2 New Gameplay features, Do they still check this?
β’
Have a couple new ideas after playing the game today.
1. Right now it is completely economically unviable to develop (as in build industry) in provinces outside your core. What is the point of having the ability to do build industry outside your core if there is no good reason to do so? To remedy this I say either the cost of industry outside your core provinces is drastically lowered, or they should increase your output substantially more than they do in your core. Wouldn't it be nice and add so much skill expression to this game is you were actually given a choice of improving your economy after a certain period of days when almost all players will have their core industry upgraded to max? Personally, I think so.
2. This shit is driving me insane. My ally just went to sleep and his arty is like 1 inch, a tiny fraction of a fraction of a pixel away from the area I want him to bombard with me. 1st, I think this is a bug because I've noticed too (more on mobile) that when you select your army to attack something they go like right outside it and stay there. Pisses me the hell off tbh. So, what if you are given the ability to delegate control of your army to allies when offline. Here's the balance.
A. It would only work when you're offline.
B. It can only be given to members of your coalition.
C. It can be revoked at any time and you can set a specific period you want these perms to be active. Example, you could set it for 1 day or down to 2 or 3 hours at perhaps 6-9pm.
Honestly im just so sad I had to type this out its kind of therapeutic.
P.S do they even check suggestions anymore?
Post a Reply
Please log in to post a reply.
13 Replies
22 Jun 2023, 05:57
DatMannsBrice wrote:
A. It would only work when you're offline.
The game could have a tough time confirming this. If they're going to add it, you'd have to have an option to specifically log yourself in and out for the night (or work, or school, or whyever else you're going inactive) and have to stay out for at least an hour (because your ally would be infuriated if you kept taking control back every five minutes at random).
DatMannsBrice wrote:
B. It can only be given to members of your coalition.
How about 'people with who you have a shared map'? I frequently make secret alliances that don't get upgraded to a coalition until the end of the game (and until then, view coalitions as little more than glorified Shared Map view with a special chat to itself).
All in all, I actually really like that idea (although I can also already think of a few ways the ally could exploit this, but then, the same is true of all perks allies receive).
Also, I seriously doubt they do.
Her Ladyship Aragosta A.K.A. "The Backstab Person" Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind. You just lost The Game. Join the Madness here: CoW Forum Players! Unite!
22 Jun 2023, 12:30
Basically I completely agree with the comment above, though perhaps instead of having to remain out for an hour, you just need to click some sort of option that allows you to regain control.
Now when it comes to the idea of being able to gain more from non core provinces, i actually see where you are coming from. Comparing to history, conquering countries usually were not able to extract the same amount of resources as the nation they took it from for various reasons, such as damaging infrastructure during fighting, and military occupation means workers wonβt want to work for you. Thanks to this it means that while things can calm down and rebuild, itβs impossible to assimilate a country in the 1930-50s time span of the game. I would say that some system where you can raise production to 50% of core may be a good idea, but idk
CarKing the 6th of the Abrahamic Caliphate
23 Jun 2023, 07:11
Carking the 6th wrote:
Basically I completely agree with the comment above, though perhaps instead of having to remain out for an hour, you just need to click some sort of option that allows you to regain control.
While I can see why you suggested this change, my reasons for making that suggestion were: the person you've given unit control to would find it very annoying to constantly have said control revoked and granted again with little or no warning, especially if they are trying to use that control to actively help their ally at the time, and this is inevitably what would happen if people don't have a minimum wait time before they can jump back in. (I know I would be very guilty of this, as I'm not good at deciding that yes, I am done with Call of War for the night and ought to get a few hours' sleep.)
Her Ladyship Aragosta A.K.A. "The Backstab Person" Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind. You just lost The Game. Join the Madness here: CoW Forum Players! Unite!
23 Jun 2023, 13:55
Lady Aragosta wrote:
Carking the 6th wrote:
Basically I completely agree with the comment above, though perhaps instead of having to remain out for an hour, you just need to click some sort of option that allows you to regain control.
While I can see why you suggested this change, my reasons for making that suggestion were: the person you've given unit control to would find it very annoying to constantly have said control revoked and granted again with little or no warning, especially if they are trying to use that control to actively help their ally at the time, and this is inevitably what would happen if people don't have a minimum wait time before they can jump back in. (I know I would be very guilty of this, as I'm not good at deciding that yes, I am done with Call of War for the night and ought to get a few hours' sleep.)
In the end that would depend on the players to be responsible and not take over at will. Plan with your allies and such while still having the ability to take back control if needed in the case of emergency.
CarKing the 6th of the Abrahamic Caliphate
27 Jun 2023, 05:10
Carking the 6th wrote:
In the end that would depend on the players to be responsible and not take over at will. Plan with your allies and such while still having the ability to take back control if needed in the case of emergency.
Fair enough.
Why am I responding to a five-day-old message just to say two words?
Her Ladyship Aragosta A.K.A. "The Backstab Person" Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind. You just lost The Game. Join the Madness here: CoW Forum Players! Unite!
27 Jun 2023, 11:04
(1) Well the resource drain for your core is about enough for the duration of a game. People have calculated (and I believe them) that even going all the way to L5 isn't viable for your core in a moderately quick game. There is no real need to change the system for non-core province because you don't have the resources to make it a rewarding thing to do so anyway.
(2) This is a horrible idea. It would basically open the way for a group of people in different TZ's to control an empire consisting of several nations and be online 24/7. Single players wouldn't stand a chance anymore. It is an integral part of the game that you DON'T control your troops all the time.
