A Failed Strategy Game

I signed in and played my first campaign to see what this game was all about. Frankly I'm not impressed. It's a bunch of copy/pasted German and American units with no effort to represent the various factions that took part in WWII. You didn't even bother to try to implement basic equipment for the various countries involved. This is just lazy game development that took the easy way out and now they expect you to wait around while they casually release new units as if they're doing you a favor for adding something that should have been done in the first place. I'm getting tired of these recent gaming companies focusing on WWII and touting some sort of variety of nations only to see the same bull.

Do I really care that you guys eventually got around to releasing some Japanese units that should've already been in the game in the first place? I'm expected to wait around months/years for basic game content that should have already been included since day one? And spend money in the meantime? I have 4 other WWII era strategy/operational games with Finnish, Italian, Romanian and even Spanish units used on the eastern front. Why would I care about playing your copy/pasted units? Heck, most strategy/operational games from the late 1990s that I still own offer more content than this sub standard nonsense you've created.

Look, I realize the WWII era contains an almost infinite number of different weapons/equipment/uniforms for more countries and factions that I'm willing to count, but you didn't even attempt to cover the basics. It's like you thought you would get away with releasing a half baked game with skeletal content and everyone would just play along.

Not me folks. I'm seeing this sloppy, lazy tactic used more and more by these recent gaming companies where they release generic game content and expect everyone to follow along while they promise to release basic crap in the future that should have been part of the game from the get go. What's worse is they expect you to pay and fund them along the way. I really have no intention of sticking around and waiting. There's already better alternatives out there.

Post a Reply

Please log in to post a reply.

25 Replies

wow rage quit or what! Such a sore loser :S

:tumbleweed:

My opinions are along the lines of DxC. I don't care about the unit types, and like that they are fair and consistent between countries. It is not realistic when you think about the production values out of Africa vs USA anyway. I really even enjoy TripleA (Axis and alies based mechanics, but user developed maps and units). When someone adds a textured map to the background, they get kudos. It geneally has basic units and no animation, but they don't charge you for anything and there is no ability to buy success. Nor is there an advantage to monitoring things 24-7. It is turn based. If it were as easy as "words with friends" to magage multiple games, I would play it again despite the poor unit graphics and differentiation.

This game is great, except for the need baby your attacks and timing of everything as the game enters the heavy PVP stages.

FinnDaddy wrote:

My opinions are along the lines of DxC. I don't care about the unit types, and like that they are fair and consistent between countries. It is not realistic when you think about the production values out of Africa vs USA anyway. I really even enjoy TripleA (Axis and alies based mechanics, but user developed maps and units). When someone adds a textured map to the background, they get kudos. It geneally has basic units and no animation, but they don't charge you for anything and there is no ability to buy success. Nor is there an advantage to monitoring things 24-7. It is turn based. If it were as easy as "words with friends" to magage multiple games, I would play it again despite the poor unit graphics and differentiation.

This game is great, except for the need baby your attacks and timing of everything as the game enters the heavy PVP stages.

Yes its realistic that way, timing and planning are everything

Don't rage quit :/

I actually love the game. But I must agree, it sacrifices realism for playability. Particularly naval combat is pretty poor. However, with some creativity you can somewhat replicate a kind of naval strategy...sort of. I don't worry too much about graphics though. That really doesn't matter. The tech levels can pretty well effectively simulate the differences you were talking about, at least at this scale. It won't really simulate properly tactics until offroad movement is allowed though. However, to do that then also zones of control mechanics need added. So it is not something I expect to see. That level of realism is for the next generation of browser games.

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch