100 player map Far cities to the capital moral fix + oil production fix

1- Distance to capita

And all city moral effective factors has to be improved

In 100 player map

I play Saudi Arabia

And I invade England and Australia

Morals in them are very low because of distance

Cities are are has stable state on 33% and falling on 42%

also I do not involve in war with more than 2 countries Dayle

Distance to capital is = -39

so how we take control on the far cities ??!!

if these are the rates of other maps

please reduce them in this 100 player map

2- all player in the map

are complaining from oil lake it is so few

I’m controlling 4 double oil production cities

Like Kuwait –Nong Hoi-Carnarvon-Luderitz

My Average moral is 84.02%

And my oil production is =688 per hour

What I have to do more to solve oil lake I do not know

Last resources fix was good but the 100 player map production

Still need more work on oil and food

Most player still complaining specially form oil

3- please provide us some tools to have control

on province Neighbors moral factor

if possible

------------------

The most important thing

that in 100 player map

it is still hard to keep far cities from the capital

under control

it is was more better to me not to expand there

so please please

fix that issue

we cannot build garrison 4 or 5 level in each city

or occupy a capita every day

to solve this province moral issue

the game system does not encourage the player to invade farther provinces like this

----------

I hope to get replay on my thread

thanks a lot

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21 Replies

As Romania on the 100-playermap I have build lots of infrastructure, fortifications and industrial complees especially to boost food and oil production. 7-9 enemies lately, so I'm really happy with my 63% morale average, although I have to admit it's really diffecult on the edges of your realm with -39 morale because of distance to the capital, even though I have lvl 5 fortifications in a few of them. 2k vinctory points. All that damn revolting.

In theory oil shouldn't be a real problem since civillians don't consume oil. Only naval bases and war machines do. Food will definately be a problem if you don't invest. as non-cores produce less than what the civillians would consume if there are no buildings to increase production.

Building forts will help with the morale issue a lot.

The morale penalty is in place to be an issue for you, the further your territories are the harder it will be. Put your capital in the centre of your empire to help with this.

Oil is supposed to be a problem if you don't manage your oil expenditure, naval bases consume a lot of oil, as does a large navy, armour and air force. Even infrastructure requires a decent oil investment due to construction costs.

The 100 player map is as much about strategic management as it is about winning a war (in fact, it's a lot more so), In my current playtest game I'm running an armed force of 500+ units, I have an oil surplus of around 25k per day (45k productt540 territories, 900 VPs, 1 double oil province, non core))

So it's not that hard, just keep an eye on your expenses and play smart with your conquests.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

I have alliance in the center of my empire

I can not invade him

I understand your point about strategy

but if the city gets falling on 42%

and stable on 32 it is very difficult and very low to get benefit of invasion

next time map I'll never Invade far provinces

I'm already building garrison in farther and closer cities too

but it is very difficult to build garrison in each city

at least add a fortification factor also to the closer cities

for example If i have garrison Paris level 4 or 5

the surrounding cities can git benefit of Paris garrison

and it is reasonable

that surrounding cities to well protected city get more safe feeling

market wrote:

I have alliance in the center of my empire

I can not invade him

I understand your point about strategy

but if the city gets falling on 42%

and stable on 32 it is very difficult

I'm already building garrison in farther and closer cities too

but it is very difficult to build garrison in each city

at least add a fortification factor also to the closer cities

for example If i have garrisonin Paris level 4 or 5

the surrounding cities can git benefit of Paris garrison

and it is reasonable

that surrounding cities to well protected city get more safe feeling

They do have that, the higher the morale of neighbouring provinces, the bigger the bonus morale you get.

This also works the opposite way though, so if you're in a large area of poor morale, it has a negative impact on you.

