The Don's Guide to Role-Playing

Supremacy 1914 RP Guide

This guide was originally posted in Supremacy 1914, and it is my wish that this guide be maintained as a tribute to that very original, very beautiful game. Regardless of current opinion, I am sure all who played S1914 will agree. And moving forward, the basic principles to a good RP in both games are the same. There is much we can learn from the experiences of S1914, and I hope we will have a vibrant and thriving RP community in COW. Once again, thank you Bytro, for a great game.

I believe in the old, structured way of RP, with the ordered and formal styling of the community that once existed in S1914. This guide will reflect that approach. There may be those who disagree - I am only presenting my view, and the knowledge I have accumulated over nearly a decade of my association with S1914.

What is Role Play?

This is by itself a very difficult question, and the answer is subject to much debate. However, from prolonged discussion and by incorporating various opinions, we can define role playing as " the fine art involving the use of a character, real or fictional, along with other functions of state, and a combination of real, historic and fictionalevents and scenarios for the promotion and extension of one's game such that all events that take place in the natural course of a normal game are represented adequately and with reasonable limits of realism via the in game communication features such as letters, pacts, treaties and articles."

This definition raises other questions.

What is a character?

What are functions of a state?

What are events and scenarios?

What is the promotion and extension of ones game?

What is the natural course of a game?

How to represent adequately and with reasonable limits of realism?

What is the balance of power?

Further, the experience of S1914 tells us that starting too many games, joining too many games at once, quitting games simply because it does not go according to your wishes, aligning with players based on meta-gaming relations etc will lead to a general deterioration of the game. Stay true to the game, and stick with the game you have chosen until it concludes; this will be most rewarding.

To conclude, I hope this community grows as a worthy successor of the highest points in the history of the S1914 RP Community, and carries forward that legacy.

Don.

"Om Namah Shivaya....Aham Namah Shivaya"

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22 Replies

Firstly, the balance of power is not an artificial standard of balance towards which everyone will work. Everyone will try to make themselves stronger, but to make one stronger, the others have to be weakened, and as everyone tries to do the same, they will hold everyone else in check, creating a balance, until one player or one faction becomes too strong to be contained like this. When this happens, diplomacy and alliances will change, until a new balance is found. This is true for all games played within the scope of realistic actions.

Secondly, the news paper is more like a collection of official declarations. And even in the medieval times, state declarations were made. But since these declarations are meant to be circulated inside a nation only, they can be framed accordingly, without addressing other nations. They can address only the people of the same country. Such notices are easily procured by the people of other countries as well.

Thirdly, communication in the medieval period is indeed a difficult thing. But it would be perhaps unnecessary to cancel all communication with other states, as in the game, you are given a degree of knowledge with regard to other states anyway. You can set a standard on this as you may please, but a complete cancellation will be unnecessary.

Of course, war will be more common in this period. That shouldn't be a problem.

"Om Namah Shivaya....Aham Namah Shivaya"

Essentially, everything applies from SP1914 to here, and from here to 30K. Role-Play is at its heart, Role-Play. If you feel that you must adapt anything, then adapt.

The core of this is applicable to any game.

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