3 Suggested Interface Improvements

Interface in this game is pretty good. But could be made easier for players to manage large number of provinces.

Three possible additions/improvements:

1. 'Highlight Net' button - highlights all road/sea nets making units easier to position and trace paths.

2. 'Show All Rally Routes/Points' button - all routes displayed at once helps player see that he is assembling units in proper places.

3. 'Display Province ' - box. Preferred to use mouse/hover function to display selected province(s) information. This work by having a small box to the side of the screen with different functions to be selected. For example, one button would be 'Building Queues'. Now, hold the mouse pointer over a province (/city) a small box quickly comes up showing the units/ buildings which are queued up for that province.

Be fastest this way. Can also use shift function to show several boxes over several provinces simultaneously. Not necessarily replacement for present system but supplement.

Don't worry. Next week i be back at work and not making so many suggestions.

<X :S :)

4 Replies

[quote='I\'m Sleepless In Seattle','https://forum.callofwar.com/index.php?thread/4545-3-suggested-interface-improvements/&postID=40472#post40472']2. 'Show All Rally Routes/Points' button - all routes displayed at once helps player see that he is assembling units in proper places.

[/quote]I agree with 1 and 3, but for this, just select all troops (double click on one unit).

The past is a foreign country.

Then click march and click map and you are so screwed :)

DxC wrote:

Then click march and click map and you are so screwed :)
Quite true, quite true.
The past is a foreign country.

LOL

True, funny. But selecting all units is not the same as showing rally points/routes. Rally points are a High Command function. Showing all units only shows units currently on map which can change destinations. Rally points are fixed until you change them and units do not have to be built to see them.

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