Build up level 2-3 forts in your oil provinces as a start, it will give you some oil income and some morale aid.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

So; let me get this right? The game has flaws in its economic/resource engine because of liberal progressive prejudice that created a perpetually hostile province? Have you forgotten how Paris bent over and kissed Hitlers feet to make the Vichy government and the Papal treaty with Hitler? I feel that the longer a province is conquered; the less likely it would be to rebel and each rebellion crushed would weaken the resistance. Unrealistic liberal views have warped this war game needlessly. *sighs* But it is what it is. I can't change the indoctrination of the rank and file of Bytro to actually be more conservative and make an actual War Game that uses tons of metal and resources in each starting nation to balance the game. What is so hard about allowing the provinces to slowly change their loyalties, the longer that they remain conquered provinces?

If it is possible; It is already done. If it's impossible it just takes a while longer.

To be honest, I find that moral is a problem, but rather a game feature, that is part of this game

something that you must think about, and figure your way around it

as for oil, yea thats a major issues, every single game I have even one game in the 22player map

im -oil, I think I actually have 1 game with positive oil

all level 5 IC, and at least level 2 infra in most

I really find there is a problem with the oil, especially on the world map


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

stop complaining, res and morale on 100 player map are fine

things are supposed to be slow, building up, not spamming light tanks and conquering 2 continents away without building anything

I noticed one thing

My capital is Medina in Saudi Arabia

and my Empire is

England

Yugoslavia

Greece

Turkey

Surya

Iraq

Egypt

N+S- Sudan

Ethiopia

Tanganica

South and South west Africa

Burma

Indonesia

Entire Australia

so my capital is already in the middle of my Empire

544 provinces with 955 points

I'm always building fortification on

but we are like this shifting our resource to building garrisons rather than producing units

I just hoped if it could become easier

make the negative moral factors rate better than this

In big map like 100 player it should has it own moral rates

I'm just lucky to keep some capitals on hold to be taken when I want

after I build more garrison

but the question

will it be always possible to find capitals

any how I'll can manage my self

but I gave this note

because it is not the easy way from the server side

and it will be in the future very hard if we did not build to much fortification

it is also resources Loss rather producing units

increasing our power

we build garrisons

that is poring

and could cause us others to ivaeide us

any how thank you

Kalantigos

for replay

Reichtoffen Patton wrote:

So; let me get this right? The game has flaws in its economic/resource engine because of liberal progressive prejudice that created a perpetually hostile province? Have you forgotten how Paris bent over and kissed Hitlers feet to make the Vichy government and the Papal treaty with Hitler? I feel that the longer a province is conquered; the less likely it would be to rebel and each rebellion crushed would weaken the resistance. Unrealistic liberal views have warped this war game needlessly. *sighs* But it is what it is. I can't change the indoctrination of the rank and file of Bytro to actually be more conservative and make an actual War Game that uses tons of metal and resources in each starting nation to balance the game. What is so hard about allowing the provinces to slowly change their loyalties, the longer that they remain conquered provinces?
I see you also forgot to acknowledge that the Polish fought against the Germans occupying Poland throughout the ENTIRE war and were a massive contributor to the fall of Germany's Eastern Front by cutting supply lines and damaging rail road tracks. You think morale was high in Paris among it's people? It wasn't. They simply didn't do anything about it.

EDIT: Also, seriously? Liberal Views? I hate the Liberals as much as the next guy but wow. That's gotta be the most distant connection to an in game issue that I've ever seen posted in the forums. Liberals don't think provinces should be happy if they are far from their capital? Well damn i didn't know the liberals cared!

