Second WW1 Role-Play Match

We had a big turnout for our last WW1 role-play match, but unfortunately, a few people completely ruined the game for everyone else, with bad leadership and going so far as to declare war on its own allies. Unfortunately, in the confusion some people went to war early with a fairly valid point, some people actually INVADED their supposed allies, and it was simply chaos.

However, during the match we had some great ideas and some great suggestions involving a large amount of subjects. I have both edited the rules and have decided to allow members to re-choose their countries. We will hopefully start before New Year's Eve.

This time we will be on Blitzkrieg- 1939. It is a little ahistorical, but last time, many countries were actually more balanced than they should have been. However, with the new additions to your arsenal, a country is expected to deliberately destroy any light tanks, tactical bombers, strategic bombers, and naval bombers initially given to them and may not produce light tanks, tactical bombers, strategic bombers, naval bombers, rockets, nukes, mechanised infantry, rocket interceptors, SP Anti-Air or Anti-Tank, tank destroyers, or nuclear battleships/submarines.

Central Powers have a pre-game agreement of Share Map; the Central Powers include Austria–Hungary, Germany, and on Day 7, the Ottoman Empire.

German Empire- Can take Ponzan, Torun, and Danzig from Poland as soon as possible. May take Strasbourg from France in a brief war. Must declare war on Russia on Day 5, but can only declare war on Italy if Italy declared war on Austria-Hungary first. Germany must make at least Level 3 fortifications on the border with France.

Austro-Hungarian EmpireStarts off as Yugoslavia, and conquers Germany's Czechoslovakian lands, Slovakia, German Austria, and Hungary as soon as possible. For historical purposes, it is authorised to take Cluj, Bacau, Sibiu, and Timišoara from Romania as soon as possible, but can not take the rest of Romania. Instead, it may either:

1. Make peace until Day 15

2. Stay at war

Ottoman Empire– Starts as Turkey and can take Iraq and Saudi Arabia as soon as possible. France and the Ottoman Empire must go to war on Day 1 over French Syria, but must make peace as soon as French Syria is in Ottoman hands. The UK also must cede Jerusalem and Amman to the Ottoman Empire. The Ottoman Empire may declare war on the UK, Russia, and France on Day 7.

Allied Powers have a pre-game agreement of Share Map; the Allied Powers include the UK, France, and Russia.

British Empire- May only go to war with Germany and Austria–Hungary if one the following is true:

1. Germany is at war with Belgium, Russia, and France

2. It is Day 6

Also, the British Empire may take Canada as soon as possible (what with Canada being a Commonwealth member and all), and may take Ireland as well. The British Empire may also go to war with anyone who has violated Belgian neutrality and is at war with Belgium, meaning Great Britain could potentially legally go to war with France.

French Empire- Like stated before, France must cede Strasbourg to Germany and French Syria to the Ottomans. Must declare war on Germany after Germany declares war on Russia. France must also make at least Level 5 fortifications on the border with Germany, including Nancy. Must also cede El Aaiún to Spain.

Russian Empire- Must move capital city to Leningrad on Day 1. May take all of Finland, the Baltic States, and all of Poland except for what Germany occupies as soon as possible. Must surrender to Central Powers if all the following is true:

1. Germany has territory up to Moscow and Rostov, and has captured Leningrad(I know, a little unrealistic, but if it were realistic, then the Germans would win really quickly)

2. Ottomans have occupied Krasnodar

What Russia does after that? Why, it declares war on the Allied Powers and sends troops to the Western Front to fight the allies. In real life, Ukraine, Belarus, Courland, Estonia, Livonia, and Lithuania sent troops to the Western front.

United States of America– Very neutral and isolationist. However, only 4 months after the campaign slogan 'He kept us out of war' wins Woodrow Wilson a second term, America joins the Allied powers. So, one of the following must be true for the good old USA to join the Allies:

1. Nancy and Paris are under German control, Russia has been defeated

2. It is Day 15 and Russia has been defeated

Neutral Powers are countries not initially involved in the fighting. These powers may choose what side to be on, all by Day 4 as to not allow a country to simply pick the winning team. They must post in the newspaper what side they are joining.

Italy- May join either side or stay neutral. (Italy is not simply Allied because up until 1914, Italy was a member of the Central Powers.) Must cede Trieste to Austria-Hungary on Day 1. Italy can also keep Albania.

Sweden– May join either side or stay neutral. Can take Norway on Day 1.

Spain– May join either side or stay neutral. Must take El Aaiún from France as soon as possible.

Tiny Powers are non-player controlled countries with certain alignments.

Portugal is an Allied Power. An attack on Portugal is an attack on the Allies.

Greece is an Allied Power. An attack on Greece is an attack on the Allies.

Bulgaria is a Central Power. An attack on Bulgaria is an attack on the Central Powers.

Cuba is neutral.

Romania is an Allied Power after Day 15. An attack on Romania after that is an attack on the Allies.

Netherlands is neutral.

Denmark is neutral.

Belgium is an Allied Power. An attack on Belgium is an attack on the Allies.

Now, last game, Serbia was not a part of the game at all. This is very ahistorical and irked me, I could not figure out another way that Serbia could be allied. I may have found the solution. Yugoslavia must cede Belgrade, Užice, Podgorica, Novi Pazar, Priština, Niš, and Skopje to France as soon as possible. This is to allow a Serbian front and more strain on the Austria-Hungarian Empire like in real life.

Extra Rules-

1. Post once every two days in the newspaper at least.

2. NO CHEESE! Do not Right of Way with all small countries at the beginning of the game! Allies can Right of Way Portugal, Romania, Greece, and Belgium. Central Powers can Right of Way Bulgaria. Neutral Powers CAN NOT Right of Way anyone until they join a faction!

