about joining alliances rather than working on your own. It’s your choice.