β€œThe day the soldiers stop bringing you their problems is the day you stopped leading them. They have either lost confidence that you can help them or concluded that you do not care. Either case is a failure of leadership.” ― Colin Powell
"Dang it global." ― SniperDragon142

SniperDragon142 wrote:

Reichtoffen Patton wrote:

So; let me get this right? The game has flaws in its economic/resource engine because of liberal progressive prejudice that created a perpetually hostile province? Have you forgotten how Paris bent over and kissed Hitlers feet to make the Vichy government and the Papal treaty with Hitler? I feel that the longer a province is conquered; the less likely it would be to rebel and each rebellion crushed would weaken the resistance. Unrealistic liberal views have warped this war game needlessly. *sighs* But it is what it is. I can't change the indoctrination of the rank and file of Bytro to actually be more conservative and make an actual War Game that uses tons of metal and resources in each starting nation to balance the game. What is so hard about allowing the provinces to slowly change their loyalties, the longer that they remain conquered provinces?
I see you also forgot to acknowledge that the Polish fought against the Germans occupying Poland throughout the ENTIRE war and were a massive contributor to the fall of Germany's Eastern Front by cutting supply lines and damaging rail road tracks. You think morale was high in Paris among it's people? It wasn't. They simply didn't do anything about it.

EDIT: Also, seriously? Liberal Views? I hate the Liberals as much as the next guy but wow. That's gotta be the most distant connection to an in game issue that I've ever seen posted in the forums. Liberals don't think provinces should be happy if they are far from their capital? Well damn i didn't know the liberals cared!

@Reichtoffen Patton, lets not bring politics into it

If you wanted a more realistic version, you should start the historical 10 player map, where nations start of with millions in monies and hundreds of thousands of stockpiled resources.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Still living up to your name and sniping SniperDragon? Why am i not surprised you do not agree with my views on the games. Thanks for the historical note on Polands resistance and yes many countries had active resistance movements during the war. This does not address the morale problem. I have seen this distance from the capital decreased morale feature in other games i have played such as Civ V, but not as harsh and arbitrarily assigned as in this game. Thus my surmise that Bytro has a basic culture claseh with even making a war game. Kinda ironic i think. Kalantigos brought up a good point about the 10 maps and i have noticed that fearture as well. I just think that a more balanced resource amount in each country would be better. My as well, since you are not assigning specific military hardware to the allies. Like the Shermans for the Allies countries and Panzers for the Axis. Also differences between planes in different phases of the war and changes in military hardware on both sides during the course of the war. Should make the hardware country dependent and the tech tree tied to the yr the war is being fought on that particular map. Thanks for your replies and Solutions Kalantigos. SniperDragon is just sniping and should stop targeting individuals they dislike to try to trash their commentaries with no substance and just pettiness and childishness on their part.

If it is possible; It is already done. If it's impossible it just takes a while longer.

Reichtoffen Patton wrote:

SniperDragon is just sniping and should stop targeting individuals they dislike to try to trash their commentaries with no substance and just pettiness and childishness on their part.
Says the one who can't take constructive criticism. Also, I'm not targeting you because i dislike you. I'm telling you what you said doesn't make sense. Morale should not gradually increase. People don't just all of a sudden forget that they are now under another nations rule. So that would be even more unrealistic than leaving it how it is. Also, childish? How so. How is it childish that i bring relevant information to the discussion and you resort to name calling. Please check yourself.
β€œThe day the soldiers stop bringing you their problems is the day you stopped leading them. They have either lost confidence that you can help them or concluded that you do not care. Either case is a failure of leadership.” ― Colin Powell
"Dang it global." ― SniperDragon142

The morale problem is well aware of, and of course fortifications help.

On another hand, the oil problem... I am also running in excess of 200 armoured vehicles on a World Map that started a couple weeks ago (two or three). The problem is, with every passing day, oil production goes down despite my best efforts to boost production. Like I always reason, even in real life according to my conservative views, money not spent on the economy or the military or the increase of power throughout the world (whether it be trades, provinces, or anything of that sort) is money wasted. I have several times completely bought out the market and used all of those resources to go to a new, powerful country and economy, therefore disabling other nations to have them. A deadlock of another player's economy can be a crippling blow to any nation.

