#1 Ranking

I have noticed a lot of players play for rankngs rather than wins. If you make number of games abandoned or a win loss stat the first seen it might make people play as the game was intended. To Win! Also might give me a human player to fight rather than just AI enemies.

3 Replies

Agree. Sadly this has been raised as long as Bytro came into play with Supremacy.

And that was more then 8 years ago...

I do not see any advantage in this. I start a game with the objective of staying in first for this and others do not participate of many at the same time only to give priority to the current ones

A COBRA VAI FUMAR!

markprice112 wrote:

I have noticed a lot of players play for rankngs rather than wins.
Indeed. The rankings should be taken with a large lump of salt. (That is, the rankings should be treated skeptically and critically, for those of you whose first language is not English.)

When I see that a highly ranked player has played in a very large number of games, but has very few if any game wins, and has a kills-to-losses ratio near 1:1, that speaks volumes about the style of play and the sophistication of tactics employed by that player. Other key stats I look at when I am evaluating the strengths and weaknesses of a potential adversary (or ally) are the specific kills-to-losses ratios for tactical bombers and armor units, and I want to see how many industrial/infrastructure improvements they build in an average game (including reactors). Players who have a low kills-to-losses ratio against other human players are often just clanging large stacks of units against other large stacks, and that is not a particularly sophisticated way to play COW. I am also highly skeptical of any player who has a low kills-to-losses ratio against AI opponents; with experience, an adept player should have a minimum kills-to-losses of 5:1 versus AI countries. If you have something like a 1:1 ratio against AI opponents, you probably need some coaching.

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