3. Remember, this is not an actual rendition of WW1. It is also slightly unrealistic, with tanks and bombers and all, but eh, I've never been much of a stickler for following stuff perfectly historical. If you don't like it, don't play it.

The fighting starts on Day 5 and ends when one faction is destroyed or defeated.

Please accept my dearest apologies as to how the other match went. I did not foresee iodine being such a problem. I have messaged him via Community- Messages barring him from joining again. It seems harsh, but is needed. Also, please comment if I've missed anything! Thanks!

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66 Replies

aDudeWhoDoesThings wrote:

How about my request that we use Heavy Tanks only? About their firepower, sure, it doesn't really match up to the time, but it sure did the same exact damage in terms of morale
I did think about this: however, that would mean that Medium Tanks would become obsolete as well.

However, it does make sense that the research and effort going into the tanks. Vote?

And finally, a list of players.

Turkey- purplepizza117

Germany- Ellio98

Sweden- ?

Austria-Hungary- ADudeWhoDoesThings

Spain- kingjoe1077

USA- John pete1

France- ?

Italy- Lieutenant Henry

UK- ?

Russia- ?

Yes, this does mean that I returned to my faithful Turkish land. It also means that Russia is now free. Please message any people who might play.

I said I'd do UK again.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

And I vote against banning everything. just ban offensive behaviors for several things (i.e. self-propelleds and light tanks and such) and not make this game a list of deletes and destroys. And in force equivalencies, if we ban all but the fighters, then the air war will have even less significance than the Red Baron's fighter. So I still suggest keeping bombers, but limiting range of attack to a single province out from contiguous (non-broken) owned territory to represent much shorter range of bombing runs in the teens.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

We have only a few signed up.

Turkey- purplepizza117

Germany- Ellio98

Sweden- ?

Austria-Hungary- ADudeWhoDoesThings

Spain- kingjoe1077

USA- John pete1

France- ?

Italy- Lieutenant Henry

UK- ?

Russia- ?

Please pick your countries.

Yeah, no, I'm not playing this round.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

just saw the thread now

prob gonna pass too many rules


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

just saw the thread now

prob gonna pass too many rules

Okay, nice to look though. Say, how do you think we could make this better without this many rules?

no rules, to be honest let the game be the game

unless you wanna kick out nukes

but all those rules to big and long

if im playing the game, I cant attack with light tanks, and early on Im stuck with cars

and one car against a light tank

like thats just my view..


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

He's trying to make the game more of a WWI simulation for the sake of role playing. But I agree about the rules, they're getting to be too many and several are kinda petty. With the timing rules and the forced alliances, it's already the same situation.

But banning so many things gets tedious (though research would be simpler). However, my idea of just setting a few limits on what you can do with normal units seems a reasonable compromise. I still support banning the obvious stuff like Rockets and any nuclear-based.

We get it, they didn't have a lot of stuff that was found in WWII, but they did have the beginnings of much of that stuff. WWI was the proving ground where lots of new ideas of war machines were first tested. Many were junk, but they employed what they could. WWII saw innovation on the backs of millions of slaves in Germany and Russia for example. But the main progress of WWII had more to do with refining the ideas that were invented in WWI.

So, let there be self-propelled guns of the three types. But to represent how primitive the propulsion part was, the compromise is to not use them on offense. I get it, the motors were lousy, the machines were heavy, and the innovation was just beginning. But the guns on them were just as powerful as their non-motorized counterparts. They had a steep learning curve and that is best represented by Bytro's weakening the motorized versions by a little bit. That's good enough.

Let's not strip this game of all the fun just to imitate a different era than it was designed for.

And I'll state it again. I want to be U.K.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

oceanhawk wrote:

just saw the thread now

prob gonna pass too many rules

tbh there aren't enough rule for this type of period

and its lossy all put together (but then again I've played Mag's RPs and they.... yea...) I can already see some other rules/LS which would help the RP

also, rules around 90% of the time are what keeps the RPs together, take of rules and take out the RP.

How many regert electing the current US president, and if not, please, tell me why you havent yet, id love to here you, hopefully smart answer.

oceanhawk wrote:

no rules, to be honest let the game be the game

unless you wanna kick out nukes

but all those rules to big and long

if im playing the game, I cant attack with light tanks, and early on Im stuck with cars

and one car against a light tank

like thats just my view..

Okay, but rules are necessary for an RP.

I guess so, and I just personaly dont want that

just my view thats all

depends on the rules I guess, if your stuck I will play depening on the rules :P


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

if you would want a game without GM

there is always the chatters game which i make every month (making in like 7 days)

How many regert electing the current US president, and if not, please, tell me why you havent yet, id love to here you, hopefully smart answer.

I will probably join that, seeing as though the WW1 match has lost quite a lot of popularity.

So....is the redo match dead, then?

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

This all sounds awesome, yet how does it work in this game? I've Roleplayed a lot in Supremacy before I decided to leave due to the community being too landgrabby and not enough into the RP.

You can't change flags or names from what I've seen, correct?

Doesn't it seem better for a worldmap too? So people can fight realisticly in Africa, as they did during WW1. I'd love to play Belgium, and it would be possible if it was a worldmap. :P

world map RP was suppose to happen, then the old guard hit it on the head and killed it

How many regert electing the current US president, and if not, please, tell me why you havent yet, id love to here you, hopefully smart answer.

Old guard?

the Old Guard is some of the first RPers ever in s1914

if you want I could make another page to talk about it, don't want to take the chat on this page : )

How many regert electing the current US president, and if not, please, tell me why you havent yet, id love to here you, hopefully smart answer.

No need, I can assume it's part of the people I don't like, seeing I used to RP in almost every game in S1914. Well, I only wanna play Belgium I think, so.. :P

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