Freezy (one of the developers) comes here occasionaly to read up on various forum threads. That doesn't mean of course that your suggestions will be implemented, either on game balancing grounds, or because it is technically complicated and there isn't enough capacity/budget to do so.
Why am I responding to a five-day-old message just to say two words?
So it was bumped and I was triggered to type a few more words about it)))
28 Jun 2023, 07:41
K.Rokossovski wrote:
This is a horrible idea. It would basically open the way for a group of people in different TZ's to control an empire consisting of several nations and be online 24/7. Single players wouldn't stand a chance anymore.
Strangely enough, this specific exploitation had never even occurred to me. I had more in mind people joining coalitions with powerful players specifically so they could use somebody else's armies to attack somebody else very powerful, or moving an 'ally's' stuff out of the way, or sending it all on hopeless missions, so a secret ally can conquer that person's province.
Her Ladyship Aragosta A.K.A. "The Backstab Person" Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind. You just lost The Game. Join the Madness here: CoW Forum Players! Unite!
28 Jun 2023, 09:01
So although option two is probably impossible to actually add, some sort of system to prevent completely dying at night really needs to be added. Itβs just too unrealistic for a country to go completely leaderless at a certain point; there would just be someone else leading. I think the solution could be allowing AI to take over for you when you leave, and you being able to configure how much control and what they can do before you go. This would need a lot of trial and error, but it may finally do something to circumvent the issue of not be able to be active all the time.
CarKing the 6th of the Abrahamic Caliphate
29 Jun 2023, 03:39
Carking the 6th wrote:
So although option two is probably impossible to actually add, some sort of system to prevent completely dying at night really needs to be added. Itβs just too unrealistic for a country to go completely leaderless at a certain point; there would just be someone else leading. I think the solution could be allowing AI to take over for you when you leave, and you being able to configure how much control and what they can do before you go. This would need a lot of trial and error, but it may finally do something to circumvent the issue of not be able to be active all the time.
This idea is a pipe dream; no way the devs are going to implement a system to encourage players to go offline; they need players to be as online as possible to drive the growth of the game.
29 Jun 2023, 04:31
Thatβs a good point
CarKing the 6th of the Abrahamic Caliphate
29 Jun 2023, 07:29
Honestly I'd rather my units go completely inactive than having an AI take over them. I don't trust AIs to do what I want to get done.
Her Ladyship Aragosta A.K.A. "The Backstab Person" Pan-Asian is a better doctrine than Axis when played correctly and you cannot change my mind. You just lost The Game. Join the Madness here: CoW Forum Players! Unite!
30 Jun 2023, 04:46
K.Rokossovski wrote:
(1) Well the resource drain for your core is about enough for the duration of a game. People have calculated (and I believe them) that even going all the way to L5 isn't viable for your core in a moderately quick game. There is no real need to change the system for non-core province because you don't have the resources to make it a rewarding thing to do so anyway.
(2) This is a horrible idea. It would basically open the way for a group of people in different TZ's to control an empire consisting of several nations and be online 24/7. Single players wouldn't stand a chance anymore. It is an integral part of the game that you DON'T control your troops all the time.
Freezy (one of the developers) comes here occasionaly to read up on various forum threads. That doesn't mean of course that your suggestions will be implemented, either on game balancing grounds, or because it is technically complicated and there isn't enough capacity/budget to do so.
Why am I responding to a five-day-old message just to say two words?
So it was bumped and I was triggered to type a few more words about it)))
1. How have they calculated that lvl 5 industry isn't worth it? Do they mean industrial complexes aren't worth the total resources invested or that they don't pay back a specific resources quick enough? Like that a lvl 5 industrial complex in a rare producing city won't pay the rare resources invested back for x amount of days. Even if that is true I still feel that this feature is necessary because of resources float. There seems to be a point in every game that I can't spend all my steel, oil and even sometimes rare resources. I've invested in all my industry and I simply don't have enough manpower to create units or justify creating production facilities to create that use enough of said resources. Buffing industry outside our core provinces gives us players another way to spend floating resources so you can get more of resources you really do need like goods or food to make units or recruitment centers for manpower.
2. Otherwise I do see your point about making it harder on solo players but is inactivity really supposed to be an intentional feature of the game? Going solo is supposed to be difficult and I don't think the being able to take advantage of sleeping or otherwise momentarily inactive players should be an integral part of the game.
Either way even if they wanted to it would probably be too difficult to implement so its probably a pipe dream.
30 Jun 2023, 08:08
DatMannsBrice wrote:
K.Rokossovski wrote:
1. How have they calculated that lvl 5 industry isn't worth it? Do they mean industrial complexes aren't worth the total resources invested or that they don't pay back a specific resources quick enough? Like that a lvl 5 industrial complex in a rare producing city won't pay the rare resources invested back for x amount of days. Even if that is true I still feel that this feature is necessary because of resources float. There seems to be a point in every game that I can't spend all my steel, oil and even sometimes rare resources. I've invested in all my industry and I simply don't have enough manpower to create units or justify creating production facilities to create that use enough of said resources. Buffing industry outside our core provinces gives us players another way to spend floating resources so you can get more of resources you really do need like goods or food to make units or recruitment centers for manpower.
In very simple words without quantifying it here:
- L5 industry can't be done before approximately day 4-5.
- It takes ~6 days to pay off.
- Resources are worth more in the early game (a unit of resource on day #1 is worth MUCH more than a unit of resource on day #10).
- A mediocre quick game ends day 16-18.
Either way even if they wanted to it would probably be too difficult to implement so its probably a pipe dream.
Technically it isn't hard at all; it is basically already possible. Just pass your credentials around the team. Right now that is called account sharing and a bannable offense when you are caught, but...