Every single oil production province- and there are six of them- have Level 3 infrastructure, most with Level 5 industrial complex (finally upgrading the last Level 4 one to Level 5), and two with Level 3 naval base (there are only three oil-producing provinces on the coast)... yet I am making 269 oil an hour with all of the expenses taken away. That is with every single naval base not beneficial to oil production turned off. Of course, I am running a 46-division navy, a 23-division air force and an over 150-division motorised force protecting my empire, with about 20 infantry divisions and a few artillery/anti-armour here and there.

In conclusion, oil is a little messed up and slightly disproportionate to the new standards or food production.

level 3 naval bases cost 200 oil daily. Although they increase production with 30%, some of them might not be worth it if morale is too low in non-core oil producing provinces. But since they also cost a fair amount of oil to build, they will take a really long time to pay of in non-core provinces (months).

purplepizza117 wrote:

The morale problem is well aware of, and of course fortifications help.

On another hand, the oil problem... I am also running in excess of 200 armoured vehicles on a World Map that started a couple weeks ago (two or three). The problem is, with every passing day, oil production goes down despite my best efforts to boost production. Like I always reason, even in real life according to my conservative views, money not spent on the economy or the military or the increase of power throughout the world (whether it be trades, provinces, or anything of that sort) is money wasted. I have several times completely bought out the market and used all of those resources to go to a new, powerful country and economy, therefore disabling other nations to have them. A deadlock of another player's economy can be a crippling blow to any nation.

Every single oil production province- and there are six of them- have Level 3 infrastructure, most with Level 5 industrial complex (finally upgrading the last Level 4 one to Level 5), and two with Level 3 naval base (there are only three oil-producing provinces on the coast)... yet I am making 269 oil an hour with all of the expenses taken away. That is with every single naval base not beneficial to oil production turned off. Of course, I am running a 46-division navy, a 23-division air force and an over 150-division motorised force protecting my empire, with about 20 infantry divisions and a few artillery/anti-armour here and there.

In conclusion, oil is a little messed up and slightly disproportionate to the new standards or food production.

indeed it is

Im on deficit on most of my games

nobody is selling on the market

forget food, this needs to change aswell


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

I also get the feeling

money is almost useless in game

the main materials we lack

food and oil, we cant buy...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Money is great, I never have enough and I produce 33k per hr. But I have 25 spies in 13 countries doing different tasks, namely lowering the morale of territories and having them defect to me without declaration of war. I see all conversations between my "allies" and every other player to keep a pulse on the perception of myself from others. I don't see money as useless, it's vital.

I have 1 infantry out of 500 units and run on oil and have 30k surplus with positive 1800/hr production. Priority of building out a province is 1)Core 2)Double Icon non-core 3)other non-core that have high production (usually a previously built up captured core province). I try to keep to a 1 unit per 3 provinces standard and I don't get in trouble.

if you guys find it hard to manage your resources and play a normal growing strategy game why don't you ask devs for a map with infinite resources and infinite troops

game is fine as it is , is challenging

EnacheV wrote:

if you guys find it hard to manage your resources and play a normal growing strategy game why don't you ask devs for a map with infinite resources and infinite troops

game is fine as it is , is challenging

I am not saying that, you are taking it way out of proportion, even if it is sarcasm.

I agree that the game is challenging. It should be. I am simply saying it is slightly unbalanced, which means they either need to lower grain production or increase oil production.

purplepizza117 wrote:

EnacheV wrote:

if you guys find it hard to manage your resources and play a normal growing strategy game why don't you ask devs for a map with infinite resources and infinite troops

game is fine as it is , is challenging

I am not saying that, you are taking it way out of proportion, even if it is sarcasm.

I agree that the game is challenging. It should be. I am simply saying it is slightly unbalanced, which means they either need to lower grain production or increase oil production.

I don't think they need to mess with production, it's morale when you are coalition-ed to death. The fact that 5 or more countries acting as one can cripple you in 7 days by doing absolutely nothing (or by trying Diplomacy) is a design flaw. You should die by your own sword in my opinion, not because a game mechanic exploited. I understand the intent is not to take on the world without some sort of penalty, but conversely the world can take you on and take you down.

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